File size: 11,444 Bytes
2252f3d |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 |
from copy import deepcopy
from re import S
from typing import Union
import torch
import open3d as o3d
import open3d.visualization.gui as gui
import open3d.visualization.rendering as rendering
from core.opt import MeshOptimizer
import numpy as np
from util.func import to_numpy
from util.snapshot import Snapshot
class Viewer:
def __init__(self,
target_vertices:torch.Tensor, #V,3
target_faces:torch.Tensor, #F,3
snapshots:list[Snapshot],
vertex_colors:dict[str,list[np.array]]
):
self._target_vertices = target_vertices
self._target_faces = target_faces
self._snapshots = snapshots
self._vertex_colors = vertex_colors
self._window_o3 = gui.Application.instance.create_window("Continuous Remeshing",1000,800)
self._window_o3.set_on_layout(self._layout)
self._scene_widget = gui.SceneWidget()
self._scene_widget.scene = rendering.Open3DScene(self._window_o3.renderer)
self._scene_widget.scene.set_background([.5, .5, .5, 1])
bbox = o3d.geometry.AxisAlignedBoundingBox([-1, -1, -1], [1, 1, 1])
self._scene_widget.setup_camera(60, bbox, [0, 0, 0])
self._window_o3.add_child(self._scene_widget)
self._scene_widget.set_on_mouse(self._on_mouse)
#lights
self._scene_widget.scene.scene.enable_sun_light(False)
self._scene_widget.scene.scene.set_indirect_light(gui.Application.instance.resource_path + '/park2')
self._scene_widget.scene.scene.enable_indirect_light(True)
self._scene_widget.scene.scene.set_indirect_light_intensity(45000)
self._scene_widget.scene.show_skybox(False)
#right panel
margins = gui.Margins(*[self._window_o3.theme.default_margin]*4)
spacing = self._window_o3.theme.default_layout_spacing
self._right_panel = gui.Vert(spacing,margins)
def make_checkbox(name,checked):
checkbox = gui.Checkbox(name)
checkbox.checked = checked
checkbox.set_on_checked(lambda *args:self._update())
self._right_panel.add_child(checkbox)
return checkbox
self._mesh_checkbox = make_checkbox("Show Mesh",True)
self._colorbox = gui.Combobox()
for item in ['Gray','Relative Velocity nu','Reference Edge Length l_ref',*self._vertex_colors.keys()]:
self._colorbox.add_item(item)
self._colorbox.set_on_selection_changed(lambda *args:self._update())
self._right_panel.add_child(self._colorbox)
self._clim_slider = gui.Slider(gui.Slider.DOUBLE)
self._clim_slider.double_value = .2
self._clim_slider.set_limits(1e-3, 1)
self._clim_slider.set_on_value_changed(lambda *args:self._update())
self._right_panel.add_child(self._clim_slider)
self._edges_checkbox = make_checkbox("Show Edges",True)
self._target_mesh_checkbox = make_checkbox("Show Target Mesh",False)
self._right_panel.add_child(gui.Label('Ctrl-Click Mesh For Plot!'))
self._target_edges_checkbox = make_checkbox("Show Target Edges",False)
self._positions_checkbox = make_checkbox("Plot Positions",False)
self._gradients_checkbox = make_checkbox("Plot Gradients",False)
self._m1_checkbox = make_checkbox("Plot m1",False)
self._m2_checkbox = make_checkbox("Plot m2",False)
self._nu_checkbox = make_checkbox("Plot nu",True)
self._lref_checkbox = make_checkbox("Plot l_ref",True)
self._window_o3.add_child(self._right_panel)
#bottom panel
self._bottom_panel = gui.VGrid(cols=2,spacing=spacing)
self._snapshot_slider = gui.Slider(gui.Slider.INT)
self._snapshot_slider.int_value = len(self._snapshots)-1
self._snapshot_slider.set_limits(0, len(self._snapshots)-1)
self._snapshot_slider.set_on_value_changed(lambda *args:self._update())
self._bottom_panel.add_child(self._snapshot_slider)
self._window_o3.add_child(self._bottom_panel)
self._update()
def _update(self):
snapshot = self._snapshots[self._snapshot_slider.int_value]
self._scene_widget.scene.clear_geometry()
self._scene_widget.scene.show_axes(True)
MaterialType = rendering.MaterialRecord if hasattr(rendering,'MaterialRecord') else rendering.Material
def add_mesh(name,color,vertices,faces,show_mesh,show_edges,vertex_colors=None):
vertices_np = vertices.detach().cpu().numpy()
vertices_o3 = o3d.utility.Vector3dVector(vertices_np)
faces_o3 = o3d.utility.Vector3iVector(faces.type(torch.int32).cpu().numpy())
triangleMesh = o3d.geometry.TriangleMesh(vertices_o3,faces_o3)
triangleMesh.compute_vertex_normals()
if vertex_colors is not None:
vertex_colors_np = to_numpy(vertex_colors)
triangleMesh.vertex_colors = o3d.utility.Vector3dVector(vertex_colors_np)
if show_mesh:
material = MaterialType()
if vertex_colors is None:
material.shader = "defaultLit"
material.base_color = color
self._scene_widget.scene.add_geometry(f"{name}_triangleMesh", triangleMesh, material)
if show_edges:
edges_material = MaterialType()
edges_material.base_color = [0,0,0,1]
edges_material.shader = "unlitLine"
edges_lineset = o3d.geometry.LineSet.create_from_triangle_mesh(triangleMesh)
edges_lineset.points = o3d.utility.Vector3dVector(vertices_np + 1e-4 * np.asarray(triangleMesh.vertex_normals))
self._scene_widget.scene.add_geometry(f"{name}_edges_lineset", edges_lineset, edges_material)
clim = self._clim_slider.double_value
if self._colorbox.selected_text=='Relative Velocity nu' and isinstance(snapshot.optimizer, MeshOptimizer):
vertex_colors = snapshot.optimizer._nu
elif self._colorbox.selected_text=='Reference Edge Length l_ref' and isinstance(snapshot.optimizer, MeshOptimizer):
vertex_colors = snapshot.optimizer._ref_len
elif self._colorbox.selected_text in self._vertex_colors.keys():
vertex_colors = self._vertex_colors[self._colorbox.selected_text][self._snapshot_slider.int_value]
else:
vertex_colors = None
if vertex_colors is not None:
c = (to_numpy(vertex_colors) / clim).clip(0,1)
vertex_colors = np.stack((c,1-c,np.zeros_like(c)),axis=-1)
add_mesh("mesh",[.5,.5,.5,1],snapshot.vertices,snapshot.faces,self._mesh_checkbox.checked,self._edges_checkbox.checked, vertex_colors)
add_mesh("target",[.5,.5,1,1],self._target_vertices,self._target_faces,self._target_mesh_checkbox.checked,self._target_edges_checkbox.checked)
def _layout(self,layout_context):
r = self._window_o3.content_rect
h = self._bottom_panel.calc_preferred_size(layout_context, gui.Widget.Constraints()).height
self._bottom_panel.frame = gui.Rect(0, r.height - h, r.width, h)
r.height -= h
w = 250
self._right_panel.frame = gui.Rect(r.width - w, 0, w, r.height)
r.width -= w
self._scene_widget.frame = r
def _on_mouse(self, event):
if event.type == gui.MouseEvent.Type.BUTTON_DOWN and event.is_modifier_down(gui.KeyModifier.CTRL):
self._hit_test(event)
return gui.Widget.EventCallbackResult.HANDLED
return gui.Widget.EventCallbackResult.IGNORED
def _hit_test(self,event):
def depth_callback(depth_image):
f = self._scene_widget.frame
depth = np.asarray(depth_image)[event.y - f.y, event.x - f.x]
if depth == 1.0: # clicked on nothing (i.e. the far plane)
return
#need to flip y https://github.com/isl-org/Open3D/issues/4244
pos = self._scene_widget.scene.camera.unproject(event.x - f.x, f.height - event.y, depth, f.width, f.height)
opt = self._snapshots[self._snapshot_slider.int_value].optimizer
vertex = (opt.vertices.cpu() - torch.tensor(pos)).norm(dim=-1).argmin().item()
gui.Application.instance.post_to_main_thread(self._window_o3, lambda:self._on_click(pos,vertex))
self._scene_widget.scene.scene.render_to_depth_image(depth_callback)
def _on_click(self,pos,vertex):
self._show_plot(vertex)
def _show_plot(self,vertex):
ind = self._snapshot_slider.int_value
device = self._snapshots[0].vertices.device
vert_ind = torch.zeros(len(self._snapshots),dtype=torch.long,device=device)
vert_ind[ind] = vertex
def trace(i):
nonlocal cur_pos
vert_ind[i] = (self._snapshots[i].vertices - cur_pos).norm(dim=-1).argmin(dim=0)
cur_pos = self._snapshots[i].vertices[vert_ind[i]]
cur_pos = self._snapshots[ind].vertices[vertex]
for i in range(ind-1,-1,-1):
trace(i)
cur_pos = self._snapshots[ind].vertices[vertex]
for i in range(ind+1,len(self._snapshots)):
trace(i)
dims = slice(None,None)
grad_scale = 100
from cycler import cycler
import matplotlib.pyplot as plt
plt.gca().set_prop_cycle(cycler(linestyle=['-', '--', ':'][dims]))
def extract(prop):
values = [prop(self._snapshots[i].optimizer,vert_ind[i]) for i in range(0,len(vert_ind))]
if isinstance(values[0],torch.Tensor):
values = torch.stack(values).cpu()
return values
s = [s.optimizer._step for s in self._snapshots]
if self._positions_checkbox.checked:
plt.plot(s,extract(lambda opt,v:opt.vertices[v,dims]),'b',label='pos')
if self._gradients_checkbox.checked:
plt.plot(s,grad_scale*extract(lambda opt,v:opt.vertices.grad[v,dims]),'k',label='grad')
m1 = extract(lambda opt,v:opt._m1[v])
m2 = extract(lambda opt,v:opt._m2[v])
velocity = m1 / m2[:,None].sqrt().add_(1e-8) #V,3
speed = velocity.norm(dim=-1)
if self._m1_checkbox.checked:
plt.plot(s,grad_scale*extract(lambda opt,v:opt._m1[v,dims]),'r',label='m1')
if self._m2_checkbox.checked:
plt.plot(s,grad_scale*extract(lambda opt,v:opt._m2[v].sqrt()),'-m',label='m2.sqrt()')
if self._nu_checkbox.checked:
plt.plot(s,speed,color='orange',label='speed')
plt.plot(s,extract(lambda opt,v:opt._nu[v]),'-c',label='nu')
if self._lref_checkbox.checked:
plt.plot(s,extract(lambda opt,v:opt._ref_len[v]),color='gray',label='l_ref')
plt.axvline(x=ind, color='k')
plt.legend()
plt.grid()
plt.show()
def show(
target_vertices:torch.Tensor, #V,3
target_faces:torch.Tensor, #F,3
snapshots:list[Snapshot],
vertex_colors:dict[str,list[np.array]]={}
):
for vc in vertex_colors.values():
assert [c.shape[0] for c in vc] == [s.vertices.shape[0] for s in snapshots]
gui.Application.instance.initialize()
viewer = Viewer(target_vertices,target_faces,snapshots,vertex_colors)
gui.Application.instance.run() |