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from .render import Render |
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GLUT = None |
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class CamRender(Render): |
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def __init__(self, |
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width=1600, |
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height=1200, |
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name='Cam Renderer', |
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program_files=['simple.fs', 'simple.vs'], |
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color_size=1, |
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ms_rate=1, |
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egl=False): |
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Render.__init__(self, |
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width, |
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height, |
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name, |
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program_files, |
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color_size, |
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ms_rate=ms_rate, |
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egl=egl) |
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self.camera = None |
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if not egl: |
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global GLUT |
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import OpenGL.GLUT as GLUT |
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GLUT.glutDisplayFunc(self.display) |
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GLUT.glutKeyboardFunc(self.keyboard) |
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def set_camera(self, camera): |
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self.camera = camera |
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self.projection_matrix, self.model_view_matrix = camera.get_gl_matrix() |
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def keyboard(self, key, x, y): |
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eps = 1 |
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if key == b'w': |
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self.camera.center += eps * self.camera.direction |
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elif key == b's': |
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self.camera.center -= eps * self.camera.direction |
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if key == b'a': |
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self.camera.center -= eps * self.camera.right |
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elif key == b'd': |
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self.camera.center += eps * self.camera.right |
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if key == b' ': |
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self.camera.center += eps * self.camera.up |
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elif key == b'x': |
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self.camera.center -= eps * self.camera.up |
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elif key == b'i': |
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self.camera.near += 0.1 * eps |
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self.camera.far += 0.1 * eps |
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elif key == b'o': |
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self.camera.near -= 0.1 * eps |
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self.camera.far -= 0.1 * eps |
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self.projection_matrix, self.model_view_matrix = self.camera.get_gl_matrix( |
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) |
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def show(self): |
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if GLUT is not None: |
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GLUT.glutMainLoop() |
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