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import numpy as np |
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import copy |
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import cv2 |
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from scipy.io import loadmat |
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import scipy.spatial.distance |
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import os |
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class DensePoseMethods: |
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def __init__(self): |
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ALP_UV = loadmat(os.path.join('./data/UV_data', 'UV_Processed.mat')) |
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self.FaceIndices = np.array(ALP_UV['All_FaceIndices']).squeeze() |
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self.FacesDensePose = ALP_UV['All_Faces'] - 1 |
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self.U_norm = ALP_UV['All_U_norm'].squeeze() |
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self.V_norm = ALP_UV['All_V_norm'].squeeze() |
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self.All_vertices = ALP_UV['All_vertices'][0] |
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self.SemanticMaskSymmetries = [0, 1, 3, 2, 5, 4, 7, 6, 9, 8, 11, 10, 13, 12, 14] |
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self.Index_Symmetry_List = [ |
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1, 2, 4, 3, 6, 5, 8, 7, 10, 9, 12, 11, 14, 13, 16, 15, 18, 17, 20, 19, 22, 21, 24, 23 |
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] |
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UV_symmetry_filename = os.path.join('./data/UV_data', 'UV_symmetry_transforms.mat') |
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self.UV_symmetry_transformations = loadmat(UV_symmetry_filename) |
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def get_symmetric_densepose(self, I, U, V, x, y, Mask): |
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Labels_sym = np.zeros(I.shape) |
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U_sym = np.zeros(U.shape) |
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V_sym = np.zeros(V.shape) |
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for i in (range(24)): |
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if i + 1 in I: |
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Labels_sym[I == (i + 1)] = self.Index_Symmetry_List[i] |
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jj = np.where(I == (i + 1)) |
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U_loc = (U[jj] * 255).astype(np.int64) |
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V_loc = (V[jj] * 255).astype(np.int64) |
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V_sym[jj] = self.UV_symmetry_transformations['V_transforms'][0, i][V_loc, U_loc] |
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U_sym[jj] = self.UV_symmetry_transformations['U_transforms'][0, i][V_loc, U_loc] |
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Mask_flip = np.fliplr(Mask) |
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Mask_flipped = np.zeros(Mask.shape) |
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for i in (range(14)): |
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Mask_flipped[Mask_flip == (i + 1)] = self.SemanticMaskSymmetries[i + 1] |
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[y_max, x_max] = Mask_flip.shape |
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y_sym = y |
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x_sym = x_max - x |
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return Labels_sym, U_sym, V_sym, x_sym, y_sym, Mask_flipped |
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def barycentric_coordinates_exists(self, P0, P1, P2, P): |
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u = P1 - P0 |
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v = P2 - P0 |
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w = P - P0 |
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vCrossW = np.cross(v, w) |
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vCrossU = np.cross(v, u) |
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if (np.dot(vCrossW, vCrossU) < 0): |
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return False |
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uCrossW = np.cross(u, w) |
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uCrossV = np.cross(u, v) |
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if (np.dot(uCrossW, uCrossV) < 0): |
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return False |
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denom = np.sqrt((uCrossV**2).sum()) |
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r = np.sqrt((vCrossW**2).sum()) / denom |
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t = np.sqrt((uCrossW**2).sum()) / denom |
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return ((r <= 1) & (t <= 1) & (r + t <= 1)) |
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def barycentric_coordinates(self, P0, P1, P2, P): |
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u = P1 - P0 |
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v = P2 - P0 |
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w = P - P0 |
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vCrossW = np.cross(v, w) |
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vCrossU = np.cross(v, u) |
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uCrossW = np.cross(u, w) |
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uCrossV = np.cross(u, v) |
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denom = np.sqrt((uCrossV**2).sum()) |
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r = np.sqrt((vCrossW**2).sum()) / denom |
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t = np.sqrt((uCrossW**2).sum()) / denom |
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return (1 - (r + t), r, t) |
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def IUV2FBC(self, I_point, U_point, V_point): |
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P = [U_point, V_point, 0] |
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FaceIndicesNow = np.where(self.FaceIndices == I_point) |
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FacesNow = self.FacesDensePose[FaceIndicesNow] |
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P_0 = np.vstack( |
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( |
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self.U_norm[FacesNow][:, 0], self.V_norm[FacesNow][:, 0], |
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np.zeros(self.U_norm[FacesNow][:, 0].shape) |
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) |
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).transpose() |
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P_1 = np.vstack( |
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( |
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self.U_norm[FacesNow][:, 1], self.V_norm[FacesNow][:, 1], |
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np.zeros(self.U_norm[FacesNow][:, 1].shape) |
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) |
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).transpose() |
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P_2 = np.vstack( |
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( |
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self.U_norm[FacesNow][:, 2], self.V_norm[FacesNow][:, 2], |
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np.zeros(self.U_norm[FacesNow][:, 2].shape) |
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) |
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).transpose() |
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for i, [P0, P1, P2] in enumerate(zip(P_0, P_1, P_2)): |
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if (self.barycentric_coordinates_exists(P0, P1, P2, P)): |
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[bc1, bc2, bc3] = self.barycentric_coordinates(P0, P1, P2, P) |
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return (FaceIndicesNow[0][i], bc1, bc2, bc3) |
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D1 = scipy.spatial.distance.cdist(np.array([U_point, V_point])[np.newaxis, :], |
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P_0[:, 0:2]).squeeze() |
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D2 = scipy.spatial.distance.cdist(np.array([U_point, V_point])[np.newaxis, :], |
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P_1[:, 0:2]).squeeze() |
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D3 = scipy.spatial.distance.cdist(np.array([U_point, V_point])[np.newaxis, :], |
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P_2[:, 0:2]).squeeze() |
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minD1 = D1.min() |
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minD2 = D2.min() |
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minD3 = D3.min() |
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if ((minD1 < minD2) & (minD1 < minD3)): |
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return (FaceIndicesNow[0][np.argmin(D1)], 1., 0., 0.) |
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elif ((minD2 < minD1) & (minD2 < minD3)): |
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return (FaceIndicesNow[0][np.argmin(D2)], 0., 1., 0.) |
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else: |
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return (FaceIndicesNow[0][np.argmin(D3)], 0., 0., 1.) |
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def FBC2PointOnSurface(self, FaceIndex, bc1, bc2, bc3, Vertices): |
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Vert_indices = self.All_vertices[self.FacesDensePose[FaceIndex]] - 1 |
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p = Vertices[Vert_indices[0], :] * bc1 + \ |
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Vertices[Vert_indices[1], :] * bc2 + \ |
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Vertices[Vert_indices[2], :] * bc3 |
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return (p) |
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