Update index.html
Browse files- index.html +758 -19
index.html
CHANGED
@@ -1,19 +1,758 @@
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1 |
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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6 |
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<title>Animated Fractal Shader Playground</title>
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<style>
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8 |
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* {
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margin: 0;
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padding: 0;
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+
box-sizing: border-box;
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+
font-family: 'Monaco', monospace;
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}
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+
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+
body {
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+
background: #1a1a1a;
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+
color: #fff;
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18 |
+
display: flex;
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19 |
+
min-height: 100vh;
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}
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21 |
+
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22 |
+
.controls-panel {
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23 |
+
width: 350px;
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24 |
+
background: #252525;
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padding: 20px;
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26 |
+
overflow-y: auto;
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27 |
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}
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28 |
+
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29 |
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.main-panel {
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flex: 1;
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31 |
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display: flex;
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32 |
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flex-direction: column;
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}
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+
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canvas {
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width: 100%;
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37 |
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flex: 1;
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38 |
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background: #000;
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}
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+
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.control-group {
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margin-bottom: 20px;
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+
border: 1px solid #333;
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padding: 10px;
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border-radius: 4px;
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background: #1f1f1f;
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}
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+
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.control-group h3 {
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margin-bottom: 10px;
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color: #0f0;
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font-size: 14px;
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53 |
+
text-transform: uppercase;
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54 |
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}
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55 |
+
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56 |
+
.control-item {
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57 |
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margin-bottom: 12px;
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58 |
+
}
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59 |
+
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+
label {
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61 |
+
display: block;
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62 |
+
font-size: 12px;
|
63 |
+
color: #aaa;
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64 |
+
margin-bottom: 4px;
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65 |
+
}
|
66 |
+
|
67 |
+
input[type="range"] {
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68 |
+
width: 100%;
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69 |
+
background: #333;
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70 |
+
height: 6px;
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71 |
+
-webkit-appearance: none;
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72 |
+
border-radius: 3px;
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+
}
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74 |
+
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+
input[type="range"]::-webkit-slider-thumb {
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+
-webkit-appearance: none;
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77 |
+
width: 15px;
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+
height: 15px;
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79 |
+
background: #0f0;
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+
border-radius: 50%;
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+
cursor: pointer;
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+
}
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83 |
+
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84 |
+
input[type="color"] {
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+
width: 100%;
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86 |
+
height: 30px;
|
87 |
+
border: none;
|
88 |
+
background: #333;
|
89 |
+
cursor: pointer;
|
90 |
+
}
|
91 |
+
|
92 |
+
select, textarea {
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93 |
+
width: 100%;
|
94 |
+
background: #333;
|
95 |
+
color: #fff;
|
96 |
+
padding: 5px;
|
97 |
+
border: 1px solid #444;
|
98 |
+
border-radius: 3px;
|
99 |
+
}
|
100 |
+
|
101 |
+
textarea {
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102 |
+
height: 100px;
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103 |
+
font-size: 12px;
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104 |
+
resize: vertical;
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105 |
+
font-family: monospace;
|
106 |
+
}
|
107 |
+
|
108 |
+
.preset-btn {
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109 |
+
padding: 8px;
|
110 |
+
background: #2a2a2a;
|
111 |
+
border: 1px solid #444;
|
112 |
+
color: #0f0;
|
113 |
+
width: 100%;
|
114 |
+
margin: 2px 0;
|
115 |
+
cursor: pointer;
|
116 |
+
transition: all 0.3s;
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117 |
+
border-radius: 3px;
|
118 |
+
}
|
119 |
+
|
120 |
+
.preset-btn:hover {
|
121 |
+
background: #333;
|
122 |
+
border-color: #0f0;
|
123 |
+
}
|
124 |
+
|
125 |
+
.coordinates {
|
126 |
+
position: fixed;
|
127 |
+
bottom: 10px;
|
128 |
+
right: 10px;
|
129 |
+
background: rgba(0,0,0,0.8);
|
130 |
+
padding: 8px 12px;
|
131 |
+
border-radius: 4px;
|
132 |
+
font-size: 12px;
|
133 |
+
color: #0f0;
|
134 |
+
border: 1px solid #333;
|
135 |
+
}
|
136 |
+
|
137 |
+
.checkbox-group {
|
138 |
+
display: flex;
|
139 |
+
gap: 10px;
|
140 |
+
align-items: center;
|
141 |
+
}
|
142 |
+
|
143 |
+
.checkbox-group input[type="checkbox"] {
|
144 |
+
width: 16px;
|
145 |
+
height: 16px;
|
146 |
+
cursor: pointer;
|
147 |
+
}
|
148 |
+
|
149 |
+
.animation-controls {
|
150 |
+
display: flex;
|
151 |
+
gap: 10px;
|
152 |
+
margin-top: 10px;
|
153 |
+
}
|
154 |
+
|
155 |
+
.animation-btn {
|
156 |
+
flex: 1;
|
157 |
+
padding: 8px;
|
158 |
+
background: #333;
|
159 |
+
border: 1px solid #444;
|
160 |
+
color: #0f0;
|
161 |
+
cursor: pointer;
|
162 |
+
border-radius: 3px;
|
163 |
+
transition: all 0.3s;
|
164 |
+
}
|
165 |
+
|
166 |
+
.animation-btn:hover {
|
167 |
+
background: #444;
|
168 |
+
border-color: #0f0;
|
169 |
+
}
|
170 |
+
|
171 |
+
.stats {
|
172 |
+
position: fixed;
|
173 |
+
top: 10px;
|
174 |
+
right: 10px;
|
175 |
+
background: rgba(0,0,0,0.8);
|
176 |
+
padding: 8px;
|
177 |
+
border-radius: 4px;
|
178 |
+
font-size: 12px;
|
179 |
+
color: #0f0;
|
180 |
+
}
|
181 |
+
</style>
|
182 |
+
</head>
|
183 |
+
<body>
|
184 |
+
<div class="controls-panel" id="controls">
|
185 |
+
<div class="control-group">
|
186 |
+
<h3>Fractal Type</h3>
|
187 |
+
<select id="fractalType" onchange="updateShader()">
|
188 |
+
<option value="mandelbrot">Mandelbrot Set</option>
|
189 |
+
<option value="julia">Julia Set</option>
|
190 |
+
<option value="burningShip">Burning Ship</option>
|
191 |
+
<option value="tricorn">Tricorn</option>
|
192 |
+
<option value="custom">Custom Function</option>
|
193 |
+
</select>
|
194 |
+
</div>
|
195 |
+
|
196 |
+
<div class="control-group" id="customFunctionGroup" style="display:none">
|
197 |
+
<h3>Custom Function</h3>
|
198 |
+
<textarea id="customFunction">z = vec2(
|
199 |
+
z.x * z.x - z.y * z.y,
|
200 |
+
2.0 * z.x * z.y
|
201 |
+
) + c;</textarea>
|
202 |
+
</div>
|
203 |
+
|
204 |
+
<div class="control-group">
|
205 |
+
<h3>Animation</h3>
|
206 |
+
<div class="control-item">
|
207 |
+
<label>Animation Speed</label>
|
208 |
+
<input type="range" id="animSpeed" min="0" max="2" step="0.01" value="0.5">
|
209 |
+
</div>
|
210 |
+
<div class="control-item">
|
211 |
+
<label>Motion Pattern</label>
|
212 |
+
<select id="motionPattern">
|
213 |
+
<option value="orbit">Orbital</option>
|
214 |
+
<option value="wave">Wave</option>
|
215 |
+
<option value="spiral">Spiral</option>
|
216 |
+
<option value="bounce">Bounce</option>
|
217 |
+
</select>
|
218 |
+
</div>
|
219 |
+
<div class="checkbox-group">
|
220 |
+
<input type="checkbox" id="animateColors" checked>
|
221 |
+
<label>Animate Colors</label>
|
222 |
+
</div>
|
223 |
+
<div class="animation-controls">
|
224 |
+
<button class="animation-btn" id="playPause">Pause</button>
|
225 |
+
<button class="animation-btn" id="reset">Reset</button>
|
226 |
+
</div>
|
227 |
+
</div>
|
228 |
+
|
229 |
+
<div class="control-group">
|
230 |
+
<h3>Navigation</h3>
|
231 |
+
<div class="control-item">
|
232 |
+
<label>Zoom</label>
|
233 |
+
<input type="range" id="zoom" min="-2" max="2" step="0.01" value="0">
|
234 |
+
</div>
|
235 |
+
<div class="control-item">
|
236 |
+
<label>X Position</label>
|
237 |
+
<input type="range" id="xPos" min="-2" max="2" step="0.01" value="0">
|
238 |
+
</div>
|
239 |
+
<div class="control-item">
|
240 |
+
<label>Y Position</label>
|
241 |
+
<input type="range" id="yPos" min="-2" max="2" step="0.01" value="0">
|
242 |
+
</div>
|
243 |
+
<div class="control-item">
|
244 |
+
<label>Rotation</label>
|
245 |
+
<input type="range" id="rotation" min="0" max="360" step="1" value="0">
|
246 |
+
</div>
|
247 |
+
</div>
|
248 |
+
|
249 |
+
<div class="control-group">
|
250 |
+
<h3>Iteration Settings</h3>
|
251 |
+
<div class="control-item">
|
252 |
+
<label>Max Iterations</label>
|
253 |
+
<input type="range" id="maxIterations" min="10" max="1000" step="10" value="100">
|
254 |
+
</div>
|
255 |
+
<div class="control-item">
|
256 |
+
<label>Escape Radius</label>
|
257 |
+
<input type="range" id="escapeRadius" min="2" max="20" step="0.5" value="4">
|
258 |
+
</div>
|
259 |
+
</div>
|
260 |
+
|
261 |
+
<div class="control-group">
|
262 |
+
<h3>Color Settings</h3>
|
263 |
+
<div class="control-item">
|
264 |
+
<label>Color Scheme</label>
|
265 |
+
<select id="colorScheme">
|
266 |
+
<option value="smooth">Smooth</option>
|
267 |
+
<option value="bands">Color Bands</option>
|
268 |
+
<option value="hsv">HSV Cycle</option>
|
269 |
+
<option value="rainbow">Rainbow</option>
|
270 |
+
<option value="fire">Fire</option>
|
271 |
+
</select>
|
272 |
+
</div>
|
273 |
+
<div class="control-item">
|
274 |
+
<label>Primary Color</label>
|
275 |
+
<input type="color" id="color1" value="#00ff00">
|
276 |
+
</div>
|
277 |
+
<div class="control-item">
|
278 |
+
<label>Secondary Color</label>
|
279 |
+
<input type="color" id="color2" value="#0000ff">
|
280 |
+
</div>
|
281 |
+
<div class="control-item">
|
282 |
+
<label>Color Bands</label>
|
283 |
+
<input type="range" id="colorBands" min="1" max="20" step="1" value="5">
|
284 |
+
</div>
|
285 |
+
<div class="control-item">
|
286 |
+
<label>Color Intensity</label>
|
287 |
+
<input type="range" id="colorIntensity" min="0.1" max="2" step="0.1" value="1">
|
288 |
+
</div>
|
289 |
+
<div class="control-item">
|
290 |
+
<label>Color Speed</label>
|
291 |
+
<input type="range" id="colorSpeed" min="0" max="2" step="0.1" value="1">
|
292 |
+
</div>
|
293 |
+
</div>
|
294 |
+
|
295 |
+
<div class="control-group">
|
296 |
+
<h3>Effects</h3>
|
297 |
+
<div class="control-item">
|
298 |
+
<label>Distortion</label>
|
299 |
+
<input type="range" id="distortion" min="0" max="1" step="0.01" value="0">
|
300 |
+
</div>
|
301 |
+
<div class="control-item">
|
302 |
+
<label>Glow Intensity</label>
|
303 |
+
<input type="range" id="glow" min="0" max="1" step="0.01" value="0.2">
|
304 |
+
</div>
|
305 |
+
<div class="checkbox-group">
|
306 |
+
<input type="checkbox" id="symmetry">
|
307 |
+
<label>Enable Symmetry</label>
|
308 |
+
</div>
|
309 |
+
</div>
|
310 |
+
|
311 |
+
<div class="control-group">
|
312 |
+
<h3>Presets</h3>
|
313 |
+
<button class="preset-btn" onclick="loadPreset('classic')">Classic</button>
|
314 |
+
<button class="preset-btn" onclick="loadPreset('psychedelic')">Psychedelic</button>
|
315 |
+
<button class="preset-btn" onclick="loadPreset('cosmic')">Cosmic</button>
|
316 |
+
<button class="preset-btn" onclick="loadPreset('fire')">Fire Dance</button>
|
317 |
+
<button class="preset-btn" onclick="loadPreset('vortex')">Vortex</button>
|
318 |
+
</div>
|
319 |
+
</div>
|
320 |
+
|
321 |
+
<div class="main-panel">
|
322 |
+
<canvas id="canvas"></canvas>
|
323 |
+
<div class="coordinates" id="coords"></div>
|
324 |
+
<div class="stats" id="stats"></div>
|
325 |
+
</div>
|
326 |
+
|
327 |
+
<script>
|
328 |
+
// Main shader code with all supported features
|
329 |
+
const fragmentShaderSource = `
|
330 |
+
precision highp float;
|
331 |
+
|
332 |
+
uniform vec2 resolution;
|
333 |
+
uniform vec2 position;
|
334 |
+
uniform float zoom;
|
335 |
+
uniform float rotation;
|
336 |
+
uniform float time;
|
337 |
+
uniform int maxIterations;
|
338 |
+
uniform float escapeRadius;
|
339 |
+
uniform vec3 color1;
|
340 |
+
uniform vec3 color2;
|
341 |
+
uniform float colorIntensity;
|
342 |
+
uniform int colorScheme;
|
343 |
+
uniform float colorBands;
|
344 |
+
uniform float distortion;
|
345 |
+
uniform float glow;
|
346 |
+
uniform bool symmetry;
|
347 |
+
uniform int fractalType;
|
348 |
+
uniform int motionPattern;
|
349 |
+
uniform float animSpeed;
|
350 |
+
uniform bool animateColors;
|
351 |
+
uniform float colorSpeed;
|
352 |
+
|
353 |
+
vec2 rotate(vec2 p, float angle) {
|
354 |
+
float c = cos(angle);
|
355 |
+
float s = sin(angle);
|
356 |
+
return vec2(
|
357 |
+
p.x * c - p.y * s,
|
358 |
+
p.x * s + p.y * c
|
359 |
+
);
|
360 |
+
}
|
361 |
+
|
362 |
+
vec2 complexMul(vec2 a, vec2 b) {
|
363 |
+
return vec2(
|
364 |
+
a.x * b.x - a.y * b.y,
|
365 |
+
a.x * b.y + a.y * b.x
|
366 |
+
);
|
367 |
+
}
|
368 |
+
|
369 |
+
vec2 complexDiv(vec2 a, vec2 b) {
|
370 |
+
float denom = b.x * b.x + b.y * b.y;
|
371 |
+
return vec2(
|
372 |
+
(a.x * b.x + a.y * b.y) / denom,
|
373 |
+
(a.y * b.x - a.x * b.y) / denom
|
374 |
+
);
|
375 |
+
}
|
376 |
+
|
377 |
+
vec3 hsv2rgb(vec3 c) {
|
378 |
+
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
379 |
+
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
|
380 |
+
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
|
381 |
+
}
|
382 |
+
|
383 |
+
vec2 getMotionOffset() {
|
384 |
+
if(motionPattern == 0) { // Orbit
|
385 |
+
return vec2(
|
386 |
+
cos(time * animSpeed),
|
387 |
+
sin(time * animSpeed)
|
388 |
+
) * 0.1;
|
389 |
+
} else if(motionPattern == 1) { // Wave
|
390 |
+
return vec2(
|
391 |
+
sin(time * animSpeed) * 0.1,
|
392 |
+
cos(time * animSpeed * 2.0) * 0.1
|
393 |
+
);
|
394 |
+
} else if(motionPattern == 2) { // Spiral
|
395 |
+
float t = time * animSpeed;
|
396 |
+
return vec2(
|
397 |
+
cos(t) * t * 0.01,
|
398 |
+
sin(t) * t * 0.01
|
399 |
+
);
|
400 |
+
} else { // Bounce
|
401 |
+
return vec2(
|
402 |
+
abs(sin(time * animSpeed)),
|
403 |
+
abs(cos(time * animSpeed))
|
404 |
+
) * 0.1;
|
405 |
+
}
|
406 |
+
}
|
407 |
+
|
408 |
+
vec3 getColor(float iter, vec2 z) {
|
409 |
+
float smoothed = iter + 1.0 - log(log(length(z))) / log(2.0);
|
410 |
+
float normalized = smoothed / float(maxIterations);
|
411 |
+
|
412 |
+
if(animateColors) {
|
413 |
+
normalized = mod(normalized + time * colorSpeed, 1.0);
|
414 |
+
}
|
415 |
+
|
416 |
+
if(colorScheme == 0) { // Smooth
|
417 |
+
return mix(color1, color2, normalized) * colorIntensity;
|
418 |
+
} else if(colorScheme == 1) { // Bands
|
419 |
+
return mix(color1, color2, mod(normalized * colorBands, 1.0)) * colorIntensity;
|
420 |
+
} else if(colorScheme == 2) { // HSV
|
421 |
+
return hsv2rgb(vec3(normalized, 1.0, 1.0)) * colorIntensity;
|
422 |
+
} else if(colorScheme == 3) { // Rainbow
|
423 |
+
return vec3(
|
424 |
+
0.5 + 0.5 * sin(normalized * 6.28318),
|
425 |
+
0.5 + 0.5 * sin(normalized * 6.28318 + 2.09439),
|
426 |
+
0.5 + 0.5 * sin(normalized * 6.28318 + 4.18879)
|
427 |
+
) * colorIntensity;
|
428 |
+
} else { // Fire
|
429 |
+
return vec3(
|
430 |
+
normalized * 1.5,
|
431 |
+
pow(normalized, 2.0),
|
432 |
+
pow(normalized, 4.0)
|
433 |
+
) * colorIntensity;
|
434 |
+
}
|
435 |
+
}
|
436 |
+
|
437 |
+
void main() {
|
438 |
+
vec2 uv = (gl_FragCoord.xy - 0.5 * resolution.xy) / min(resolution.x, resolution.y);
|
439 |
+
uv = rotate(uv, rotation * 0.0174533);
|
440 |
+
|
441 |
+
vec2 offset = getMotionOffset();
|
442 |
+
vec2 c = uv * pow(2.0, zoom) + position + offset;
|
443 |
+
|
444 |
+
if(symmetry) {
|
445 |
+
c = abs(c);
|
446 |
+
}
|
447 |
+
|
448 |
+
vec2 z = fractalType == 1 ? uv : c;
|
449 |
+
vec2 juliaC = fractalType == 1 ? vec2(0.285, 0.01) + offset : c;
|
450 |
+
|
451 |
+
float iter = 0.0;
|
452 |
+
|
453 |
+
for(int i = 0; i < 1000; i++) {
|
454 |
+
if(i >= maxIterations) break;
|
455 |
+
|
456 |
+
if(fractalType == 0 || fractalType == 1) {
|
457 |
+
z = complexMul(z, z) + juliaC;
|
458 |
+
} else if(fractalType == 2) {
|
459 |
+
z = complexMul(abs(z), abs(z)) + c;
|
460 |
+
} else if(fractalType == 3) {
|
461 |
+
z = vec2(z.x, -z.y);
|
462 |
+
z = complexMul(z, z) + c;
|
463 |
+
}
|
464 |
+
|
465 |
+
// Apply distortion
|
466 |
+
z += vec2(sin(z.y * distortion), cos(z.x * distortion)) * distortion;
|
467 |
+
|
468 |
+
if(length(z) > escapeRadius) {
|
469 |
+
vec3 color = getColor(iter, z);
|
470 |
+
|
471 |
+
// Apply glow effect
|
472 |
+
float glowFactor = 1.0 + glow * (1.0 - iter / float(maxIterations));
|
473 |
+
color *= glowFactor;
|
474 |
+
|
475 |
+
gl_FragColor = vec4(color, 1.0);
|
476 |
+
return;
|
477 |
+
}
|
478 |
+
iter += 1.0;
|
479 |
+
}
|
480 |
+
|
481 |
+
gl_FragColor = vec4(vec3(0.0), 1.0);
|
482 |
+
}
|
483 |
+
`;
|
484 |
+
|
485 |
+
let gl, program;
|
486 |
+
let isAnimating = true;
|
487 |
+
let startTime = Date.now();
|
488 |
+
let frameCount = 0;
|
489 |
+
let lastFpsUpdate = startTime;
|
490 |
+
const uniforms = {};
|
491 |
+
|
492 |
+
function initGL() {
|
493 |
+
const canvas = document.querySelector('canvas');
|
494 |
+
canvas.width = canvas.clientWidth;
|
495 |
+
canvas.height = canvas.clientHeight;
|
496 |
+
|
497 |
+
gl = canvas.getContext('webgl');
|
498 |
+
if (!gl) {
|
499 |
+
alert('WebGL not supported');
|
500 |
+
return;
|
501 |
+
}
|
502 |
+
|
503 |
+
// Create and compile shaders
|
504 |
+
const vertexShader = gl.createShader(gl.VERTEX_SHADER);
|
505 |
+
gl.shaderSource(vertexShader, `
|
506 |
+
attribute vec2 position;
|
507 |
+
void main() {
|
508 |
+
gl_Position = vec4(position, 0.0, 1.0);
|
509 |
+
}
|
510 |
+
`);
|
511 |
+
gl.compileShader(vertexShader);
|
512 |
+
|
513 |
+
const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
|
514 |
+
gl.shaderSource(fragmentShader, fragmentShaderSource);
|
515 |
+
gl.compileShader(fragmentShader);
|
516 |
+
|
517 |
+
// Create and link program
|
518 |
+
program = gl.createProgram();
|
519 |
+
gl.attachShader(program, vertexShader);
|
520 |
+
gl.attachShader(program, fragmentShader);
|
521 |
+
gl.linkProgram(program);
|
522 |
+
|
523 |
+
// Set up geometry
|
524 |
+
const vertices = new Float32Array([-1,-1, 1,-1, -1,1, 1,1]);
|
525 |
+
const buffer = gl.createBuffer();
|
526 |
+
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
527 |
+
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
|
528 |
+
|
529 |
+
const positionLocation = gl.getAttribLocation(program, 'position');
|
530 |
+
gl.enableVertexAttribArray(positionLocation);
|
531 |
+
gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0);
|
532 |
+
|
533 |
+
// Store uniform locations
|
534 |
+
const uniformNames = [
|
535 |
+
'resolution', 'position', 'zoom', 'rotation', 'time',
|
536 |
+
'maxIterations', 'escapeRadius', 'color1', 'color2',
|
537 |
+
'colorIntensity', 'colorScheme', 'colorBands', 'distortion',
|
538 |
+
'glow', 'symmetry', 'fractalType', 'motionPattern',
|
539 |
+
'animSpeed', 'animateColors', 'colorSpeed'
|
540 |
+
];
|
541 |
+
|
542 |
+
uniformNames.forEach(name => {
|
543 |
+
uniforms[name] = gl.getUniformLocation(program, name);
|
544 |
+
});
|
545 |
+
}
|
546 |
+
|
547 |
+
function hexToRGB(hex) {
|
548 |
+
const r = parseInt(hex.substr(1,2), 16) / 255;
|
549 |
+
const g = parseInt(hex.substr(3,2), 16) / 255;
|
550 |
+
const b = parseInt(hex.substr(5,2), 16) / 255;
|
551 |
+
return [r, g, b];
|
552 |
+
}
|
553 |
+
|
554 |
+
function updateShader() {
|
555 |
+
if (!isAnimating) return;
|
556 |
+
|
557 |
+
gl.useProgram(program);
|
558 |
+
|
559 |
+
// Update uniforms
|
560 |
+
const time = (Date.now() - startTime) / 1000;
|
561 |
+
gl.uniform2f(uniforms.resolution, canvas.width, canvas.height);
|
562 |
+
gl.uniform2f(uniforms.position,
|
563 |
+
parseFloat(document.getElementById('xPos').value),
|
564 |
+
parseFloat(document.getElementById('yPos').value)
|
565 |
+
);
|
566 |
+
gl.uniform1f(uniforms.zoom, parseFloat(document.getElementById('zoom').value));
|
567 |
+
gl.uniform1f(uniforms.rotation, parseFloat(document.getElementById('rotation').value));
|
568 |
+
gl.uniform1f(uniforms.time, time);
|
569 |
+
gl.uniform1i(uniforms.maxIterations, parseInt(document.getElementById('maxIterations').value));
|
570 |
+
gl.uniform1f(uniforms.escapeRadius, parseFloat(document.getElementById('escapeRadius').value));
|
571 |
+
|
572 |
+
const color1 = hexToRGB(document.getElementById('color1').value);
|
573 |
+
const color2 = hexToRGB(document.getElementById('color2').value);
|
574 |
+
gl.uniform3f(uniforms.color1, color1[0], color1[1], color1[2]);
|
575 |
+
gl.uniform3f(uniforms.color2, color2[0], color2[1], color2[2]);
|
576 |
+
|
577 |
+
gl.uniform1f(uniforms.colorIntensity, parseFloat(document.getElementById('colorIntensity').value));
|
578 |
+
gl.uniform1i(uniforms.colorScheme, document.getElementById('colorScheme').selectedIndex);
|
579 |
+
gl.uniform1f(uniforms.colorBands, parseFloat(document.getElementById('colorBands').value));
|
580 |
+
gl.uniform1f(uniforms.distortion, parseFloat(document.getElementById('distortion').value));
|
581 |
+
gl.uniform1f(uniforms.glow, parseFloat(document.getElementById('glow').value));
|
582 |
+
gl.uniform1i(uniforms.fractalType, document.getElementById('fractalType').selectedIndex);
|
583 |
+
gl.uniform1i(uniforms.motionPattern, document.getElementById('motionPattern').selectedIndex);
|
584 |
+
gl.uniform1f(uniforms.animSpeed, parseFloat(document.getElementById('animSpeed').value));
|
585 |
+
gl.uniform1f(uniforms.colorSpeed, parseFloat(document.getElementById('colorSpeed').value));
|
586 |
+
|
587 |
+
gl.uniform1i(uniforms.symmetry, document.getElementById('symmetry').checked);
|
588 |
+
gl.uniform1i(uniforms.animateColors, document.getElementById('animateColors').checked);
|
589 |
+
|
590 |
+
// Draw
|
591 |
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
592 |
+
|
593 |
+
// Update FPS counter
|
594 |
+
frameCount++;
|
595 |
+
const currentTime = Date.now();
|
596 |
+
if (currentTime - lastFpsUpdate >= 1000) {
|
597 |
+
const fps = Math.round((frameCount * 1000) / (currentTime - lastFpsUpdate));
|
598 |
+
document.getElementById('stats').textContent = `FPS: ${fps}`;
|
599 |
+
frameCount = 0;
|
600 |
+
lastFpsUpdate = currentTime;
|
601 |
+
}
|
602 |
+
|
603 |
+
// Request next frame
|
604 |
+
if (isAnimating) {
|
605 |
+
requestAnimationFrame(updateShader);
|
606 |
+
}
|
607 |
+
}
|
608 |
+
|
609 |
+
const presets = {
|
610 |
+
classic: {
|
611 |
+
fractalType: 'mandelbrot',
|
612 |
+
zoom: 0,
|
613 |
+
colorScheme: 'smooth',
|
614 |
+
animSpeed: 0.5,
|
615 |
+
motionPattern: 'orbit',
|
616 |
+
distortion: 0,
|
617 |
+
glow: 0.2,
|
618 |
+
colorIntensity: 1
|
619 |
+
},
|
620 |
+
psychedelic: {
|
621 |
+
fractalType: 'julia',
|
622 |
+
zoom: 0.5,
|
623 |
+
colorScheme: 'rainbow',
|
624 |
+
animSpeed: 1,
|
625 |
+
motionPattern: 'spiral',
|
626 |
+
distortion: 0.3,
|
627 |
+
glow: 0.5,
|
628 |
+
colorIntensity: 1.5
|
629 |
+
},
|
630 |
+
cosmic: {
|
631 |
+
fractalType: 'tricorn',
|
632 |
+
zoom: 0.2,
|
633 |
+
colorScheme: 'hsv',
|
634 |
+
animSpeed: 0.8,
|
635 |
+
motionPattern: 'wave',
|
636 |
+
distortion: 0.1,
|
637 |
+
glow: 0.4,
|
638 |
+
colorIntensity: 1.2
|
639 |
+
},
|
640 |
+
fire: {
|
641 |
+
fractalType: 'burningShip',
|
642 |
+
zoom: 0.3,
|
643 |
+
colorScheme: 'fire',
|
644 |
+
animSpeed: 1.2,
|
645 |
+
motionPattern: 'bounce',
|
646 |
+
distortion: 0.2,
|
647 |
+
glow: 0.6,
|
648 |
+
colorIntensity: 1.8
|
649 |
+
},
|
650 |
+
vortex: {
|
651 |
+
fractalType: 'julia',
|
652 |
+
zoom: 0.1,
|
653 |
+
colorScheme: 'bands',
|
654 |
+
animSpeed: 1.5,
|
655 |
+
motionPattern: 'spiral',
|
656 |
+
distortion: 0.4,
|
657 |
+
glow: 0.3,
|
658 |
+
colorIntensity: 1.4
|
659 |
+
}
|
660 |
+
};
|
661 |
+
|
662 |
+
function loadPreset(name) {
|
663 |
+
const preset = presets[name];
|
664 |
+
Object.keys(preset).forEach(key => {
|
665 |
+
const element = document.getElementById(key);
|
666 |
+
if (element) {
|
667 |
+
element.value = preset[key];
|
668 |
+
}
|
669 |
+
});
|
670 |
+
}
|
671 |
+
|
672 |
+
// Event Listeners
|
673 |
+
document.getElementById('playPause').addEventListener('click', function() {
|
674 |
+
isAnimating = !isAnimating;
|
675 |
+
this.textContent = isAnimating ? 'Pause' : 'Play';
|
676 |
+
if (isAnimating) {
|
677 |
+
startTime = Date.now() - (parseFloat(document.getElementById('time').value) || 0) * 1000;
|
678 |
+
updateShader();
|
679 |
+
}
|
680 |
+
});
|
681 |
+
|
682 |
+
document.getElementById('reset').addEventListener('click', function() {
|
683 |
+
startTime = Date.now();
|
684 |
+
if (!isAnimating) {
|
685 |
+
isAnimating = true;
|
686 |
+
document.getElementById('playPause').textContent = 'Pause';
|
687 |
+
updateShader();
|
688 |
+
}
|
689 |
+
});
|
690 |
+
|
691 |
+
document.getElementById('fractalType').addEventListener('change', function() {
|
692 |
+
document.getElementById('customFunctionGroup').style.display =
|
693 |
+
this.value === 'custom' ? 'block' : 'none';
|
694 |
+
});
|
695 |
+
|
696 |
+
// Mouse interaction
|
697 |
+
let isDragging = false;
|
698 |
+
let lastMouseX, lastMouseY;
|
699 |
+
|
700 |
+
canvas.addEventListener('mousedown', (e) => {
|
701 |
+
isDragging = true;
|
702 |
+
lastMouseX = e.clientX;
|
703 |
+
lastMouseY = e.clientY;
|
704 |
+
});
|
705 |
+
|
706 |
+
canvas.addEventListener('mousemove', (e) => {
|
707 |
+
if (!isDragging) {
|
708 |
+
const rect = canvas.getBoundingClientRect();
|
709 |
+
const x = (e.clientX - rect.left) / canvas.width;
|
710 |
+
const y = (e.clientY - rect.top) / canvas.height;
|
711 |
+
const zoom = Math.pow(2.0, parseFloat(document.getElementById('zoom').value));
|
712 |
+
const xPos = parseFloat(document.getElementById('xPos').value);
|
713 |
+
const yPos = parseFloat(document.getElementById('yPos').value);
|
714 |
+
|
715 |
+
const coordX = (x - 0.5) * 4 / zoom + xPos;
|
716 |
+
const coordY = (0.5 - y) * 4 / zoom + yPos;
|
717 |
+
|
718 |
+
document.getElementById('coords').textContent =
|
719 |
+
`x: ${coordX.toFixed(6)}, y: ${coordY.toFixed(6)}`;
|
720 |
+
return;
|
721 |
+
}
|
722 |
+
|
723 |
+
const deltaX = (e.clientX - lastMouseX) / canvas.width;
|
724 |
+
const deltaY = (e.clientY - lastMouseY) / canvas.height;
|
725 |
+
const zoom = Math.pow(2.0, parseFloat(document.getElementById('zoom').value));
|
726 |
+
|
727 |
+
document.getElementById('xPos').value =
|
728 |
+
parseFloat(document.getElementById('xPos').value) - deltaX * 4 / zoom;
|
729 |
+
document.getElementById('yPos').value =
|
730 |
+
parseFloat(document.getElementById('yPos').value) + deltaY * 4 / zoom;
|
731 |
+
|
732 |
+
lastMouseX = e.clientX;
|
733 |
+
lastMouseY = e.clientY;
|
734 |
+
});
|
735 |
+
|
736 |
+
canvas.addEventListener('mouseup', () => isDragging = false);
|
737 |
+
canvas.addEventListener('mouseleave', () => isDragging = false);
|
738 |
+
|
739 |
+
canvas.addEventListener('wheel', (e) => {
|
740 |
+
e.preventDefault();
|
741 |
+
const delta = e.deltaY > 0 ? -0.1 : 0.1;
|
742 |
+
document.getElementById('zoom').value =
|
743 |
+
parseFloat(document.getElementById('zoom').value) + delta;
|
744 |
+
});
|
745 |
+
|
746 |
+
// Initialize
|
747 |
+
initGL();
|
748 |
+
updateShader();
|
749 |
+
|
750 |
+
// Handle window resize
|
751 |
+
window.addEventListener('resize', () => {
|
752 |
+
canvas.width = canvas.clientWidth;
|
753 |
+
canvas.height = canvas.clientHeight;
|
754 |
+
gl.viewport(0, 0, canvas.width, canvas.height);
|
755 |
+
});
|
756 |
+
</script>
|
757 |
+
</body>
|
758 |
+
</html>
|