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import numpy as np | |
import torch | |
def create_camera_to_world_matrix(elevation, azimuth): | |
elevation = np.radians(elevation) | |
azimuth = np.radians(azimuth) | |
# Convert elevation and azimuth angles to Cartesian coordinates on a unit sphere | |
x = np.cos(elevation) * np.sin(azimuth) | |
y = np.sin(elevation) | |
z = np.cos(elevation) * np.cos(azimuth) | |
# Calculate camera position, target, and up vectors | |
camera_pos = np.array([x, y, z]) | |
target = np.array([0, 0, 0]) | |
up = np.array([0, 1, 0]) | |
# Construct view matrix | |
forward = target - camera_pos | |
forward /= np.linalg.norm(forward) | |
right = np.cross(forward, up) | |
right /= np.linalg.norm(right) | |
new_up = np.cross(right, forward) | |
new_up /= np.linalg.norm(new_up) | |
cam2world = np.eye(4) | |
cam2world[:3, :3] = np.array([right, new_up, -forward]).T | |
cam2world[:3, 3] = camera_pos | |
return cam2world | |
def convert_opengl_to_blender(camera_matrix): | |
if isinstance(camera_matrix, np.ndarray): | |
# Construct transformation matrix to convert from OpenGL space to Blender space | |
flip_yz = np.array([[1, 0, 0, 0], [0, 0, -1, 0], [0, 1, 0, 0], [0, 0, 0, 1]]) | |
camera_matrix_blender = np.dot(flip_yz, camera_matrix) | |
else: | |
# Construct transformation matrix to convert from OpenGL space to Blender space | |
flip_yz = torch.tensor( | |
[[1, 0, 0, 0], [0, 0, -1, 0], [0, 1, 0, 0], [0, 0, 0, 1]] | |
) | |
if camera_matrix.ndim == 3: | |
flip_yz = flip_yz.unsqueeze(0) | |
camera_matrix_blender = torch.matmul(flip_yz.to(camera_matrix), camera_matrix) | |
return camera_matrix_blender | |
def normalize_camera(camera_matrix): | |
"""normalize the camera location onto a unit-sphere""" | |
if isinstance(camera_matrix, np.ndarray): | |
camera_matrix = camera_matrix.reshape(-1, 4, 4) | |
translation = camera_matrix[:, :3, 3] | |
translation = translation / ( | |
np.linalg.norm(translation, axis=1, keepdims=True) + 1e-8 | |
) | |
camera_matrix[:, :3, 3] = translation | |
else: | |
camera_matrix = camera_matrix.reshape(-1, 4, 4) | |
translation = camera_matrix[:, :3, 3] | |
translation = translation / ( | |
torch.norm(translation, dim=1, keepdim=True) + 1e-8 | |
) | |
camera_matrix[:, :3, 3] = translation | |
return camera_matrix.reshape(-1, 16) | |
def get_camera( | |
num_frames, | |
elevation=15, | |
azimuth_start=0, | |
azimuth_span=360, | |
blender_coord=True, | |
extra_view=False, | |
): | |
angle_gap = azimuth_span / num_frames | |
cameras = [] | |
for azimuth in np.arange(azimuth_start, azimuth_span + azimuth_start, angle_gap): | |
camera_matrix = create_camera_to_world_matrix(elevation, azimuth) | |
if blender_coord: | |
camera_matrix = convert_opengl_to_blender(camera_matrix) | |
cameras.append(camera_matrix.flatten()) | |
if extra_view: | |
dim = len(cameras[0]) | |
cameras.append(np.zeros(dim)) | |
return torch.tensor(np.stack(cameras, 0)).float() | |
def get_camera_for_index(data_index): | |
""" | |
按照当前我们的数据格式, 以000为正对我们的情况: | |
000是正面, ev: 0, azimuth: 0 | |
001是左边, ev: 0, azimuth: -90 | |
002是下面, ev: -90, azimuth: 0 | |
003是背面, ev: 0, azimuth: 180 | |
004是右边, ev: 0, azimuth: 90 | |
005是上面, ev: 90, azimuth: 0 | |
""" | |
params = [(0, 0), (0, -90), (-90, 0), (0, 180), (0, 90), (90, 0)] | |
return get_camera(1, *params[data_index]) |