Spaces:
Sleeping
Sleeping
import { useRef, useState } from 'react'; | |
import PixiGame from './PixiGame.tsx'; | |
import { useElementSize } from 'usehooks-ts'; | |
import { Stage } from '@pixi/react'; | |
import { ConvexProvider, useConvex, useQuery } from 'convex/react'; | |
import PlayerDetails from './PlayerDetails.tsx'; | |
import { api } from '../../convex/_generated/api'; | |
import { useWorldHeartbeat } from '../hooks/useWorldHeartbeat.ts'; | |
import { useHistoricalTime } from '../hooks/useHistoricalTime.ts'; | |
import { DebugTimeManager } from './DebugTimeManager.tsx'; | |
import { GameId } from '../../convex/aiTown/ids.ts'; | |
import { useServerGame } from '../hooks/serverGame.ts'; | |
import { VoteModal } from './VoteModal.tsx'; | |
import { GameCycle } from '../../convex/aiTown/gameCycle.ts'; | |
import { PlayerDescription } from '../../convex/aiTown/playerDescription.ts'; | |
export const SHOW_DEBUG_UI = !!import.meta.env.VITE_SHOW_DEBUG_UI; | |
export function VotingName(gameState: string) { | |
switch (gameState) { | |
case 'warewolf-vote': | |
return { | |
name: 'Warewolf Vote', | |
desc: 'Select a player who is warewolf', | |
type: 'warewolf-vote', | |
}; | |
case 'player-kill': | |
return { | |
name: 'Player Kill', | |
desc: 'Select a player to kill', | |
type: 'player-kill', | |
}; | |
default: | |
return { | |
name: 'Voting', | |
desc: 'Select a player to vote', | |
type: 'voting', | |
}; | |
} | |
} | |
export function isVotingState(gameCycle: GameCycle) { | |
return gameCycle.cycleIndex === 0 || gameCycle.cycleIndex === 2; | |
} | |
function showMap(gameCycle: GameCycle, player: PlayerDescription) { | |
// Here also check for player description | |
return gameCycle.cycleIndex === 2 || gameCycle.cycleIndex == 1; | |
} | |
export default function Game() { | |
const convex = useConvex(); | |
const [selectedElement, setSelectedElement] = useState<{ | |
kind: 'player'; | |
id: GameId<'players'>; | |
}>(); | |
const [gameWrapperRef, { width, height }] = useElementSize(); | |
const worldStatus = useQuery(api.world.defaultWorldStatus); | |
const worldId = worldStatus?.worldId; | |
const engineId = worldStatus?.engineId; | |
const game = useServerGame(worldId); | |
// Send a periodic heartbeat to our world to keep it alive. | |
useWorldHeartbeat(); | |
const worldState = useQuery(api.world.worldState, worldId ? { worldId } : 'skip'); | |
const { historicalTime, timeManager } = useHistoricalTime(worldState?.engine); | |
const scrollViewRef = useRef<HTMLDivElement>(null); | |
// TODO: base this on the game state | |
const [gameState, setGameState] = useState<'warewolf-vote' | 'player-kill' | 'none'>('none'); | |
if (!worldId || !engineId || !game) { | |
return null; | |
} | |
return ( | |
<> | |
{SHOW_DEBUG_UI && <DebugTimeManager timeManager={timeManager} width={200} height={100} />} | |
<div className="mx-auto w-full max-w grid grid-rows-[240px_1fr] lg:grid-rows-[1fr] lg:grid-cols-[1fr_auto] lg:grow max-w-[1400px] min-h-[480px] game-frame"> | |
{/* Game area */} | |
<div className="relative overflow-hidden bg-brown-900" ref={gameWrapperRef}> | |
<div className={`absolute inset-0 ${!showMap ? 'invisible' : '' }`}> | |
<div className="container"> | |
<Stage width={width} height={height} options={{ backgroundColor: 0x7ab5ff }}> | |
{/* Re-propagate context because contexts are not shared between renderers. | |
https://github.com/michalochman/react-pixi-fiber/issues/145#issuecomment-531549215 */} | |
<ConvexProvider client={convex}> | |
<PixiGame | |
game={game} | |
worldId={worldId} | |
engineId={engineId} | |
width={width} | |
height={height} | |
historicalTime={historicalTime} | |
setSelectedElement={setSelectedElement} | |
/> | |
</ConvexProvider> | |
</Stage> | |
</div> | |
</div> | |
<div></div> | |
</div> | |
{/* Right column area */} | |
<div | |
className="flex flex-col overflow-y-auto shrink-0 px-4 py-6 sm:px-6 lg:w-96 xl:pr-6 border-t-8 sm:border-t-0 sm:border-l-8 border-brown-900 bg-brown-800 text-brown-100" | |
ref={scrollViewRef} | |
> | |
{isVotingState(game.world.gameCycle) ? <VoteModal game={game} worldId={worldId} engineId={engineId} /> : | |
<PlayerDetails | |
worldId={worldId} | |
engineId={engineId} | |
game={game} | |
playerId={selectedElement?.id} | |
setSelectedElement={setSelectedElement} | |
scrollViewRef={scrollViewRef} | |
/> | |
} | |
</div> | |
</div> | |
</> | |
); | |
} | |