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Sleeping
//export const DEFAULTTILESETPATH = "./spritesheets/women.png"; | |
//export const DEFAULTILEDIMX = 32; // px | |
//export const DEFAULTILEDIMY = 34; // px | |
//export const DEFAULTTILESETPATH = "./spritesheets/doll.png"; | |
//export const DEFAULTILEDIMX = 48; // px | |
//export const DEFAULTILEDIMY = 48; // px | |
// export const DEFAULTTILESETPATH = "./spritesheets/peeps.png"; | |
// export const DEFAULTILEDIMX = 48; // px | |
// export const DEFAULTILEDIMY = 96; // px | |
export const DEFAULTTILESETPATH = "./spritesheets/tall.png"; | |
//export const DEFAULTTILESETPATH = "./spritesheets/Clothes_Hanging_1_32x32.png" | |
export const DEFAULTILEDIMX = 16; // px | |
export const DEFAULTILEDIMY = 16; // px | |
// export const DEFAULTTILESETPATH = "./spritesheets/wateranimate2.png"; | |
// export const DEFAULTILEDIMX = 32; // px | |
// export const DEFAULTILEDIMY = 32; // px | |
// If there is padding between tilesets, set this to the pixel size | |
export const tilesetpadding = 0; | |
// width / height of layer panes | |
export const levelwidth = 2048; // px | |
export const levelheight = 1536; // px | |
export let leveltilewidth = Math.floor(levelwidth / DEFAULTILEDIMX); | |
export let leveltileheight = Math.floor(levelheight / DEFAULTILEDIMX); | |
export const MAXTILEINDEX = leveltilewidth * leveltileheight; | |
// -- HTML | |
export const htmlLayerPaneW = 800; | |
export const htmlLayerPaneH = 600; | |
export const htmlTilesetPaneW = 800; | |
export const htmlTilesetPaneH = 600; | |
export const htmlCompositePaneW = 800; | |
export const htmlCompositePaneH = 600; | |
// -- zIndex | |
// 1-10 taken by layers | |
export const zIndexFilter = 20; | |
export const zIndexMouseShadow = 30; | |
export const zIndexGrid = 50; | |
export const zIndexCompositePointer = 100; | |