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Sleeping
log 2
Browse files- src/components/Game.tsx +5 -4
src/components/Game.tsx
CHANGED
@@ -22,8 +22,7 @@ import { EndGame } from './EndGame.tsx';
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import { LOBBY_SIZE } from '../../convex/constants';
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export const SHOW_DEBUG_UI = !!import.meta.env.VITE_SHOW_DEBUG_UI;
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const oauthToken = oauth ? oauth.userInfo.fullname : undefined;
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export function GameStateLabel(game: GameObj, me: PlayerDescription | undefined) {
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const humans = [...game.world.playersInit.values()].filter(player => player.human).length
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@@ -84,6 +83,10 @@ export default function Game() {
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const worldStatus = useQuery(api.world.defaultWorldStatus);
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const worldId = worldStatus?.worldId;
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const engineId = worldStatus?.engineId;
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const game = useServerGame(worldId);
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@@ -95,8 +98,6 @@ export default function Game() {
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const scrollViewRef = useRef<HTMLDivElement>(null);
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const humanTokenIdentifier = useQuery(api.world.userStatus, { worldId, oauthToken });
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if (!worldId || !engineId || !game ) {
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return null;
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}
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import { LOBBY_SIZE } from '../../convex/constants';
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export const SHOW_DEBUG_UI = !!import.meta.env.VITE_SHOW_DEBUG_UI;
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+
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export function GameStateLabel(game: GameObj, me: PlayerDescription | undefined) {
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const humans = [...game.world.playersInit.values()].filter(player => player.human).length
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const worldStatus = useQuery(api.world.defaultWorldStatus);
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const worldId = worldStatus?.worldId;
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const engineId = worldStatus?.engineId;
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const oauth = JSON.parse(localStorage.getItem('oauth'));
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const oauthToken = oauth ? oauth.userInfo.fullname : undefined;
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const humanTokenIdentifier = useQuery(api.world.userStatus, { worldId, oauthToken });
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const game = useServerGame(worldId);
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const scrollViewRef = useRef<HTMLDivElement>(null);
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if (!worldId || !engineId || !game ) {
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return null;
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}
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