//export const DEFAULTTILESETPATH = "./spritesheets/women.png"; //export const DEFAULTILEDIMX = 32; // px //export const DEFAULTILEDIMY = 34; // px //export const DEFAULTTILESETPATH = "./spritesheets/doll.png"; //export const DEFAULTILEDIMX = 48; // px //export const DEFAULTILEDIMY = 48; // px // export const DEFAULTTILESETPATH = "./spritesheets/peeps.png"; // export const DEFAULTILEDIMX = 48; // px // export const DEFAULTILEDIMY = 96; // px export const DEFAULTTILESETPATH = "./spritesheets/tall.png"; //export const DEFAULTTILESETPATH = "./spritesheets/Clothes_Hanging_1_32x32.png" export const DEFAULTILEDIMX = 16; // px export const DEFAULTILEDIMY = 16; // px // export const DEFAULTTILESETPATH = "./spritesheets/wateranimate2.png"; // export const DEFAULTILEDIMX = 32; // px // export const DEFAULTILEDIMY = 32; // px // If there is padding between tilesets, set this to the pixel size export const tilesetpadding = 0; // width / height of layer panes export const levelwidth = 2048; // px export const levelheight = 1536; // px export let leveltilewidth = Math.floor(levelwidth / DEFAULTILEDIMX); export let leveltileheight = Math.floor(levelheight / DEFAULTILEDIMX); export const MAXTILEINDEX = leveltilewidth * leveltileheight; // -- HTML export const htmlLayerPaneW = 800; export const htmlLayerPaneH = 600; export const htmlTilesetPaneW = 800; export const htmlTilesetPaneH = 600; export const htmlCompositePaneW = 800; export const htmlCompositePaneH = 600; // -- zIndex // 1-10 taken by layers export const zIndexFilter = 20; export const zIndexMouseShadow = 30; export const zIndexGrid = 50; export const zIndexCompositePointer = 100;