import * as PIXI from 'pixi.js' import * as CONFIG from './leconfig.js' var ContextCreate = (function(){ function ContextSingleton() { this.tilesetpxw = 0; this.tilesetpxh = 0; this.tilesettilew = 0; this.tilesettileh = 0; this.MAXTILEINDEX = 0; this.tile_index = 0; this.selected_tiles = []; // current set of selected tiles this.spritesheet = null; // loaded spritesheet this.tiledimx = CONFIG.DEFAULTILEDIMX ; // px this.tiledimy = CONFIG.DEFAULTILEDIMY; // px this.dimlog = Math.log2(this.tileDim); //log2(TileDim) this.dkey = false; // is 'd' key depressed? (for delete) this.tiles32 = []; // all tiles from tilemap (32x32) this.tiles16 = []; this.fudgetiles = []; this.g_layers = []; // level layers } var instance; return { getInstance: function(){ if (instance == null) { instance = new ContextSingleton(); // Hide the constructor so the returned object can't be new'd... instance.constructor = null; } return instance; } }; })(); // global shared state between all panes export let g_ctx = ContextCreate.getInstance();