File size: 9,623 Bytes
f1aa5b2 6ef6ef2 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 |
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Find the Neighboring Countries!</title>
<link rel="stylesheet" href="styles.css">
<link href="https://fonts.googleapis.com/css2?family=Open+Sans:wght@400;600&display=swap" rel="stylesheet">
<link rel="icon" type="image/png" href="favicon.png">
<script src="helpers.js"></script>
<script>
const allCountries = new Object();
countryObjects.forEach((item) => { // countryObjects is loaded from helpers.js
var tempObject = {code2: item.code, name: item.name};
allCountries[item.code3] = tempObject;
})
document.addEventListener("DOMContentLoaded", () => {
//start a new Game
let gameRound = 1;
let gameScore = 0;
let rightChoises = 0;
let wrongChoises = 0;
const theNeighbours = [];
const restUrl = "https://restcountries.com/v2/alpha/";
//const restUrl = "https://restcountries.com/v3.1/alpha/";
const myCountryName = document.querySelector("#my-country-name");
const myCountryFlag = document.querySelector("#my-country-flag");
const displayRound = document.querySelector("#round");
const displayScore = document.querySelector("#score");
const neighboursPanel = document.querySelector("#neighbours-panel");
function findBorders(code3) {
return fetch(restUrl + code3)
.then((response) => {
if (response.status === 200) {
return response.json();
}
else throw new Error(response.status);
})
.then((data) => {
if (data.borders == null) {
console.log("No Borders!");
} else {
data.borders.forEach((item) =>{
theNeighbours.push(item);
})
}
})
}
function makeCountryChoises(borders) {
const totalCountries = borders.length * 3;
const choises = [...theNeighbours];
while (choises.length < totalCountries) {
var c = countryObjects[Math.floor(Math.random() * 249) + 1].code3;
if (!choises.includes(c)) {
choises.push(c);
}
}
return choises;
}
async function buildGamePanel() {
document.querySelector("html").style.cursor = "wait"; // cursor turns into a spinning wheel
// until the game panel is built
do { // Loop until a random country with borders is found
await findBorders(shuffleArray(countryObjects)[0].code3);
} while (theNeighbours.length == 0);
// Display the right choises to the console
const tmpArr = [];
theNeighbours.forEach(item => {
tmpArr.push(allCountries[item].name);
});
console.log(allCountries[countryObjects[0].code3].name, tmpArr);
const choises = makeCountryChoises(theNeighbours);
shuffleArray(choises);
choises.forEach((item) => {
if (theNeighbours.includes(item)) {
neighboursPanel.innerHTML += `<div class="neighbour-is-valid"><div id="flag">${getFlagEmoji(allCountries[item].code2)}</div> <div id="name">${allCountries[item].name}</div></div>`;
} else {
neighboursPanel.innerHTML += `<div class="neighbour-is-invalid"><div id="flag">${getFlagEmoji(allCountries[item].code2)}</div> <div id="name">${allCountries[item].name}</div></div>`;
}
})
document.querySelector("html").style.cursor = "default"; // cursor back to a normal pointer
// Build the game panel...
displayRound.innerHTML = `<div>Round:</div> <div>${gameRound}</div>`;
displayScore.innerHTML = `<div>Total Score:</div> <div>${gameScore}</div>`;
myCountryFlag.innerHTML = getFlagEmoji(countryObjects[0].code);
myCountryName.innerHTML = countryObjects[0].name;
// event listener to selecting a right country
document.querySelectorAll(".neighbour-is-valid").forEach(item => {
item.addEventListener("click", () => {
var txt = item.querySelector("#flag").textContent;
gameScore +=5;
displayScore.innerHTML = `<div>Total Score:</div> <div>${gameScore}</div>`;
item.className += " was-clicked";
rightChoises += 1;
document.querySelector("#bar").style.width = rightChoises/theNeighbours.length*100 + "%"
if (rightChoises == theNeighbours.length) {
endOfGame("win");
}
}, {once: true}) // use each eventListener just once
})
// event listener to selecting a wrong country
document.querySelectorAll(".neighbour-is-invalid").forEach(item => {
item.addEventListener("click", () => {
var txt = item.querySelector("#flag").textContent;
gameScore -= 3;
displayScore.innerHTML = `<div>Total Score:</div> <div>${gameScore}</div>`;
item.className += " was-clicked";
wrongChoises += 1;
if (wrongChoises == theNeighbours.length) {
endOfGame("lose");
}
}, {once: true}) // use each eventListener just once
})
function endOfGame(status) {
if (status == "win") {
document.querySelector("#next-round-panel").style.display = "flex";
document.querySelector("#next-round-panel").style.color = "blue";
document.querySelector("#next-round-panel").innerHTML = "You've found them all!";
document.querySelector("#btn-next-round").disabled = false;
} else {
document.querySelector("#next-round-panel").style.display = "flex";
document.querySelector("#next-round-panel").style.color = "#921308";
document.querySelector("#next-round-panel").innerHTML = "Sorry, you lose!";
document.querySelector("#btn-next-round").disabled = false;
}
if (gameRound == 10) {
setTimeout(() => {
alert(`Congratulations!!!\nThe game is over after 10 rounds!\nFinal Score: ${gameScore} points\n\nClick OK to play again.`);
location.reload();
}
,500)
}
}
}
buildGamePanel();
// event listener to new game button
document.querySelector("#btn-new-game").addEventListener("click", () => {
let wc = confirm("Are you sure? Your score will be purged!");
if (wc == true) {
location.reload();
}
})
// event listener to next round button
document.querySelector("#btn-next-round").addEventListener("click", () => {
gameRound += 1
rightChoises = 0;
wrongChoises = 0;
theNeighbours.length = 0;
neighboursPanel.innerHTML = `<div id="next-round-panel"></div>`
document.querySelector("#next-round-panel").style.display = "none";
document.querySelector("#bar").style.width = 0 + "%"
document.querySelector("#btn-next-round").disabled = true;
buildGamePanel();
})
});
</script>
</head>
<body>
<div class="game-panel">
<div id="sidebar">
<div id="game-title">Find the Neighboring Countries!</div>
<hr>
<div id="round"></div>
<div id="score"></div>
<div id="buttons">
<button id="btn-next-round" disabled>Next Round</button>
<button id="btn-new-game">New Game</button>
</div>
</div>
<div id="countries">
<div id="my-country">
<div id="my-country-flag"></div>
<div id="my-country-name"></div>
</div>
<div id="progress">
<div id="bar"></div>
</div>
<div id="neighbours-panel">
<div id="next-round-panel"></div>
</div>
</div>
</div>
</body>
<script>
// The following applies only to macOS users.
if (navigator.appVersion.indexOf("Macintosh") > 0) {
document.body.style.fontFamily = '"Open Sans"';
}
</script>
</html> |