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import math
import torch
import torch.nn as nn
import torch.nn.functional as F
import models
from models.base import BaseModel
from models.utils import chunk_batch
from systems.utils import update_module_step
from nerfacc import (
ContractionType,
OccupancyGrid,
ray_marching,
render_weight_from_density,
render_weight_from_alpha,
accumulate_along_rays,
)
from nerfacc.intersection import ray_aabb_intersect
import pdb
class VarianceNetwork(nn.Module):
def __init__(self, config):
super(VarianceNetwork, self).__init__()
self.config = config
self.init_val = self.config.init_val
self.register_parameter(
"variance", nn.Parameter(torch.tensor(self.config.init_val))
)
self.modulate = self.config.get("modulate", False)
if self.modulate:
self.mod_start_steps = self.config.mod_start_steps
self.reach_max_steps = self.config.reach_max_steps
self.max_inv_s = self.config.max_inv_s
@property
def inv_s(self):
val = torch.exp(self.variance * 10.0)
if self.modulate and self.do_mod:
val = val.clamp_max(self.mod_val)
return val
def forward(self, x):
return torch.ones([len(x), 1], device=self.variance.device) * self.inv_s
def update_step(self, epoch, global_step):
if self.modulate:
self.do_mod = global_step > self.mod_start_steps
if not self.do_mod:
self.prev_inv_s = self.inv_s.item()
else:
self.mod_val = min(
(global_step / self.reach_max_steps)
* (self.max_inv_s - self.prev_inv_s)
+ self.prev_inv_s,
self.max_inv_s,
)
@models.register("neus")
class NeuSModel(BaseModel):
def setup(self):
self.geometry = models.make(self.config.geometry.name, self.config.geometry)
self.texture = models.make(self.config.texture.name, self.config.texture)
self.geometry.contraction_type = ContractionType.AABB
if self.config.learned_background:
self.geometry_bg = models.make(
self.config.geometry_bg.name, self.config.geometry_bg
)
self.texture_bg = models.make(
self.config.texture_bg.name, self.config.texture_bg
)
self.geometry_bg.contraction_type = ContractionType.UN_BOUNDED_SPHERE
self.near_plane_bg, self.far_plane_bg = 0.1, 1e3
self.cone_angle_bg = (
10
** (math.log10(self.far_plane_bg) / self.config.num_samples_per_ray_bg)
- 1.0
)
self.render_step_size_bg = 0.01
self.variance = VarianceNetwork(self.config.variance)
self.register_buffer(
"scene_aabb",
torch.as_tensor(
[
-self.config.radius,
-self.config.radius,
-self.config.radius,
self.config.radius,
self.config.radius,
self.config.radius,
],
dtype=torch.float32,
),
)
if self.config.grid_prune:
self.occupancy_grid = OccupancyGrid(
roi_aabb=self.scene_aabb,
resolution=128,
contraction_type=ContractionType.AABB,
)
if self.config.learned_background:
self.occupancy_grid_bg = OccupancyGrid(
roi_aabb=self.scene_aabb,
resolution=256,
contraction_type=ContractionType.UN_BOUNDED_SPHERE,
)
self.randomized = self.config.randomized
self.background_color = None
self.render_step_size = (
1.732 * 2 * self.config.radius / self.config.num_samples_per_ray
)
def update_step(self, epoch, global_step):
update_module_step(self.geometry, epoch, global_step)
update_module_step(self.texture, epoch, global_step)
if self.config.learned_background:
update_module_step(self.geometry_bg, epoch, global_step)
update_module_step(self.texture_bg, epoch, global_step)
update_module_step(self.variance, epoch, global_step)
cos_anneal_end = self.config.get("cos_anneal_end", 0)
self.cos_anneal_ratio = (
1.0 if cos_anneal_end == 0 else min(1.0, global_step / cos_anneal_end)
)
def occ_eval_fn(x):
sdf = self.geometry(x, with_grad=False, with_feature=False)
inv_s = self.variance(torch.zeros([1, 3]))[:, :1].clip(1e-6, 1e6)
inv_s = inv_s.expand(sdf.shape[0], 1)
estimated_next_sdf = sdf[..., None] - self.render_step_size * 0.5
estimated_prev_sdf = sdf[..., None] + self.render_step_size * 0.5
prev_cdf = torch.sigmoid(estimated_prev_sdf * inv_s)
next_cdf = torch.sigmoid(estimated_next_sdf * inv_s)
p = prev_cdf - next_cdf
c = prev_cdf
alpha = ((p + 1e-5) / (c + 1e-5)).view(-1, 1).clip(0.0, 1.0)
return alpha
def occ_eval_fn_bg(x):
density, _ = self.geometry_bg(x)
# approximate for 1 - torch.exp(-density[...,None] * self.render_step_size_bg) based on taylor series
return density[..., None] * self.render_step_size_bg
if self.training and self.config.grid_prune:
self.occupancy_grid.every_n_step(
step=global_step,
occ_eval_fn=occ_eval_fn,
occ_thre=self.config.get("grid_prune_occ_thre", 0.01),
)
if self.config.learned_background:
self.occupancy_grid_bg.every_n_step(
step=global_step,
occ_eval_fn=occ_eval_fn_bg,
occ_thre=self.config.get("grid_prune_occ_thre_bg", 0.01),
)
def isosurface(self):
mesh = self.geometry.isosurface()
return mesh
def get_alpha(self, sdf, normal, dirs, dists):
inv_s = self.variance(torch.zeros([1, 3]))[:, :1].clip(
1e-6, 1e6
) # Single parameter
inv_s = inv_s.expand(sdf.shape[0], 1)
true_cos = (dirs * normal).sum(-1, keepdim=True)
# "cos_anneal_ratio" grows from 0 to 1 in the beginning training iterations. The anneal strategy below makes
# the cos value "not dead" at the beginning training iterations, for better convergence.
iter_cos = -(
F.relu(-true_cos * 0.5 + 0.5) * (1.0 - self.cos_anneal_ratio)
+ F.relu(-true_cos) * self.cos_anneal_ratio
) # always non-positive
# Estimate signed distances at section points
estimated_next_sdf = sdf[..., None] + iter_cos * dists.reshape(-1, 1) * 0.5
estimated_prev_sdf = sdf[..., None] - iter_cos * dists.reshape(-1, 1) * 0.5
prev_cdf = torch.sigmoid(estimated_prev_sdf * inv_s)
next_cdf = torch.sigmoid(estimated_next_sdf * inv_s)
p = prev_cdf - next_cdf
c = prev_cdf
alpha = ((p + 1e-5) / (c + 1e-5)).view(-1).clip(0.0, 1.0)
return alpha
def forward_bg_(self, rays):
n_rays = rays.shape[0]
rays_o, rays_d = rays[:, 0:3], rays[:, 3:6] # both (N_rays, 3)
def sigma_fn(t_starts, t_ends, ray_indices):
ray_indices = ray_indices.long()
t_origins = rays_o[ray_indices]
t_dirs = rays_d[ray_indices]
positions = t_origins + t_dirs * (t_starts + t_ends) / 2.0
density, _ = self.geometry_bg(positions)
return density[..., None]
_, t_max = ray_aabb_intersect(rays_o, rays_d, self.scene_aabb)
# if the ray intersects with the bounding box, start from the farther intersection point
# otherwise start from self.far_plane_bg
# note that in nerfacc t_max is set to 1e10 if there is no intersection
near_plane = torch.where(t_max > 1e9, self.near_plane_bg, t_max)
with torch.no_grad():
ray_indices, t_starts, t_ends = ray_marching(
rays_o,
rays_d,
scene_aabb=None,
grid=self.occupancy_grid_bg if self.config.grid_prune else None,
sigma_fn=sigma_fn,
near_plane=near_plane,
far_plane=self.far_plane_bg,
render_step_size=self.render_step_size_bg,
stratified=self.randomized,
cone_angle=self.cone_angle_bg,
alpha_thre=0.0,
)
ray_indices = ray_indices.long()
t_origins = rays_o[ray_indices]
t_dirs = rays_d[ray_indices]
midpoints = (t_starts + t_ends) / 2.0
positions = t_origins + t_dirs * midpoints
intervals = t_ends - t_starts
density, feature = self.geometry_bg(positions)
rgb = self.texture_bg(feature, t_dirs)
weights = render_weight_from_density(
t_starts, t_ends, density[..., None], ray_indices=ray_indices, n_rays=n_rays
)
opacity = accumulate_along_rays(
weights, ray_indices, values=None, n_rays=n_rays
)
depth = accumulate_along_rays(
weights, ray_indices, values=midpoints, n_rays=n_rays
)
comp_rgb = accumulate_along_rays(
weights, ray_indices, values=rgb, n_rays=n_rays
)
comp_rgb = comp_rgb + self.background_color * (1.0 - opacity)
out = {
"comp_rgb": comp_rgb,
"opacity": opacity,
"depth": depth,
"rays_valid": opacity > 0,
"num_samples": torch.as_tensor(
[len(t_starts)], dtype=torch.int32, device=rays.device
),
}
if self.training:
out.update(
{
"weights": weights.view(-1),
"points": midpoints.view(-1),
"intervals": intervals.view(-1),
"ray_indices": ray_indices.view(-1),
}
)
return out
def forward_(self, rays):
n_rays = rays.shape[0]
rays_o, rays_d = rays[:, 0:3], rays[:, 3:6] # both (N_rays, 3)
with torch.no_grad():
ray_indices, t_starts, t_ends = ray_marching(
rays_o,
rays_d,
scene_aabb=self.scene_aabb,
grid=self.occupancy_grid if self.config.grid_prune else None,
alpha_fn=None,
near_plane=None,
far_plane=None,
render_step_size=self.render_step_size,
stratified=self.randomized,
cone_angle=0.0,
alpha_thre=0.0,
)
ray_indices = ray_indices.long()
t_origins = rays_o[ray_indices]
t_dirs = rays_d[ray_indices]
midpoints = (t_starts + t_ends) / 2.0
positions = t_origins + t_dirs * midpoints
dists = t_ends - t_starts
if self.config.geometry.grad_type == "finite_difference":
sdf, sdf_grad, feature, sdf_laplace = self.geometry(
positions, with_grad=True, with_feature=True, with_laplace=True
)
else:
sdf, sdf_grad, feature = self.geometry(
positions, with_grad=True, with_feature=True
)
normal = F.normalize(sdf_grad, p=2, dim=-1)
alpha = self.get_alpha(sdf, normal, t_dirs, dists)[..., None]
rgb = self.texture(feature, t_dirs, normal)
weights = render_weight_from_alpha(
alpha, ray_indices=ray_indices, n_rays=n_rays
)
opacity = accumulate_along_rays(
weights, ray_indices, values=None, n_rays=n_rays
)
depth = accumulate_along_rays(
weights, ray_indices, values=midpoints, n_rays=n_rays
)
comp_rgb = accumulate_along_rays(
weights, ray_indices, values=rgb, n_rays=n_rays
)
comp_normal = accumulate_along_rays(
weights, ray_indices, values=normal, n_rays=n_rays
)
comp_normal = F.normalize(comp_normal, p=2, dim=-1)
pts_random = (
torch.rand([1024 * 2, 3]).to(sdf.dtype).to(sdf.device) * 2 - 1
) # normalized to (-1, 1)
if self.config.geometry.grad_type == "finite_difference":
random_sdf, random_sdf_grad, _ = self.geometry(
pts_random, with_grad=True, with_feature=False, with_laplace=True
)
_, normal_perturb, _ = self.geometry(
pts_random + torch.randn_like(pts_random) * 1e-2,
with_grad=True,
with_feature=False,
with_laplace=True,
)
else:
random_sdf, random_sdf_grad = self.geometry(
pts_random, with_grad=True, with_feature=False
)
_, normal_perturb = self.geometry(
positions + torch.randn_like(positions) * 1e-2,
with_grad=True,
with_feature=False,
)
# pdb.set_trace()
out = {
"comp_rgb": comp_rgb,
"comp_normal": comp_normal,
"opacity": opacity,
"depth": depth,
"rays_valid": opacity > 0,
"num_samples": torch.as_tensor(
[len(t_starts)], dtype=torch.int32, device=rays.device
),
}
if self.training:
out.update(
{
"sdf_samples": sdf,
"sdf_grad_samples": sdf_grad,
"random_sdf": random_sdf,
"random_sdf_grad": random_sdf_grad,
"normal_perturb": normal_perturb,
"weights": weights.view(-1),
"points": midpoints.view(-1),
"intervals": dists.view(-1),
"ray_indices": ray_indices.view(-1),
}
)
if self.config.geometry.grad_type == "finite_difference":
out.update({"sdf_laplace_samples": sdf_laplace})
if self.config.learned_background:
out_bg = self.forward_bg_(rays)
else:
out_bg = {
"comp_rgb": self.background_color[None, :].expand(*comp_rgb.shape),
"num_samples": torch.zeros_like(out["num_samples"]),
"rays_valid": torch.zeros_like(out["rays_valid"]),
}
out_full = {
"comp_rgb": out["comp_rgb"] + out_bg["comp_rgb"] * (1.0 - out["opacity"]),
"num_samples": out["num_samples"] + out_bg["num_samples"],
"rays_valid": out["rays_valid"] | out_bg["rays_valid"],
}
return {
**out,
**{k + "_bg": v for k, v in out_bg.items()},
**{k + "_full": v for k, v in out_full.items()},
}
def forward(self, rays):
if self.training:
out = self.forward_(rays)
else:
out = chunk_batch(self.forward_, self.config.ray_chunk, True, rays)
return {**out, "inv_s": self.variance.inv_s}
def train(self, mode=True):
self.randomized = mode and self.config.randomized
return super().train(mode=mode)
def eval(self):
self.randomized = False
return super().eval()
def regularizations(self, out):
losses = {}
losses.update(self.geometry.regularizations(out))
losses.update(self.texture.regularizations(out))
return losses
@torch.no_grad()
def export(self, export_config):
mesh = self.isosurface()
if export_config.export_vertex_color:
_, sdf_grad, feature = chunk_batch(
self.geometry,
export_config.chunk_size,
False,
mesh["v_pos"].to(self.rank),
with_grad=True,
with_feature=True,
)
normal = F.normalize(sdf_grad, p=2, dim=-1)
rgb = self.texture(
feature, -normal, normal
) # set the viewing directions to the normal to get "albedo"
mesh["v_rgb"] = rgb.cpu()
return mesh