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Running
on
CPU Upgrade
export async function loadImageToCanvas(imageBase64: string): Promise<HTMLCanvasElement> { | |
return new Promise((resolve, reject) => { | |
// create a new image object | |
let img = new Image(); | |
// specify a function to run when the image is fully loaded | |
img.onload = () => { | |
// create a canvas element | |
let canvas = document.createElement('canvas'); | |
canvas.width = img.width; | |
canvas.height = img.height; | |
// get the context of the canvas | |
let ctx = canvas.getContext('2d'); | |
if (ctx) { | |
// draw the image into the canvas | |
ctx.drawImage(img, 0, 0); | |
// resolve the promise with the canvas | |
resolve(canvas); | |
} else { | |
reject('Error creating the context of canvas'); | |
} | |
}; | |
// specify a function to run when the image could not be loaded | |
img.onerror = () => { | |
reject('Image could not be loaded'); | |
}; | |
img.src = imageBase64; // must be a data;image/.... prefixed URL string | |
}); | |
} |