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Runtime error
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a659a92
1
Parent(s):
b0e72b5
wip
Browse files- app.py +36 -18
- decider_questions.py +7 -0
- decider_utils.py +1 -6
- game_content.py +24 -0
app.py
CHANGED
@@ -1,8 +1,9 @@
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import gradio as gr
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from game_content import GAME_INTRO, NOTES_TO_THE_NARRATOR, AWAITING_INPUT
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import decider_utils
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from decider_utils import YES, NO
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@@ -15,14 +16,7 @@ from decider_utils import YES, NO
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N_COMPLETIONS_WHEN_ELABORATING = 1 # I previously had this set to 3, but that made the program very slow.
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MINIMUM_COMPLETION_LENGTH_CHARS_WHEN_ELABORATING = 7
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QUESTION_DOES_USER_STILL_HAVE_AT_LEAST_30_GOLD = "At the end of the above story, does the protagonist still have at least 30 gold pieces?"
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QUESTION_IS_USER_ENGAGED_WITH_BANDITS = "At the end of the above story, is the protagonist currently still engaged in a standoff with bandits?"
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QUESTION_IS_ACTION_LIKELY_LETHAL = "Is the action just described likely to result in anyone dying?"
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QUESTION_IS_ACTION_RUNNING_AWAY = "Is the action just described an example of running away by sprinting?"
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QUESTION_IS_ACTION_MAGIC = "Is the action just described an example of using supernatural magical spells / potions / etc?"
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QUESTION_DID_PROTAGONIST_KILL = "In the story segment above, did the protagonist kill anyone?"
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QUESTION_DID_PROTAGONIST_PERISH = "In the story segment above, does the protagonist get killed?"
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N_TURNS_REQUIRED_TO_PASS_FIRST_BANDIT_ENCOUNTER = 3
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N_TURNS_REQUIRED_TO_REACH_HOME = 6
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@@ -79,29 +73,53 @@ def elaborate(
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def run_1_game_turn(
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n_turns_elapsed = int(s_n_turns_elapsed)
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s_n_turns_elapsed = str(n_turns_elapsed)
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s_user_input = ""
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-
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demo = gr.Blocks()
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with demo:
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gr_narrator_transcript = gr.Textbox(value=GAME_INTRO + NOTES_TO_THE_NARRATOR + AWAITING_INPUT, interactive=False) #, visible=False)
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gr_n_turns_elapsed = gr.Textbox(value="0", interactive=False) #, visible=False)
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gr_print_output = gr.Textbox(label="", value=GAME_INTRO + AWAITING_INPUT, interactive=False, max_lines=9999)
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gr_markdown1 = gr.Markdown("After clicking Run Next Turn, please be patient as it may take up to a minute for the game state to update.")
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gr_user_input = gr.Textbox(label="", value="", placeholder="Describe your next action here...", interactive=True)
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gr_button1 = gr.Button(value="Run Next Turn")
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gr_button1.click(fn=run_1_game_turn,
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inputs=[
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outputs=[
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demo.launch()
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import gradio as gr
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from game_content import GAME_INTRO, NOTES_TO_THE_NARRATOR, AWAITING_INPUT
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from game_content import game_over_victory_txt, game_over_fail_txt, S_GAME_OVER
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import decider_utils
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from decider_utils import YES, NO
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from decider_questions import * # QUESTION_IS_USER_HOME and other questions
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N_COMPLETIONS_WHEN_ELABORATING = 1 # I previously had this set to 3, but that made the program very slow.
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MINIMUM_COMPLETION_LENGTH_CHARS_WHEN_ELABORATING = 7
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N_TURNS_REQUIRED_TO_PASS_FIRST_BANDIT_ENCOUNTER = 3
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N_TURNS_REQUIRED_TO_REACH_HOME = 6
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def run_1_game_turn(s_narr_transcript, s_n_turns_elapsed, s_user_transcript, s_user_input):
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n_turns_elapsed = int(s_n_turns_elapsed)
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finally_add2_both_tscripts = ""
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if s_user_input == "":
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s_user_transcript += "You must choose an action."
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elif S_GAME_OVER in s_narr_transcript:
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s_user_transcript += "Sorry, the game is already over. To play again, please refresh the page."
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elif decider_utils.yesno(QUESTION_IS_ACTION_LIKELY_LETHAL, s_user_input, default=NO):
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finally_add2_both_tscripts += game_over_fail_txt("You have taken an action that is likely to result in killing someone.")
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else:
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# User input accepted.
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n_turns_elapsed += 1
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s_n_turns_elapsed = str(n_turns_elapsed)
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s_user_input = ""
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s_narr_transcript += finally_add2_both_tscripts
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s_user_transcript += finally_add2_both_tscripts
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return [s_narr_transcript, s_n_turns_elapsed, s_user_transcript, s_user_input]
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demo = gr.Blocks()
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with demo:
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s_narr_transcript = GAME_INTRO + NOTES_TO_THE_NARRATOR + AWAITING_INPUT
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s_user_transcript = GAME_INTRO + AWAITING_INPUT
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gr_narr_transcript = gr.Textbox(label="", value=s_narr_transcript, interactive=False, max_lines=9999) #, visible=False)
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gr_user_transcript = gr.Textbox(label="", value=s_user_transcript, interactive=False, max_lines=9999)
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gr_markdown1 = gr.Markdown("After clicking Run Next Turn, please be patient as it may take up to a minute for the game state to update.")
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gr_user_input = gr.Textbox(label="", value="", placeholder="Describe your next action here...", interactive=True)
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gr_button1 = gr.Button(value="Run Next Turn")
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gr_n_turns_elapsed = gr.Textbox(label="N Turns Elapsed", value="0", interactive=False)
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gr_button1.click(fn=run_1_game_turn,
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inputs=[gr_narr_transcript, gr_n_turns_elapsed, gr_user_transcript, gr_user_input],
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outputs=[gr_narr_transcript, gr_n_turns_elapsed, gr_user_transcript, gr_user_input])
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demo.launch()
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decider_questions.py
ADDED
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QUESTION_IS_USER_HOME = "At the end of the above story, is the protagonist located at their destination?"
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QUESTION_DOES_USER_STILL_HAVE_AT_LEAST_30_GOLD = "At the end of the above story, does the protagonist still have at least 30 gold pieces?"
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QUESTION_IS_USER_ENGAGED_WITH_BANDITS = "At the end of the above story, is the protagonist currently still engaged in a standoff with bandits?"
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QUESTION_IS_ACTION_LIKELY_LETHAL = "Is the action just described likely to result in anyone dying?"
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QUESTION_IS_ACTION_RUNNING_AWAY = "Is the action just described an example of running away by sprinting?"
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QUESTION_IS_ACTION_MAGIC = "Is the action just described an example of using supernatural magical spells / potions / etc?"
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QUESTION_DID_PROTAGONIST_KILL = "In the story segment above, did the protagonist kill anyone?"
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decider_utils.py
CHANGED
@@ -1,5 +1,4 @@
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import openai
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from debug_logger import debug_print
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YES = True
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NO = False
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def yesno(question, text, default):
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prompt = text + "\n\n" + question
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debug_print()
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debug_print(prompt)
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hopefully_word_yes_or_no = openai.Completion.create(
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engine="text-davinci-002",
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prompt=prompt,
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)["choices"][0]["text"]
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hopefully_word_yes_or_no = hopefully_word_yes_or_no.upper().strip()
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debug_print(hopefully_word_yes_or_no)
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result = default
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if hopefully_word_yes_or_no.startswith("Y"):
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result = YES
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debug_print(f"Returning {result}")
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return result
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import openai
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YES = True
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NO = False
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def yesno(question, text, default):
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prompt = text + "\n\n" + question
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hopefully_word_yes_or_no = openai.Completion.create(
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engine="text-davinci-002",
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prompt=prompt,
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)["choices"][0]["text"]
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hopefully_word_yes_or_no = hopefully_word_yes_or_no.upper().strip()
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result = default
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if hopefully_word_yes_or_no.startswith("Y"):
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result = YES
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return result
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game_content.py
CHANGED
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AWAITING_INPUT = '''Awaiting user input:
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'''
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AWAITING_INPUT = '''Awaiting user input:
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'''
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# You can check if S_GAME_OVER is in either transcript, to see if the game is over.
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S_GAME_OVER = "GAME OVER"
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def game_over_victory_txt(s_reason):
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return f'''
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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!! {S_GAME_OVER}. !!
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!! YOU WIN! !!
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!! {s_reason}
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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To play again, please refresh the page.'''
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def game_over_fail_txt(s_reason):
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return f'''//################################################################################################//
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## {S_GAME_OVER}. &&
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## {sreason}
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## YOU LOSE. &&
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//################################################################################################//
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To play again, please refresh the page.'''
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