Spaces:
Sleeping
Sleeping
import random | |
from dataclasses import dataclass | |
class Point: | |
x: int | |
y: int | |
class Game: | |
def __init__(self): | |
self.snake = [Point(5, 5)] | |
self.food = self.generate_food() | |
self.is_running = True | |
def generate_food(self): | |
return Point(random.randint(0, 10), random.randint(0, 10)) | |
def update(self): | |
# Move the snake | |
self.snake.move() | |
# Check for collision with food | |
if self.snake.head == self.food: | |
self.snake.grow() | |
self.food = self.generate_food() | |
# Check for collision with boundaries | |
if not (0 <= self.snake.head.x < 10 and 0 <= self.snake.head.y < 10): | |
self.is_running = False | |