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import spaces
import gradio as gr
import torch

import random
import os
from typing import List, Tuple

from config_generator import generate_complete_game
from dataset import get_processor, joint_speaker_input, joint_listener_input, get_index_to_token
from models import get_model

css="""
.radio-group .wrap {
    display: grid;
    grid-template-columns: repeat(5, 1fr);
    grid-template-rows: repeat(5, 1fr);
    width: 100%;
    height: 100%
}
"""

def initialize_game() -> List[List[str]]:
    context_dicts = [generate_complete_game() for _ in range(4)]

    roles = ["speaker"] * 3 + ["listener"] * 3 + ["speaker"] * 3 + ["listener"] * 3
    speaker_images = []
    listener_images = []
    targets = []

    for context_dict in context_dicts:
        for i in range(3):
            speaker_images.append(context_dict["speaker_context"])
            listener_images.append(context_dict["listener_context"])
            targets.append(context_dict["targets"][i])

    return list(zip(speaker_images, listener_images, targets, roles))

@spaces.GPU(duration=120)
def get_model_response(
        model, adapter_name, processor, index_to_token, role: str, 
        image_paths: List[str], user_message: str = "", target_image: str = ""
) -> str:    
    model.model.set_adapter(adapter_name)
    print(model.model.active_adapter)
    if role == "speaker":
        img_dir = "tangram_pngs"
        input_tokens, attn_mask, images, image_attn_mask, label = joint_speaker_input(
            processor, image_paths, target_image, model.get_listener().device
        )
        with torch.no_grad():
            image_paths = [image_paths]
            captions, _, _, _, _ = model.generate(
                images, input_tokens, attn_mask, image_attn_mask, label,
                image_paths, processor, img_dir, index_to_token,
                max_steps=30, sampling_type="nucleus", temperature=0.7,
                top_k=50, top_p=1, repetition_penalty=1, num_samples=10
            ) 
        response = captions[0]
    else:  # listener
        images, l_input_tokens, l_attn_mask, l_image_attn_mask, s_input_tokens, s_attn_mask, \
            s_image_attn_mask, s_target_mask, s_target_label = joint_listener_input(
                processor, image_paths, user_message, model.get_listener().device
            )

        with torch.no_grad():
            # Forward
            _, _, joint_log_probs = model.comprehension_side([
                images, l_input_tokens, l_attn_mask, l_image_attn_mask, index_to_token,
                s_input_tokens, s_attn_mask, s_image_attn_mask, s_target_mask, s_target_label,
            ])
            target_idx = joint_log_probs[0].argmax().item()
            response = image_paths[target_idx]

    return response

def interaction(model, processor, index_to_token, model_iteration: str) -> Tuple[List[str], List[str]]:
    image_role_pairs = initialize_game()
    conversation = []    
    turn = 0
    num_correct = 0
    human_role = None
    adapter_name = "initial" if model_iteration == "Initial System" else "final"
    internal_model = model

    for speaker_image, listener_image, target_image, model_role in image_role_pairs:
        acc_message = f"{num_correct}/{turn}"
        if model_role == "speaker":
            human_role = "Listener"            
            turn += 1
            turn_message = f"{turn}/12"  
            human_context = listener_image
            model_context = speaker_image
            target_idx = human_context.index(target_image)

            conversation.extend([
                f"TURN: {turn}/12",
                f"Guess the target image given the speaker's description. ",
            ])
            model_message = get_model_response(internal_model, adapter_name, processor, index_to_token, model_role, model_context, target_image=target_image)            
            conversation.append(f"Model: {model_message}")
            conversation.append("You: The target is Image ")
            user_message = yield human_context, conversation, human_role, turn_message, acc_message
            
            conversation[-1] += f"{user_message}"
            if int(user_message) == target_idx + 1:
                conversation.append("Correct!\n")
                num_correct += 1
            else:
                conversation.append(f"Incorrect!\n")
        else:  
            # listener
            human_role = "Speaker"
            turn += 1
            turn_message = f"{turn}/12"    
            human_context = speaker_image
            model_context = listener_image
            target_idx = human_context.index(target_image)        

            conversation.extend([
                f"TURN: {turn}/12",
                f"Generate a description for the target image. Your target is Image {target_idx + 1}",
            ])

            user_message = yield human_context, conversation, human_role, turn_message, acc_message
            conversation.append(f"You: {user_message}")
            model_message = get_model_response(internal_model, adapter_name, processor, index_to_token, model_role, model_context, user_message=user_message)
            model_idx = human_context.index(model_message)
            
            if int(model_idx) == int(target_idx):
                conversation.append("The model guessed correctly!\n")
                num_correct += 1
            else:
                conversation.append(f"The model guessed incorrectly.\n")

    acc_message = f"{num_correct}/{turn}"
    conversation.append("The game is over!")
    yield human_context, conversation, human_role, turn_message, acc_message

def create_app():
    with gr.Blocks(css=css) as app:
        gr.Markdown("# Tangram Reference Game")
        gr.Markdown(
            '### You will be playing a sequence of reference games against a model. To start a game, first select whether ' +\
            'you wish to play against our initial trained model ("Initial System") or our model at the end of deployment ("Final System") ' +\
            'and press the "Start Game" button. There will be 12 rounds of reference games. You will take on a "listener" or a "speaker" role at each round.'
        )

        gr.Markdown(
            '### In the speaker role, you will be assigned a target image. Your goal will be to describe this image (via a message in the textbox) ' +\
            'so that your partner can guess what it is.'
        )
        gr.Markdown(
            '### In the listener role, you will be given a description. Your goal will be ' +\
            'to select the image that the description best describes (by clicking on the relevant button).'
        )
        gr.Markdown(
            '### Press "Send" to submit your action in either role and make the game proceed.'
        )
        
        with gr.Row():
            model_iteration = gr.Radio(["Initial System", "Final System"], label="Model Iteration")
            start_btn = gr.Button("Start Game")

        with gr.Row():
            current_role = gr.Textbox(label="YOUR ROLE")
            current_turn = gr.Textbox(label="TURN")
            accuracy = gr.Textbox(label="FINAL ACCURACY")
            
        with gr.Row():
            image_output = gr.Gallery(
                label="CONTEXT", show_label=False, elem_id="gallery", 
                columns=5, rows=2, object_fit="contain", height="250px",
                allow_preview=False, container=True
            )
        
        with gr.Row():
            conversation_output = gr.Textbox(label="Interaction History")

            with gr.Column():
                user_input = gr.Textbox(label="Your Message as Speaker", interactive=False)
                radio_buttons = gr.Radio(
                    label="Your Guess as Listener",
                    elem_classes="radio-group",
                    choices=list(range(1, 11)),
                    interactive=False,
                )

        send_btn = gr.Button("Send")

        interaction_generator = None
        model = get_model()
        processor = get_processor()
        index_to_token = get_index_to_token()

        def start_interaction(model_iteration):
            if model_iteration is None:
                return [], "Please select a model iteration.", "", "", "", gr.update(interactive=False), \
                    gr.update(interactive=False), gr.update(interactive=False)

            nonlocal interaction_generator
            nonlocal model
            nonlocal processor
            nonlocal index_to_token
            interaction_generator = interaction(model, processor, index_to_token, model_iteration)
            images, conversation, role, turn, acc_message = next(interaction_generator)
            human_listener = role == "Listener"
            return [(f"tangram_pngs/{img}", f"Image {i+1}") for i, img in enumerate(images)], "\n".join(conversation), role, turn, acc_message, \
                gr.update(interactive=not human_listener), gr.update(interactive=human_listener), gr.update(interactive=True)

        def send_message(message, radio_choice):
            nonlocal interaction_generator            
            if interaction_generator is None:
                return [], "Please start the interaction first.", "", gr.update(interactive=False), gr.update(interactive=False, value=None)
            
            try:
                user_output = message if radio_choice is None else radio_choice
                images, conversation, role, turn, acc_message = interaction_generator.send(user_output)
                human_listener = role == "Listener"
                return [(f"tangram_pngs/{img}", f"Image {i+1}") for i, img in enumerate(images)], "\n".join(conversation), role, turn, acc_message, \
                    gr.update(interactive=not human_listener, value=""), gr.update(interactive=human_listener, value=None), gr.update(interactive=True)
            except StopIteration:
                return [], conversation_output.value, current_role.value, current_turn.value, accuracy.value, gr.update(interactive=False), gr.update(interactive=False), gr.update(interactive=False)

        start_btn.click(
            start_interaction, 
            inputs=[model_iteration], 
            outputs=[image_output, conversation_output, current_role, current_turn, accuracy, user_input, radio_buttons, send_btn]
        )
        send_btn.click(send_message, inputs=[user_input, radio_buttons], outputs=[image_output, conversation_output, current_role, current_turn, accuracy, user_input, radio_buttons, send_btn])

    return app

app = create_app()
app.launch()