import gradio as gr from akinator.async_aki import Akinator import akinator aki = Akinator() game_type = "en" count = 0 to_verify = False def clear_state(): global count, to_verify count = 0 to_verify = False def change_game_type(value): global game_type game_type = value async def fetch_response(message, history, value): global count, to_verify, game_type count += 1 if message == "start": q = await aki.start_game( language=game_type, child_mode=True ) q = f"{count}. " + q elif (aki.progression <= 80) and (message == "back"): try: q = await aki.back() q = f"{count}. " + q except akinator.CantGoBackAnyFurther: pass elif aki.progression <= 80: q = await aki.answer(message) q = f"{count}. " + q elif to_verify and message == "yes": q = "Yay!!" clear_state() elif to_verify and message == "yes": q = "Oof.." clear_state() else: await aki.win() q = f"It's {aki.first_guess['name']} ({aki.first_guess['description']})! Was I correct?\n{aki.first_guess['absolute_picture_path']}\n\t" q = f"{count}. " + q return q clear_button = gr.Button("Clear") drop_down_ls = gr.Dropdown(choices=["en", "en_animals", "en_objects"], label="Game Mode") chat = gr.ChatInterface( fn=fetch_response, textbox=gr.Textbox(placeholder="Ask me a yes or no question", container=False, scale=7), examples=[["start"], ["yes"], ["no"], ["i don't know"], ["probably"], ["probably not"], ["back"]], clear_btn=clear_button, additional_inputs=[drop_down_ls] ) with gr.Blocks(fill_height=True) as demo: chat.render() clear_button.click(fn=clear_state) drop_down_ls.input(fn=change_game_type, inputs=[drop_down_ls]) if __name__ == "__main__": demo.launch()