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jadechoghari
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cc4fa1e
1
Parent(s):
38028e5
Update app.py
Browse filesthis upadte improve the visibility and rendering of the 3d mesh, add export_video option as well
app.py
CHANGED
@@ -1,9 +1,11 @@
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import torch
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import gradio as gr
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import os
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import numpy as np
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import trimesh
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import mcubes
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from torchvision.utils import save_image
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from PIL import Image
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from transformers import AutoModel, AutoConfig
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@@ -11,13 +13,13 @@ from rembg import remove, new_session
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from functools import partial
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from kiui.op import recenter
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import kiui
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# we load the pre-trained model from HF
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class LRMGeneratorWrapper:
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def __init__(self):
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self.config = AutoConfig.from_pretrained("jadechoghari/
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self.model = AutoModel.from_pretrained("jadechoghari/
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self.device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')
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self.model.to(self.device)
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self.model.eval()
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@@ -27,7 +29,7 @@ class LRMGeneratorWrapper:
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model_wrapper = LRMGeneratorWrapper()
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def preprocess_image(image, source_size):
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session = new_session("isnet-general-use")
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rembg_remove = partial(remove, session=session)
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@@ -42,11 +44,9 @@ def preprocess_image(image, source_size):
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image = torch.clamp(image, 0, 1)
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return image
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def get_normalized_camera_intrinsics(intrinsics: torch.Tensor):
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"""
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intrinsics: (N, 3, 2), [[fx, fy], [cx, cy], [width, height]]
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Return batched fx, fy, cx, cy
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"""
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fx, fy = intrinsics[:, 0, 0], intrinsics[:, 0, 1]
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cx, cy = intrinsics[:, 1, 0], intrinsics[:, 1, 1]
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width, height = intrinsics[:, 2, 0], intrinsics[:, 2, 1]
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@@ -54,52 +54,112 @@ def get_normalized_camera_intrinsics(intrinsics: torch.Tensor):
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cx, cy = cx / width, cy / height
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return fx, fy, cx, cy
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def build_camera_principle(RT: torch.Tensor, intrinsics: torch.Tensor):
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"""
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RT: (N, 3, 4)
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intrinsics: (N, 3, 2), [[fx, fy], [cx, cy], [width, height]]
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"""
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fx, fy, cx, cy = get_normalized_camera_intrinsics(intrinsics)
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return torch.cat([
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], dim=-1)
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w = h = 512
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intrinsics = torch.tensor([
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[fx, fy],
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[cx, cy],
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[w, h],
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], dtype=torch.float32)
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return intrinsics
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def
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dist_to_center = 1.5
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canonical_camera_extrinsics = torch.tensor([[
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[0, 0, 1, 1],
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[1, 0, 0, 0],
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[0, 1, 0, 0],
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]], dtype=torch.float32)
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canonical_camera_intrinsics = _default_intrinsics().unsqueeze(0)
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source_camera = build_camera_principle(canonical_camera_extrinsics, canonical_camera_intrinsics)
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return source_camera.repeat(batch_size, 1)
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#Ref: https://github.com/jadechoghari/vfusion3d/blob/main/lrm/inferrer.py
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def generate_mesh(image, source_size=512, render_size=384, mesh_size=512, export_mesh=True):
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image = preprocess_image(image, source_size).to(model_wrapper.device)
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source_camera = _default_source_camera(batch_size=1).to(model_wrapper.device)
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# TODO: export video we need render_camera
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# render_camera = _default_render_cameras(batch_size=1).to(model_wrapper.device)
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with torch.no_grad():
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planes = model_wrapper.forward(image, source_camera)
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if export_mesh:
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grid_out = model_wrapper.model.synthesizer.forward_grid(planes=planes, grid_size=mesh_size)
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vtx, faces = mcubes.marching_cubes(grid_out['sigma'].float().squeeze(0).squeeze(-1).cpu().numpy(), 1.0)
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@@ -108,34 +168,96 @@ def generate_mesh(image, source_size=512, render_size=384, mesh_size=512, export
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vtx_colors = model_wrapper.model.synthesizer.forward_points(planes, vtx_tensor)['rgb'].float().squeeze(0).cpu().numpy()
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vtx_colors = (vtx_colors * 255).astype(np.uint8)
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mesh = trimesh.Trimesh(vertices=vtx, faces=faces, vertex_colors=vtx_colors)
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mesh_path = "awesome_mesh.obj"
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mesh.export(mesh_path, 'obj')
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return mesh_path
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def step_1_generate_obj(image):
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mesh_path = generate_mesh(image)
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return mesh_path
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def step_2_display_3d_model(mesh_file):
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return mesh_file
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with gr.Blocks() as demo:
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with gr.Row():
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with gr.Column():
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img_input = gr.Image(type="pil", label="Input Image")
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obj_file_output = gr.File(label="Download .obj File")
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with gr.Column():
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model_output =
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def generate_and_visualize(image):
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mesh_path = step_1_generate_obj(image)
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return mesh_path, mesh_path
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generate_button.click(generate_and_visualize, inputs=img_input, outputs=[obj_file_output, model_output])
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# final one
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import torch
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import gradio as gr
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import os
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import numpy as np
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import trimesh
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import mcubes
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import imageio
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from torchvision.utils import save_image
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from PIL import Image
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from transformers import AutoModel, AutoConfig
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from functools import partial
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from kiui.op import recenter
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import kiui
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from gradio_litmodel3d import LitModel3D
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# we load the pre-trained model from HF
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class LRMGeneratorWrapper:
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def __init__(self):
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self.config = AutoConfig.from_pretrained("jadechoghari/vfusion3d", trust_remote_code=True)
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self.model = AutoModel.from_pretrained("jadechoghari/vfusion3d", trust_remote_code=True)
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self.device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')
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self.model.to(self.device)
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self.model.eval()
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model_wrapper = LRMGeneratorWrapper()
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# we preprocess the input image
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def preprocess_image(image, source_size):
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session = new_session("isnet-general-use")
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rembg_remove = partial(remove, session=session)
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image = torch.clamp(image, 0, 1)
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return image
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# Copied from https://github.com/facebookresearch/vfusion3d/blob/main/lrm/cam_utils.py and
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# https://github.com/facebookresearch/vfusion3d/blob/main/lrm/inferrer.py
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def get_normalized_camera_intrinsics(intrinsics: torch.Tensor):
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fx, fy = intrinsics[:, 0, 0], intrinsics[:, 0, 1]
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cx, cy = intrinsics[:, 1, 0], intrinsics[:, 1, 1]
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width, height = intrinsics[:, 2, 0], intrinsics[:, 2, 1]
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cx, cy = cx / width, cy / height
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return fx, fy, cx, cy
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def build_camera_principle(RT: torch.Tensor, intrinsics: torch.Tensor):
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fx, fy, cx, cy = get_normalized_camera_intrinsics(intrinsics)
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return torch.cat([
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RT.reshape(-1, 12),
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fx.unsqueeze(-1), fy.unsqueeze(-1), cx.unsqueeze(-1), cy.unsqueeze(-1),
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], dim=-1)
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def _default_intrinsics():
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fx = fy = 384
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cx = cy = 256
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w = h = 512
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intrinsics = torch.tensor([
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[fx, fy],
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[cx, cy],
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[w, h],
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], dtype=torch.float32)
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return intrinsics
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def _default_source_camera(batch_size: int = 1):
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canonical_camera_extrinsics = torch.tensor([[
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[0, 0, 1, 1],
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[1, 0, 0, 0],
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[0, 1, 0, 0],
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]], dtype=torch.float32)
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canonical_camera_intrinsics = _default_intrinsics().unsqueeze(0)
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source_camera = build_camera_principle(canonical_camera_extrinsics, canonical_camera_intrinsics)
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return source_camera.repeat(batch_size, 1)
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def _center_looking_at_camera_pose(camera_position: torch.Tensor, look_at: torch.Tensor = None, up_world: torch.Tensor = None):
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"""
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camera_position: (M, 3)
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look_at: (3)
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up_world: (3)
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return: (M, 3, 4)
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"""
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# by default, looking at the origin and world up is pos-z
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if look_at is None:
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look_at = torch.tensor([0, 0, 0], dtype=torch.float32)
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if up_world is None:
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up_world = torch.tensor([0, 0, 1], dtype=torch.float32)
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look_at = look_at.unsqueeze(0).repeat(camera_position.shape[0], 1)
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up_world = up_world.unsqueeze(0).repeat(camera_position.shape[0], 1)
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z_axis = camera_position - look_at
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z_axis = z_axis / z_axis.norm(dim=-1, keepdim=True)
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x_axis = torch.cross(up_world, z_axis)
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x_axis = x_axis / x_axis.norm(dim=-1, keepdim=True)
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y_axis = torch.cross(z_axis, x_axis)
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y_axis = y_axis / y_axis.norm(dim=-1, keepdim=True)
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extrinsics = torch.stack([x_axis, y_axis, z_axis, camera_position], dim=-1)
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return extrinsics
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def compose_extrinsic_RT(RT: torch.Tensor):
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"""
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Compose the standard form extrinsic matrix from RT.
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Batched I/O.
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"""
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return torch.cat([
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RT,
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torch.tensor([[[0, 0, 0, 1]]], dtype=torch.float32).repeat(RT.shape[0], 1, 1).to(RT.device)
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], dim=1)
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def _build_camera_standard(RT: torch.Tensor, intrinsics: torch.Tensor):
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"""
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RT: (N, 3, 4)
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intrinsics: (N, 3, 2), [[fx, fy], [cx, cy], [width, height]]
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"""
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E = compose_extrinsic_RT(RT)
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fx, fy, cx, cy = get_normalized_camera_intrinsics(intrinsics)
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I = torch.stack([
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torch.stack([fx, torch.zeros_like(fx), cx], dim=-1),
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torch.stack([torch.zeros_like(fy), fy, cy], dim=-1),
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torch.tensor([[0, 0, 1]], dtype=torch.float32, device=RT.device).repeat(RT.shape[0], 1),
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], dim=1)
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return torch.cat([
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E.reshape(-1, 16),
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I.reshape(-1, 9),
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], dim=-1)
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def _default_render_cameras(batch_size: int = 1):
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M = 160
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radius = 1.5
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elevation = 0
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camera_positions = []
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rand_theta = np.random.uniform(0, np.pi/180)
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elevation = np.radians(elevation)
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for i in range(M):
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theta = 2 * np.pi * i / M + rand_theta
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x = radius * np.cos(theta) * np.cos(elevation)
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y = radius * np.sin(theta) * np.cos(elevation)
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z = radius * np.sin(elevation)
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camera_positions.append([x, y, z])
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camera_positions = torch.tensor(camera_positions, dtype=torch.float32)
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extrinsics = _center_looking_at_camera_pose(camera_positions)
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render_camera_intrinsics = _default_intrinsics().unsqueeze(0).repeat(extrinsics.shape[0], 1, 1)
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render_cameras = _build_camera_standard(extrinsics, render_camera_intrinsics)
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return render_cameras.unsqueeze(0).repeat(batch_size, 1, 1)
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def generate_mesh(image, source_size=512, render_size=384, mesh_size=512, export_mesh=False, export_video=True, fps=30):
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image = preprocess_image(image, source_size).to(model_wrapper.device)
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source_camera = _default_source_camera(batch_size=1).to(model_wrapper.device)
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with torch.no_grad():
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planes = model_wrapper.forward(image, source_camera)
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if export_mesh:
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grid_out = model_wrapper.model.synthesizer.forward_grid(planes=planes, grid_size=mesh_size)
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vtx, faces = mcubes.marching_cubes(grid_out['sigma'].float().squeeze(0).squeeze(-1).cpu().numpy(), 1.0)
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vtx_colors = model_wrapper.model.synthesizer.forward_points(planes, vtx_tensor)['rgb'].float().squeeze(0).cpu().numpy()
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vtx_colors = (vtx_colors * 255).astype(np.uint8)
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mesh = trimesh.Trimesh(vertices=vtx, faces=faces, vertex_colors=vtx_colors)
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mesh_path = "awesome_mesh.obj"
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mesh.export(mesh_path, 'obj')
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return mesh_path, mesh_path
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if export_video:
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render_cameras = _default_render_cameras(batch_size=1).to(model_wrapper.device)
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frames = []
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chunk_size = 2
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for i in range(0, render_cameras.shape[1], chunk_size):
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frame_chunk = model_wrapper.model.synthesizer(
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planes,
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render_cameras[:, i:i + chunk_size],
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render_size,
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render_size,
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0,
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0
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)
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frames.append(frame_chunk['images_rgb'])
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frames = torch.cat(frames, dim=1)
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frames = (frames.permute(0, 2, 3, 1).cpu().numpy() * 255).astype(np.uint8)
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video_path = "awesome_video.mp4"
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imageio.mimwrite(video_path, frames, fps=fps)
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return None, video_path
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return None, None
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def step_1_generate_obj(image):
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mesh_path, _ = generate_mesh(image, export_mesh=True)
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return mesh_path, mesh_path
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def step_2_generate_video(image):
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_, video_path = generate_mesh(image, export_video=True)
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return video_path
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def step_3_display_3d_model(mesh_file):
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return mesh_file
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# set up the example files, we limit to 10
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examples = [
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+
"/content/cat.png",
|
216 |
+
"/content/cat2.png",
|
217 |
+
"/content/cat3.png",
|
218 |
+
|
219 |
+
]
|
220 |
+
|
221 |
with gr.Blocks() as demo:
|
222 |
with gr.Row():
|
223 |
+
|
224 |
with gr.Column():
|
225 |
img_input = gr.Image(type="pil", label="Input Image")
|
226 |
+
examples_component = gr.Examples(examples=examples, inputs=img_input, outputs=None, examples_per_page=3)
|
227 |
+
generate_mesh_button = gr.Button("Generate and Download Mesh")
|
228 |
+
generate_video_button = gr.Button("Generate and Download Video")
|
229 |
obj_file_output = gr.File(label="Download .obj File")
|
230 |
+
video_file_output = gr.File(label="Download Video")
|
231 |
+
|
232 |
with gr.Column():
|
233 |
+
model_output = LitModel3D(
|
234 |
+
clear_color=[0.1, 0.1, 0.1, 0], # can adjust background color for better contrast
|
235 |
+
label="3D Model Visualization",
|
236 |
+
scale=1.0,
|
237 |
+
tonemapping="aces", # can use aces tonemapping for more realistic lighting
|
238 |
+
exposure=1.0, # can adjust exposure to control brightness
|
239 |
+
contrast=1.1, # can slightly increase contrast for better depth
|
240 |
+
camera_position=(0, 0, 2), # will set initial camera position to center the model
|
241 |
+
zoom_speed=0.5, # will adjust zoom speed for better control
|
242 |
+
pan_speed=0.5, # will adjust pan speed for better control
|
243 |
+
interactive=True # this allow users to interact with the model
|
244 |
+
)
|
245 |
+
|
246 |
+
|
247 |
+
# clear outputs
|
248 |
+
def clear_model_viewer():
|
249 |
+
"""Reset the Model3D component before loading a new model."""
|
250 |
+
return gr.update(value=None)
|
251 |
|
252 |
def generate_and_visualize(image):
|
253 |
mesh_path = step_1_generate_obj(image)
|
254 |
return mesh_path, mesh_path
|
|
|
|
|
255 |
|
256 |
+
# frist we clear the existing 3D model
|
257 |
+
img_input.change(clear_model_viewer, inputs=None, outputs=model_output)
|
258 |
+
|
259 |
+
# then, generate the mesh and video
|
260 |
+
generate_mesh_button.click(step_1_generate_obj, inputs=img_input, outputs=[obj_file_output, model_output])
|
261 |
+
generate_video_button.click(step_2_generate_video, inputs=img_input, outputs=video_file_output)
|
262 |
+
|
263 |
+
demo.launch(debug=True)
|