stock_news_summaries_AI / news /EA /2023.01.31 /Electronic Arts Reports Q3 FY23 Financial Results.txt
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Electronic Arts Inc. (NASDAQ:EA) today announced preliminary financial results for its third fiscal quarter ended December 31, 2022.
“In Q3, EA delivered high-quality experiences, driving record engagement across some of our biggest franchises and growing our player network. While our teams delivered for our players, the current macro environment impacted Q3 results,” said Andrew Wilson, CEO of Electronic Arts. “As we navigate the short-term, we're focused on building for the long-term and remain confident about our future. With amazing talent, proven IP and growing player network, EA is operating from a position of strength.”
“As market uncertainty mounted during the quarter, we took measures to protect underlying profitability,” said Chris Suh, CFO. “We are prioritizing the player experience, directing investment to where it can have the most positive impact for our players and on growth.”
Selected Operating Highlights and Metrics
Selected Financial Highlights and Metrics
Dividend
EA has declared a quarterly cash dividend of $0.19 per share of the Company’s common stock. The dividend is payable on March 22, 2023 to shareholders of record as of the close of business on March 1, 2023.
Quarterly Financial Highlights
2022
2021
622
616
1,259
 
1,173
 
1,881
 
1,789
 
204
 
66
 
0.73
 
0.23
 
1,123
 
1,534
 
325
 
325
 
2.6
 
2.4
 
The following GAAP-based financial data2 and tax rate of 19% was used internally by company management to adjust its GAAP results in order to assess EA’s operating results:
Statement of
Operations
Acquisition-
related
expenses
Change in deferred net
revenue (online-
enabled games)
Stock-based
compensation
1,881
 
-
 
461
-
 
568
 
(26
)
-
 
(2
)
1,313
 
26
 
461
 
2
 
1,024
 
(50
)
-
 
(139
)
289
 
76
 
461
 
141
 
(7
)
-
 
-
 
-
 
282
 
76
 
461
 
141
 
278
 
Trailing Twelve Months Financial Highlights
2022
2021
2,003
1,805
5,374
 
4,707
 
7,377
 
6,512
 
1,039
 
640
 
1,377
 
1,826
 
1,295
 
1,300
 
10.2
 
9.4
 
The following GAAP-based financial data2 was used internally by company management to adjust its GAAP results in order to assess EA’s operating results. During fiscal 2022, management used a tax rate of 18% and in fiscal 2023 a tax rate of 19%.
Statement of
Operations
Acquisition-
related
expenses
Change in deferred net
revenue (online-
enabledgames)
Stock-based
compensation
7,377
 
-
 
(231
)
-
 
1,763
 
(140
)
-
 
(7
)
5,614
 
140
 
(231
)
7
 
4,092
 
(184
)
-
 
(524
)
1,522
 
324
 
(231
)
531
 
(21
)
-
 
-
 
-
 
1,501
 
324
 
(231
)
531
 
Operating Metric
The following is a calculation of our total net bookings1 for the periods presented:
 
 
2022
 
2021
 
2022
 
2021
1,881
1,789
7,377
6,512
461
 
788
 
(231
)
742
 
2,342
 
2,577
 
7,146
 
7,254
 
Business Outlook as of January 31, 2023
EA announced a new release date for Star Wars Jedi: Survivor, which will launch globally on April 28th. More information is provided on EA’s blog at www.ea.com/news.
Fourth Quarter Fiscal Year 2023 Expectations – Ending March 31, 2023
Financial metrics:
Operational metric:
In addition, the following outlook for GAAP-based financial data2 and updated long-term tax rate of 19% are used internally by EA to adjust GAAP expectations to assess EA’s operating results and plan for future periods:
GAAP
Guidance
Range
Acquisition-
related
expenses
Change in deferred net
revenue (online-
enabled games)
Stock-based
compensation
-
 
(25
)
-
 
(25
)
-
 
-
 
(35
)
-
 
(140
)
60
 
(25
)
140
 
277
Fiscal Year 2023 Expectations – Ending March 31, 2023
Financial metrics:
Operational metric:
In addition, the following outlook for GAAP-based financial data2 and updated long-term tax rate of 19% are used internally by EA to adjust GAAP expectations to assess EA’s operating results and plan for future periods:
GAAP
Guidance
Range
Acquisition-
related
expenses
Change in deferred net
revenue (online-
enabled games)
Stock-based
compensation
-
 
(182
)
-
 
(120
)
-
 
(5
)
(167
)
-
 
(541
)
287
 
(182
)
546
 
279
Conference Call and Supporting Documents
Electronic Arts will host a conference call on January 31, 2023 at 2:00 pm PT (5:00 pm ET) to review its results for the third quarter ended December 31, 2022 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number (888) 330-2446 (domestic) or (240) 789-2732 (international), using the conference code 5939891 or via webcast at EA’s IR Website at http://ir.ea.com.
EA has posted a slide presentation with a financial model of EA’s historical results and guidance on EA’s IR Website. EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.
A dial-in replay of the conference call will be available until February 15, 2023 at (800) 770-2030 (domestic) or (647) 362-9199 (international) using pin code 5939891. An audio webcast replay of the conference call will be available for one year on EA’s IR Website.
Forward-Looking Statements
Some statements set forth in this release, including the information relating to EA’s expectations under the heading “Business Outlook as of January 31, 2023” and other information regarding EA's expectations contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements.
Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of, and integrate, acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; economic and geopolitical conditions; changes in our tax rates or tax laws; and other factors described in Part II, Item 1A of Electronic Arts’ latest Quarterly Report on Form 10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission, including our Annual Report on Form 10-K for the fiscal year ended March 31, 2022.
These forward-looking statements are current as of January 31, 2023. Electronic Arts assumes no obligation to revise or update any forward-looking statement for any reason, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.
While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2022. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended December 31, 2022.
About Electronic Arts
Electronic Arts (NASDAQ:EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.
In fiscal year 2022, EA posted GAAP net revenue of approximately $7 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS™ FIFA, Battlefield™, Apex Legends™, The Sims™, Madden NFL, Need for Speed™, Titanfall™, Plants vs. Zombies™ and F1®. More information about EA is available at www.ea.com/news.
EA SPORTS, Battlefield, Need for Speed, Apex Legends, The Sims, Titanfall and Plants vs. Zombies are trademarks of Electronic Arts Inc. STAR WARS © & TM 2015 Lucasfilm Ltd. All rights reserved. John Madden, NFL, FIFA and F1 are the property of their respective owners and used with permission.
1 Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.
2 For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-K for the fiscal year ended March 31, 2022.
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Operations
(in $ millions, except per share data)
 
 
 
 
 
 
 
 
 
Three Months Ended
December 31,
 
Nine Months Ended
December 31,
 
 
 
2022
 
2021
 
2022
 
2021
Net revenue
1,881
 
 
1,789
 
 
5,552
 
 
5,166
 
Cost of revenue
568
 
 
631
 
 
1,344
 
 
1,440
 
Gross profit
1,313
 
 
1,158
 
 
4,208
 
 
3,726
 
Operating expenses:
 
 
 
 
 
 
 
Research and development
556
 
 
539
 
 
1,693
 
 
1,607
 
Marketing and sales
256
 
 
293
 
 
723
 
 
716
 
General and administrative
162
 
 
163
 
 
503
 
 
508
 
Amortization and impairment of intangibles
50
 
 
61
 
 
132
 
 
131
 
Total operating expenses
1,024
 
 
1,056
 
 
3,051
 
 
2,962
 
Operating income
289
 
 
102
 
 
1,157
 
 
764
 
Interest and other income (expense), net
(7
)
 
(11
)
 
(12
)
 
(39
)
Income before provision for income taxes
282
 
 
91
 
 
1,145
 
 
725
 
Provision for income taxes
78
 
 
25
 
 
331
 
 
161
 
Net income
204
 
 
66
 
 
814
 
 
564
 
Earnings per share
 
 
 
 
 
 
 
Basic
0.74
 
 
0.23
 
 
2.93
 
 
1.99
 
Diluted
0.73
 
 
0.23
 
 
2.92
 
 
1.97
 
Number of shares used in computation
 
 
 
 
 
 
 
Basic
276
 
 
283
 
 
278
 
 
284
 
Diluted
278
 
 
285
 
 
279
 
 
287
 
Results (in $ millions, except per share data)
The following table reports the variance of the actuals versus our guidance provided on November 1, 2022 for the three months ended December 31, 2022 plus a comparison to the actuals for the three months ended December 31, 2021.
 
Three Months Ended December 31,
 
2022 Guidance
(Mid-Point)
 
 
 
2022
Actuals
 
2021
Actuals
 
 
Variance
 
 
Net revenue
 
 
 
 
 
 
 
Net revenue
1,875
 
 
6
 
 
1,881
 
 
1,789
 
GAAP-based financial data
 
 
 
 
 
 
 
Change in deferred net revenue (online-enabled games)1
600
 
 
(139
)
 
461
 
 
788
 
Cost of revenue
 
 
 
 
 
 
 
Cost of revenue
570
 
 
(2
)
 
568
 
 
631
 
GAAP-based financial data
 
 
 
 
 
 
 
Acquisition-related expenses
(30
)
 
4
 
 
(26
)
 
(44
)
Stock-based compensation
 
 
(2
)
 
(2
)
 
(1
)
Operating expenses
 
 
 
 
 
 
 
Operating expenses
1,085
 
 
(61
)
 
1,024
 
 
1,056
 
GAAP-based financial data
 
 
 
 
 
 
 
Acquisition-related expenses
(35
)
 
(15
)
 
(50
)
 
(61
)
Stock-based compensation
(150
)
 
11
 
 
(139
)
 
(128
)
Income before tax
 
 
 
 
 
 
 
Income before tax
219
 
 
63
 
 
282
 
 
91
 
GAAP-based financial data
 
 
 
 
 
 
 
Acquisition-related expenses
65
 
 
11
 
 
76
 
 
105
 
Change in deferred net revenue (online-enabled games)1
600
 
 
(139
)
 
461
 
 
788
 
Stock-based compensation
150
 
 
(9
)
 
141
 
 
129
 
Tax rate used for management reporting
19
%
 
 
 
19
%
 
18
%
Earnings per share
 
 
 
 
 
 
 
Basic
0.51
 
 
0.23
 
 
0.74
 
 
0.23
 
Diluted
0.51
 
 
0.22
 
 
0.73
 
 
0.23
 
Number of shares used in computation
 
 
 
 
 
 
 
Basic
277
 
 
(1
)
 
276
 
 
283
 
Diluted
279
 
 
(1
)
 
278
 
 
285
 
1
 
The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in $ millions)
 
 
 
 
 
December 31, 2022
 
March 31, 20222
ASSETS
 
 
 
Current assets:
 
 
 
Cash and cash equivalents
2,202
 
 
2,732
Short-term investments
351
 
 
330
 
Receivables, net
836
 
 
650
 
Other current assets
453
 
 
439
 
Total current assets
3,842
 
 
4,151
 
Property and equipment, net
553
 
 
550
 
Goodwill
5,380
 
 
5,387
 
Acquisition-related intangibles, net
735
 
 
962
 
Deferred income taxes, net
2,443
 
 
2,243
 
Other assets
517
 
 
507
 
TOTAL ASSETS
13,470
 
 
13,800
 
 
 
 
 
LIABILITIES AND STOCKHOLDERS’ EQUITY
 
 
 
Current liabilities:
 
 
 
Accounts payable
62
 
 
101
 
Accrued and other current liabilities
1,243
 
 
1,388
 
Deferred net revenue (online-enabled games)
1,808
 
 
2,024
 
Total current liabilities
3,113
 
 
3,513
 
Senior notes, net
1,879
 
 
1,878
 
Income tax obligations
525
 
 
386
 
Deferred income taxes, net
1
 
 
1
 
Other liabilities
401
 
 
397
 
Total liabilities
5,919
 
 
6,175
 
 
 
 
 
Stockholders’ equity:
 
 
 
Common stock
3
 
 
3
 
Retained earnings
7,585
 
 
7,607
 
Accumulated other comprehensive income (loss)
(37
)
 
15
 
Total stockholders’ equity
7,551
 
 
7,625
 
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY
13,470
 
 
13,800
 
2
 
Derived from audited consolidated financial statements.
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in $ millions)
 
 
 
 
 
 
 
 
 
Three Months Ended
December 31,
 
Nine Months Ended
December 31,
 
2022
 
2021
 
2022
 
2021
OPERATING ACTIVITIES
 
 
 
 
 
 
 
Net income
204
 
 
66
 
 
814
 
 
564
 
Adjustments to reconcile net income to net cash provided by operating activities:
 
 
 
 
 
 
 
Depreciation, amortization, accretion and impairment
122
 
 
146
 
 
363
 
 
345
 
Stock-based compensation
141
 
 
129
 
 
406
 
 
403
 
Change in assets and liabilities
 
 
 
 
 
 
 
Receivables, net
90
 
 
56
 
 
(186
)
 
(390
)
Other assets
(28
)
 
(24
)
 
(53
)
 
(75
)
Accounts payable
(74
)
 
(51
)
 
(21
)
 
(9
)
Accrued and other liabilities
297
 
 
433
 
 
28
 
 
183
 
Deferred income taxes, net
(47
)
 
 
 
(203
)
 
(140
)
Deferred net revenue (online-enabled games)
418
 
 
779
 
 
(215
)
 
574
 
Net cash provided by operating activities
1,123
 
 
1,534
 
 
933
 
 
1,455
 
 
 
 
 
 
 
 
 
INVESTING ACTIVITIES
 
 
 
 
 
 
 
Capital expenditures
(48
)
 
(48
)
 
(160
)
 
(135
)
Proceeds from maturities and sales of short-term investments
77
 
 
65
 
 
243
 
 
1,193
 
Purchase of short-term investments
(90
)
 
(69
)
 
(263
)
 
(438
)
Acquisitions, net of cash acquired
 
 
3
 
 
 
 
(3,391
)
Net cash used in investing activities
(61
)
 
(49
)
 
(180
)
 
(2,771
)
 
 
 
 
 
 
 
 
FINANCING ACTIVITIES
 
 
 
 
 
 
 
Proceeds from issuance of common stock
3
 
 
3
 
 
47
 
 
44
 
Cash dividends paid
(52
)
 
(48
)
 
(158
)
 
(145
)
Cash paid to taxing authorities for shares withheld from employees
(44
)
 
(72
)
 
(161
)
 
(193
)
Repurchase and retirement of common stock
(325
)
 
(325
)
 
(970
)
 
(975
)
Net cash used in financing activities
(418
)
 
(442
)
 
(1,242
)
 
(1,269
)
 
 
 
 
 
 
 
 
Effect of foreign exchange on cash and cash equivalents
19
 
 
(3
)
 
(41
)
 
(5
)
Change in cash and cash equivalents
663
 
 
1,040
 
 
(530
)
 
(2,590
)
Beginning cash and cash equivalents
1,539
 
 
1,630
 
 
2,732
 
 
5,260
 
Ending cash and cash equivalents
2,202
 
 
2,670
 
 
2,202
 
 
2,670
 
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q3
 
Q4
 
Q1
 
Q2
 
Q3
 
YOY %
 
FY22
 
FY22
 
FY23
 
FY23
 
FY23
 
Change
Net revenue
 
 
 
 
 
 
 
 
 
 
 
Net revenue
1,789
 
 
1,825
 
 
1,767
 
 
1,904
 
 
1,881
 
 
5
%
GAAP-based financial data
 
 
 
 
 
 
 
 
 
 
 
Change in deferred net revenue (online-enabled games)1
788
 
 
(74
)
 
(468
)
 
(150
)
 
461
 
 
 
Gross profit
 
 
 
 
 
 
 
 
 
 
 
Gross profit
1,158
 
 
1,406
 
 
1,453
 
 
1,442
 
 
1,313
 
 
13
%
Gross profit (as a % of net revenue)
65
%
 
77
%
 
82
%
 
76
%
 
70
%
 
 
GAAP-based financial data
 
 
 
 
 
 
 
 
 
 
 
Acquisition-related expenses
44
 
 
45
 
 
30
 
 
39
 
 
26
 
 
 
Change in deferred net revenue (online-enabled games)1
788
 
 
(74
)
 
(468
)
 
(150
)
 
461
 
 
 
Stock-based compensation
1
 
 
2
 
 
2
 
 
1
 
 
2
 
 
 
Operating income
 
 
 
 
 
 
 
 
 
 
 
Operating income
102
 
 
365
 
 
441
 
 
427
 
 
289
 
 
183
%
Operating income (as a % of net revenue)
6
%
 
20
%
 
25
%
 
22
%
 
15
%
 
 
GAAP-based financial data
 
 
 
 
 
 
 
 
 
 
 
Acquisition-related expenses
105
 
 
97
 
 
69
 
 
82
 
 
76
 
 
 
Change in deferred net revenue (online-enabled games)1
788
 
 
(74
)
 
(468
)
 
(150
)
 
461
 
 
 
Stock-based compensation
129
 
 
125
 
 
125
 
 
140
 
 
141
 
 
 
Net income
 
 
 
 
 
 
 
 
 
 
 
Net income
66
 
 
225
 
 
311
 
 
299
 
 
204
 
 
209
%
Net income (as a % of net revenue)
4
%
 
12
%
 
18
%
 
16
%
 
11
%
 
 
GAAP-based financial data
 
 
 
 
 
 
 
 
 
 
 
Acquisition-related expenses
105
 
 
97
 
 
69
 
 
82
 
 
76
 
 
 
Change in deferred net revenue (online-enabled games)1
788
 
 
(74
)
 
(468
)
 
(150
)
 
461
 
 
 
Stock-based compensation
129
 
 
125
 
 
125
 
 
140
 
 
141
 
 
 
Tax rate used for management reporting
18
%
 
18
%
 
19
%
 
19
%
 
19
%
 
 
Diluted earnings per share
0.23
 
 
0.80
 
 
1.11
 
 
1.07
 
 
0.73
 
 
217
%
Number of shares used in computation
 
 
 
 
 
 
 
 
 
 
 
Basic
283
 
 
281
 
 
279
 
 
278
 
 
276
 
 
 
Diluted
285
 
 
283
 
 
281
 
 
279
 
 
278
 
 
 
1
 
The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q3
 
Q4
 
Q1
 
Q2
 
Q3
 
YOY %
 
FY22
 
FY22
 
FY23
 
FY23
 
FY23
 
Change
QUARTERLY NET REVENUE PRESENTATIONS
 
 
 
 
 
 
 
 
 
 
 
Net revenue by composition
 
 
 
 
 
 
 
 
 
 
 
Full game downloads
400
 
 
312
 
 
237
 
 
328
 
 
423
 
 
6
%
Packaged goods
216
 
 
126
 
 
104
 
 
274
 
 
199
 
 
(8
%)
Full game
616
 
 
438
 
 
341
 
 
602
 
 
622
 
 
1
%
Live services and other
1,173
 
 
1,387
 
 
1,426
 
 
1,302
 
 
1,259
 
 
7
%
Total net revenue
1,789
 
 
1,825
 
 
1,767
 
 
1,904
 
 
1,881
 
 
5
%
Full game
34
%
 
24
%
 
19
%
 
32
%
 
33
%
 
 
Live services and other
66
%
 
76
%
 
81
%
 
68
%
 
67
%
 
 
Total net revenue %
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
GAAP-based financial data
 
 
 
 
 
 
Full game downloads
179
 
 
(103
)
 
(111
)
 
17
 
 
45
 
 
 
Packaged goods
105
 
 
(68
)
 
(65
)
 
16
 
 
20
 
 
 
Full game
284
 
 
(171
)
 
(176
)
 
33
 
 
65
 
 
 
Live services and other
504
 
 
97
 
 
(292
)
 
(183
)
 
396
 
 
 
Total change in deferred net revenue (online-enabled games) by composition1
788
 
 
(74
)
 
(468
)
 
(150
)
 
461
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Net revenue by platform
 
 
 
 
 
 
 
 
 
 
 
Console
1,138
 
 
1,092
 
 
1,042
 
 
1,161
 
 
1,152
 
 
1
%
PC & Other
374
 
 
420
 
 
402
 
 
423
 
 
435
 
 
16
%
Mobile
277
 
 
313
 
 
323
 
 
320
 
 
294
 
 
6
%
Total net revenue
1,789
 
 
1,825
 
 
1,767
 
 
1,904
 
 
1,881
 
 
5
%
GAAP-based financial data
 
 
 
 
 
 
Console
608
 
 
(86
)
 
(405
)
 
(134
)
 
423
 
 
 
PC & Other
137
 
 
3
 
 
(54
)
 
8
 
 
29
 
 
 
Mobile
43
 
 
9
 
 
(9
)
 
(24
)
 
9
 
 
 
Total change in deferred net revenue (online-enabled games) by platform1
788
 
 
(74
)
 
(468
)
 
(150
)
 
461
 
 
 
1
 
The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in $ millions)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q3
 
Q4
 
Q1
 
Q2
 
Q3
 
YOY %
 
FY22
 
FY22
 
FY23
 
FY23
 
FY23
 
Change
CASH FLOW DATA
 
 
 
 
 
 
 
 
 
 
 
Operating cash flow
1,534
 
444
 
(78
)
 
(112
)
 
1,123
 
(27
%)
Operating cash flow - TTM
1,826
 
 
1,899
 
 
1,964
 
 
1,788
 
 
1,377
 
 
(25
%)
Capital expenditures
48
 
 
53
 
 
59
 
 
53
 
 
48
 
 
 
Capital expenditures - TTM
166
 
 
188
 
 
203
 
 
213
 
 
213
 
 
28
%
Repurchase and retirement of common stock
325
 
 
325
 
 
320
 
 
325
 
 
325
 
 
 
Cash dividends paid
48
 
 
48
 
 
53
 
 
53
 
 
52
 
 
8
%
DEPRECIATION
 
 
 
 
 
 
 
 
 
 
 
Depreciation expense
41
 
 
42
 
 
44
 
 
45
 
 
46
 
 
12
%
BALANCE SHEET DATA
 
 
 
 
 
 
 
 
 
 
 
Cash and cash equivalents
2,670
 
 
2,732
 
 
2,082
 
 
1,539
 
 
2,202
 
 
 
Short-term investments
346
 
 
330
 
 
334
 
 
335
 
 
351
 
 
 
Cash and cash equivalents, and short-term investments
3,016
 
 
3,062
 
 
2,416
 
 
1,874
 
 
2,553
 
 
(15
%)
Receivables, net
965
 
 
650
 
 
579
 
 
919
 
 
836
 
 
(13
%)
STOCK-BASED COMPENSATION
 
 
 
 
 
 
 
 
 
 
 
Cost of revenue
1
 
 
2
 
 
2
 
 
1
 
 
2
 
 
 
Research and development
86
 
 
84
 
 
81
 
 
95
 
 
95
 
 
 
Marketing and sales
14
 
 
13
 
 
13
 
 
16
 
 
15
 
 
 
General and administrative
28
 
 
26
 
 
29
 
 
28
 
 
29
 
 
 
Total stock-based compensation
129
 
 
125
 
 
125
 
 
140
 
 
141
 
 
 
Category: Company News
View source version on businesswire.com: https://www.businesswire.com/news/home/20230131005414/en/