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import csv
import bpy
from mathutils import *
import sys

argv = sys.argv
argv = argv[argv.index("--") + 1:]  # get all args after "--"

D = bpy.data
C = bpy.context

def copy_armature_animation(
    source_armature_name,
    destination_armature_name,
    start_frame_source,
    end_frame_source,
    start_frame_target,
):
    # Get the source and destination armature objects
    source_armature = bpy.data.objects[source_armature_name]
    destination_armature = bpy.data.objects[destination_armature_name]

    # Copy the animation data from the source armature to the destination armature

    #print(f"copying animation {start_frame_source}-{end_frame_source} to {start_frame_target} ")
    for i, frame in enumerate(range(start_frame_source, end_frame_source + 1)):
        bpy.context.scene.frame_set(frame)
        # Set the location and rotation of the destination bone at the given frame
        for bone in source_armature.pose.bones:
            destination_bone = destination_armature.pose.bones.get(bone.name)

            destination_bone.location = bone.location
            destination_bone.rotation_quaternion = bone.rotation_quaternion
            destination_bone.keyframe_insert(
                data_path="location", frame=start_frame_target + i
            )
            destination_bone.keyframe_insert(
                data_path="rotation_quaternion", frame=start_frame_target + i
            )
            # Copy the bone's animation data for each frame in the range


def adjust_armature_animation_timing(
    armature_name, old_start, old_end, new_start, new_end
):

    # Get the armature object by name
    armature = bpy.data.objects[armature_name]

    # Calculate the ratio between the old and new keyframe ranges
    old_range = old_end - old_start
    new_range = new_end - new_start
    ratio = new_range / old_range
    #print(f"Adjsuting timming from {old_start}-{old_end} to {new_start}-{new_end} with ratio: {ratio}")


    # Iterate through all the armature bones and modify their animation keyframes
    for fcurve in armature.animation_data.action.fcurves:
        if fcurve.array_index < 4:
            for keyframe in fcurve.keyframe_points:
                # Adjust the keyframe position based on the ratio
                if keyframe.co.x in range (old_start, old_end):
                    #print(f"keyframe move from {keyframe.co.x}")
                    keyframe.co.x = (keyframe.co.x - old_start) * ratio + new_start
                    #print(f"to {keyframe.co.x}")
                else:
                    continue

def calculate_new_frame_range(frame_rate, timestamp, start_frame):

    adjusted_end_frame = int(timestamp / 1000 * frame_rate + start_frame)
    return adjusted_end_frame


def change_material_property(
    material_name, node_name, new_value, start_frame, end_frame
):
    value = bpy.data.materials[material_name].node_tree.nodes[node_name].outputs[0]
    value.default_value = new_value
    value.keyframe_insert(data_path="default_value", frame=start_frame+1)
    value.keyframe_insert(data_path="default_value", frame=end_frame-1)


def set_cues_state(
    global_state,
    global_color,
    c1_state,
    c1_color,
    c2_state,
    c2_color,
    c3_state,
    c3_color,
    c4_state,
    c4_color,
    start_frame,
    end_frame,
):
    # cue 1 noise
    change_material_property(
        "CUE_MAT_1", "Distortion", float(c1_state), start_frame, end_frame
    )

    # cue 2 noise
    change_material_property(
        "CUE_MAT_2", "Distortion", float(c2_state), start_frame, end_frame
    )

    # cue 3 noise
    change_material_property(
        "CUE_MAT_3", "Distortion", float(c3_state), start_frame, end_frame
    )

    # cue 4 noise
    change_material_property(
        "CUE_MAT_4", "Distortion", float(c4_state), start_frame, end_frame
    )

    # cue 1 color
    change_material_property(
        "CUE_MAT_1", "Color", float(c1_color), start_frame, end_frame
    )

    # cue 2 color
    change_material_property(
        "CUE_MAT_2", "Color", float(c2_color), start_frame, end_frame
    )

    # cue 3 color
    change_material_property(
        "CUE_MAT_3", "Color", float(c3_color), start_frame, end_frame
    )

    # cue 4 color
    change_material_property(
        "CUE_MAT_4", "Color", float(c4_color), start_frame, end_frame
    )

    # global cue on
    change_material_property(
        "GLOBAL_CUE_MAT", "MixFactor", float(global_state), start_frame, end_frame
    )

    # global cue color
    change_material_property(
        "GLOBAL_CUE_MAT", "Color", float(global_color), start_frame, end_frame
    )


def animate_cycle(source_armature, target_armature, csv_file):
    # Get the current scene
    scene = bpy.context.scene

    # Get the frame rate of the current scene
    frame_rate = scene.render.fps / scene.render.fps_base

    gait_to_keyframe_start = {0: 10, 1: 80, 2: 60, 3: 250}

    gait_to_keyframe_end = {0: 49, 1: 99, 2: 74, 3: 310}

    # column_names = ["Gait", "TS", "State", "Condition", "Shape1", "Shape2", "Shape3", "Shape4", "Color1", "Color2", "Color3", "Color4", "Danger1", "Danger2", "Danger3", "Danger4"]
    previous_end_frame = 0
    with open(csv_file, "r") as csvfile:
        datareader = csv.reader(csvfile)
        for i, row in enumerate(datareader):
            if i == 0 or row[0] is None:
                continue

            copy_armature_animation(
                source_armature,
                target_armature,
                gait_to_keyframe_start[int(row[0])],
                gait_to_keyframe_end[int(row[0])],
                previous_end_frame + 1,
            )
            adjusted_end_frame = calculate_new_frame_range(
                frame_rate=frame_rate,
                timestamp=int(float(row[1])),
                start_frame=previous_end_frame + 1,
            )
            adjust_armature_animation_timing(
                target_armature,
                previous_end_frame + 1,
                previous_end_frame + 1 + gait_to_keyframe_end[int(row[0])] - gait_to_keyframe_start[int(row[0])],
                previous_end_frame + 1,
                adjusted_end_frame,
            )
            set_cues_state(
                row[3],
                row[4],
                row[8],
                row[5],
                row[9],
                row[6],
                row[10],
                row[7],
                row[11],
                row[2],
                previous_end_frame,
                adjusted_end_frame,
            )
            #print(previous_end_frame, adjusted_end_frame)
            previous_end_frame = adjusted_end_frame
            print(f"Animated row {i}")

        bpy.context.scene.frame_end = previous_end_frame
        bpy.ops.render.render(animation=True)

print("Cycle_device:")
print(bpy.context.preferences.addons["cycles"].preferences.has_active_device())
animate_cycle("Deformation", "Deformation.001", str(argv[0]))