Upload index.html with huggingface_hub
Browse files- index.html +293 -19
index.html
CHANGED
@@ -1,19 +1,293 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Memory Match</title>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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display: flex;
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flex-direction: column;
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align-items: center;
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min-height: 100vh;
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background: linear-gradient(45deg, #1a1a1a, #2d2d2d);
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font-family: 'Segoe UI', sans-serif;
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color: #fff;
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}
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.game-container {
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padding: 2rem;
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}
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.controls {
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display: flex;
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gap: 2rem;
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margin-bottom: 2rem;
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align-items: center;
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}
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.stats {
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background: rgba(255, 255, 255, 0.1);
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padding: 1rem 2rem;
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border-radius: 10px;
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font-size: 1.2rem;
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}
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select {
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padding: 0.5rem 1rem;
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border-radius: 5px;
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background: #3a3a3a;
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color: #fff;
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border: none;
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cursor: pointer;
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}
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.grid {
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display: grid;
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gap: 1rem;
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perspective: 1000px;
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}
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.card {
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width: 100px;
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height: 100px;
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position: relative;
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transform-style: preserve-3d;
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transition: transform 0.6s;
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cursor: pointer;
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}
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.card.flipped {
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transform: rotateY(180deg);
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}
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.card-front, .card-back {
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position: absolute;
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width: 100%;
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height: 100%;
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backface-visibility: hidden;
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 2rem;
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border-radius: 10px;
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box-shadow: 0 0 10px rgba(0,0,0,0.3);
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}
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.card-front {
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background: linear-gradient(135deg, #4a90e2, #357abd);
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}
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.card-back {
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background: white;
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transform: rotateY(180deg);
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color: #333;
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}
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.matched {
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animation: match 0.5s ease-in-out;
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}
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@keyframes match {
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0%, 100% { transform: scale(1) rotateY(180deg); }
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50% { transform: scale(1.1) rotateY(180deg); }
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}
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button {
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padding: 0.5rem 1rem;
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border: none;
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border-radius: 5px;
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background: #4a90e2;
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color: white;
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cursor: pointer;
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transition: background 0.3s;
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}
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button:hover {
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background: #357abd;
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}
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</style>
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</head>
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<body>
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<div class="game-container">
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<div class="controls">
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<div class="stats">
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<span>Score: <span id="score">0</span></span>
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<span style="margin-left: 1rem">Time: <span id="timer">0:00</span></span>
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</div>
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<select id="difficulty">
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<option value="easy">Easy (4x4)</option>
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<option value="medium">Medium (6x6)</option>
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<option value="hard">Hard (8x8)</option>
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</select>
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<button id="newGame">New Game</button>
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</div>
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<div class="grid" id="grid"></div>
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</div>
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<script>
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const audioContext = new (window.AudioContext || window.webkitAudioContext)();
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const createSound = (frequency, type = 'sine') => {
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const oscillator = audioContext.createOscillator();
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const gainNode = audioContext.createGain();
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oscillator.type = type;
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oscillator.frequency.value = frequency;
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oscillator.connect(gainNode);
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gainNode.connect(audioContext.destination);
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return { oscillator, gainNode };
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};
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const playSound = (frequency, duration = 0.1) => {
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const sound = createSound(frequency);
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sound.gainNode.gain.setValueAtTime(0.1, audioContext.currentTime);
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sound.oscillator.start();
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sound.oscillator.stop(audioContext.currentTime + duration);
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};
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class MemoryGame {
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constructor() {
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this.grid = document.getElementById('grid');
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this.scoreElement = document.getElementById('score');
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this.timerElement = document.getElementById('timer');
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this.difficultySelect = document.getElementById('difficulty');
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this.newGameBtn = document.getElementById('newGame');
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this.cards = [];
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this.flippedCards = [];
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this.matchedPairs = 0;
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this.score = 0;
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this.timer = 0;
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this.timerInterval = null;
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this.setupEventListeners();
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this.startNewGame();
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}
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setupEventListeners() {
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this.newGameBtn.addEventListener('click', () => this.startNewGame());
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this.difficultySelect.addEventListener('change', () => this.startNewGame());
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}
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startNewGame() {
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this.grid.innerHTML = '';
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this.cards = [];
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this.flippedCards = [];
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this.matchedPairs = 0;
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this.score = 0;
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this.scoreElement.textContent = '0';
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clearInterval(this.timerInterval);
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this.timer = 0;
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this.updateTimer();
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const difficulty = this.difficultySelect.value;
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const size = difficulty === 'easy' ? 4 : difficulty === 'medium' ? 6 : 8;
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this.grid.style.gridTemplateColumns = `repeat(${size}, 100px)`;
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const pairs = (size * size) / 2;
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const symbols = this.generateSymbols(pairs);
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this.createCards(symbols);
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this.startTimer();
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}
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generateSymbols(pairs) {
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const emojis = ['๐จ', '๐ฎ', '๐ฒ', '๐ญ', '๐ช', '๐จ', '๐ฏ', '๐ฑ', '๐ณ', '๐ผ',
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'๐ต', '๐น', '๐บ', '๐ธ', '๐ป', '๐ฌ', '๐ค', '๐ง', '๐', '๐',
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'๐', '๐', '๐ฝ', '๐ฅ', '๐บ', '๐ท', '๐ธ', '๐น', '๐ผ', '๐',
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'๐', '๐', '๐', '๐', '๐ซ', '๐ ', '๐ก', '๐ข'];
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const selectedEmojis = [...emojis].sort(() => Math.random() - 0.5).slice(0, pairs);
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return [...selectedEmojis, ...selectedEmojis].sort(() => Math.random() - 0.5);
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}
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createCards(symbols) {
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symbols.forEach((symbol, index) => {
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const card = document.createElement('div');
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card.className = 'card';
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card.innerHTML = `
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<div class="card-front">?</div>
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<div class="card-back">${symbol}</div>
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`;
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card.addEventListener('click', () => this.flipCard(card, symbol));
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this.grid.appendChild(card);
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this.cards.push(card);
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});
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}
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flipCard(card, symbol) {
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if (this.flippedCards.length === 2 || card.classList.contains('flipped') ||
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card.classList.contains('matched')) return;
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card.classList.add('flipped');
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playSound(440);
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this.flippedCards.push({ card, symbol });
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if (this.flippedCards.length === 2) {
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this.checkMatch();
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}
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}
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checkMatch() {
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const [card1, card2] = this.flippedCards;
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if (card1.symbol === card2.symbol) {
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setTimeout(() => {
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card1.card.classList.add('matched');
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card2.card.classList.add('matched');
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playSound(880, 0.2);
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this.matchedPairs++;
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this.score += 10;
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this.scoreElement.textContent = this.score;
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if (this.matchedPairs === this.cards.length / 2) {
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this.endGame();
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}
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}, 500);
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} else {
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setTimeout(() => {
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card1.card.classList.remove('flipped');
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card2.card.classList.remove('flipped');
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playSound(220, 0.2);
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this.score = Math.max(0, this.score - 5);
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this.scoreElement.textContent = this.score;
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}, 1000);
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}
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this.flippedCards = [];
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}
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startTimer() {
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this.timerInterval = setInterval(() => {
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this.timer++;
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this.updateTimer();
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}, 1000);
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}
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updateTimer() {
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const minutes = Math.floor(this.timer / 60);
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const seconds = this.timer % 60;
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this.timerElement.textContent =
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`${minutes}:${seconds.toString().padStart(2, '0')}`;
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}
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endGame() {
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clearInterval(this.timerInterval);
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setTimeout(() => {
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alert(`Congratulations! You won!\nScore: ${this.score}\nTime: ${this.timerElement.textContent}`);
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}, 500);
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}
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}
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new MemoryGame();
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</script>
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</body>
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</html>
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