kdbjwb / index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Fortress Game</title>
<style>
body {
margin: 0;
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
background: #1a1a1a;
}
#gameCanvas {
background: #000;
border: 2px solid #444;
}
.controls {
position: fixed;
bottom: 20px;
display: flex;
gap: 10px;
}
button {
padding: 10px 20px;
font-size: 16px;
cursor: pointer;
background: #444;
color: white;
border: none;
border-radius: 4px;
}
button:hover {
background: #555;
}
#power {
color: white;
position: fixed;
top: 20px;
left: 20px;
}
#angle {
color: white;
position: fixed;
top: 50px;
left: 20px;
}
</style>
</head>
<body>
<canvas id="gameCanvas" width="800" height="600"></canvas>
<div id="power">Power: 50</div>
<div id="angle">Angle: 45°</div>
<div class="controls">
<button id="powerDown">Power -</button>
<button id="powerUp">Power +</button>
<button id="angleDown">Angle -</button>
<button id="angleUp">Angle +</button>
<button id="fire">FIRE!</button>
</div>
<script>
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const powerDisplay = document.getElementById('power');
const angleDisplay = document.getElementById('angle');
let power = 50;
let angle = 45;
let projectiles = [];
let targets = [];
let isGameOver = false;
// Tank properties
const tank = {
x: 50,
y: canvas.height - 30,
width: 40,
height: 20,
barrelLength: 30
};
// Generate random targets
for(let i = 0; i < 3; i++) {
targets.push({
x: Math.random() * (canvas.width - 200) + 400,
y: canvas.height - 30,
width: 30,
height: 30,
isHit: false
});
}
function drawTank() {
ctx.fillStyle = '#4a4';
ctx.fillRect(tank.x, tank.y, tank.width, tank.height);
// Draw barrel
ctx.beginPath();
ctx.strokeStyle = '#4a4';
ctx.lineWidth = 5;
const radians = angle * Math.PI / 180;
ctx.moveTo(tank.x + tank.width/2, tank.y);
ctx.lineTo(
tank.x + tank.width/2 + Math.cos(radians) * tank.barrelLength,
tank.y - Math.sin(radians) * tank.barrelLength
);
ctx.stroke();
}
function drawTargets() {
targets.forEach(target => {
if(!target.isHit) {
ctx.fillStyle = '#a44';
ctx.fillRect(target.x, target.y, target.width, target.height);
}
});
}
function fire() {
const radians = angle * Math.PI / 180;
projectiles.push({
x: tank.x + tank.width/2 + Math.cos(radians) * tank.barrelLength,
y: tank.y - Math.sin(radians) * tank.barrelLength,
vx: Math.cos(radians) * power / 10,
vy: -Math.sin(radians) * power / 10
});
}
function update() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawTank();
drawTargets();
// Update and draw projectiles
projectiles.forEach((proj, index) => {
proj.x += proj.vx;
proj.y += proj.vy;
proj.vy += 0.2; // gravity
ctx.beginPath();
ctx.arc(proj.x, proj.y, 3, 0, Math.PI * 2);
ctx.fillStyle = '#fff';
ctx.fill();
// Check for collisions with targets
targets.forEach(target => {
if(!target.isHit &&
proj.x > target.x &&
proj.x < target.x + target.width &&
proj.y > target.y &&
proj.y < target.y + target.height) {
target.isHit = true;
projectiles.splice(index, 1);
}
});
// Remove projectiles that are off screen
if(proj.y > canvas.height || proj.x > canvas.width) {
projectiles.splice(index, 1);
}
});
// Check win condition
if(targets.every(target => target.isHit)) {
ctx.fillStyle = '#fff';
ctx.font = '48px Arial';
ctx.fillText('YOU WIN!', canvas.width/2 - 100, canvas.height/2);
isGameOver = true;
}
if(!isGameOver) {
requestAnimationFrame(update);
}
}
// Controls
document.getElementById('powerDown').addEventListener('click', () => {
if(power > 10) power -= 5;
powerDisplay.textContent = `Power: ${power}`;
});
document.getElementById('powerUp').addEventListener('click', () => {
if(power < 100) power += 5;
powerDisplay.textContent = `Power: ${power}`;
});
document.getElementById('angleDown').addEventListener('click', () => {
if(angle > 0) angle -= 5;
angleDisplay.textContent = `Angle: ${angle}°`;
});
document.getElementById('angleUp').addEventListener('click', () => {
if(angle < 90) angle += 5;
angleDisplay.textContent = `Angle: ${angle}°`;
});
document.getElementById('fire').addEventListener('click', fire);
update();
</script>
</body>
</html>