plasma-arc / shaders.wgsl
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shaders should be in their own files
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struct VSInput {
@location(0) position: vec4f,
@location(1) texcoord: vec2f,
@location(2) color: vec4f,
};
struct VSOutput {
@builtin(position) position: vec4f,
@location(0) texcoord: vec2f,
@location(1) color: vec4f,
};
struct Uniforms {
matrix: mat4x4f,
};
@group(0) @binding(2) var<uniform> uni: Uniforms;
@vertex fn vs(vin: VSInput) -> VSOutput {
var vsOutput: VSOutput;
vsOutput.position = uni.matrix * vin.position;
vsOutput.texcoord = vin.texcoord;
vsOutput.color = vin.color;
return vsOutput;
}
@group(0) @binding(0) var ourSampler: sampler;
@group(0) @binding(1) var ourTexture: texture_2d<f32>;
@fragment fn fs(fsInput: VSOutput) -> @location(0) vec4f {
return textureSample(ourTexture, ourSampler, fsInput.texcoord) * fsInput.color;
}