Spaces:
Running
Running
move code to index.js
Browse files- index.html +2 -202
- index.js +199 -0
- style.css +2 -0
index.html
CHANGED
@@ -9,207 +9,7 @@
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<body>
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<canvas></canvas>
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<script type="module">
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import { mat4 } from 'https://webgpufundamentals.org/3rdparty/wgpu-matrix.module.js';
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import { fetchShaderCode, generateGlyphTextureAtlas } from './utility.js';
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import { CONFIG } from './config.js';
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import { CANVAS, CTX, COLORS, RENDER_PASS_DESCRIPTOR } from './constants.js';
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const canvas = document.querySelector('canvas');
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const context = canvas.getContext('webgpu');
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const presentationFormat = navigator.gpu.getPreferredCanvasFormat();
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let device;
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let pipeline;
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let vertexBuffer;
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let indexBuffer;
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let uniformBuffer;
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let texture;
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let sampler;
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let bindGroup;
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async function main() {
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const adapter = await navigator.gpu?.requestAdapter();
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device = await adapter?.requestDevice();
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if (!device) {
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alert('need a browser that supports WebGPU');
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return;
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}
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context.configure({
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device,
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format: presentationFormat,
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});
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const shaderCode = await fetchShaderCode('shaders.wgsl');
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const module = device.createShaderModule({
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label: 'textured quad shaders',
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code: shaderCode,
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});
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const glyphCanvas = generateGlyphTextureAtlas(CANVAS, CTX, CONFIG);
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document.body.appendChild(glyphCanvas);
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glyphCanvas.style.backgroundColor = '#222';
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const vertexSize = CONFIG.floatsPerVertex * 4;
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const vertexBufferSize = CONFIG.maxGlyphs * CONFIG.vertsPerGlyph * vertexSize;
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vertexBuffer = device.createBuffer({
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label: 'vertices',
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size: vertexBufferSize,
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usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
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});
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indexBuffer = device.createBuffer({
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label: 'indices',
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size: CONFIG.maxGlyphs * CONFIG.vertsPerGlyph * 4,
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usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
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});
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const indices = Array.from({ length: CONFIG.maxGlyphs * 6 }, (_, i) => {
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const ndx = Math.floor(i / 6) * 4;
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return (i % 6 < 3 ? [ndx, ndx + 1, ndx + 2] : [ndx + 2, ndx + 1, ndx + 3])[i % 3];
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});
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device.queue.writeBuffer(indexBuffer, 0, new Uint32Array(indices));
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const { vertexData, numGlyphs, width, height } = generateGlyphVerticesForText('Hello\nworld!\nText in\nWebGPU!', COLORS, glyphCanvas);
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device.queue.writeBuffer(vertexBuffer, 0, vertexData);
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pipeline = device.createRenderPipeline({
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label: 'textured quad pipeline',
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layout: 'auto',
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vertex: {
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module,
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entryPoint: 'vs',
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buffers: [
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{
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arrayStride: vertexSize,
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attributes: [
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{ shaderLocation: 0, offset: 0, format: 'float32x2' }, // pos
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{ shaderLocation: 1, offset: 8, format: 'float32x2' }, // tex
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{ shaderLocation: 2, offset: 16, format: 'float32x4' } // col
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],
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},
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],
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},
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fragment: {
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module,
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entryPoint: 'fs',
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targets: [{
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format: presentationFormat,
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blend: {
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color: { srcFactor: 'one', dstFactor: 'one-minus-src-alpha', operation: 'add' },
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alpha: { srcFactor: 'one', dstFactor: 'one-minus-src-alpha', operation: 'add' }
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},
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}],
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},
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});
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texture = createTextureFromSource(device, glyphCanvas, { mips: true });
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sampler = device.createSampler({
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minFilter: 'linear',
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magFilter: 'linear'
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});
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uniformBuffer = device.createBuffer({
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label: 'uniforms for quad',
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size: CONFIG.uniformBufferSize,
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
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});
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const uniformValues = new Float32Array(CONFIG.uniformBufferSize / 4);
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const matrix = uniformValues.subarray(0, 16);
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bindGroup = device.createBindGroup({
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layout: pipeline.getBindGroupLayout(0),
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entries: [
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{ binding: 0, resource: sampler },
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{ binding: 1, resource: texture.createView() },
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{ binding: 2, resource: { buffer: uniformBuffer } },
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],
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});
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function render(time) {
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time *= CONFIG.time.phase;
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const fov = 60 * Math.PI / 180;
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const aspect = canvas.clientWidth / canvas.clientHeight;
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const projectionMatrix = mat4.perspective(fov, aspect, CONFIG.render.zNear, CONFIG.render.zFar);
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const viewMatrix = mat4.lookAt([0, 0, 5], [0, 0, 0], [0, 1, 0]);
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const viewProjectionMatrix = mat4.multiply(projectionMatrix, viewMatrix);
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RENDER_PASS_DESCRIPTOR.colorAttachments[0].view = context.getCurrentTexture().createView();
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const encoder = device.createCommandEncoder();
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const pass = encoder.beginRenderPass(RENDER_PASS_DESCRIPTOR);
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pass.setPipeline(pipeline);
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mat4.rotateY(viewProjectionMatrix, time, matrix);
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mat4.translate(matrix, [-width / 2, -height / 2, 0], matrix);
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device.queue.writeBuffer(uniformBuffer, 0, uniformValues);
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pass.setBindGroup(0, bindGroup);
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pass.setVertexBuffer(0, vertexBuffer);
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pass.setIndexBuffer(indexBuffer, 'uint32');
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pass.drawIndexed(numGlyphs * 6);
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pass.end();
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device.queue.submit([encoder.finish()]);
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requestAnimationFrame(render);
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}
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requestAnimationFrame(render);
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}
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function generateGlyphVerticesForText(s, COLORS, glyphCanvas) {
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const vertexData = new Float32Array(CONFIG.maxGlyphs * CONFIG.floatsPerVertex * CONFIG.vertsPerGlyph);
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const glyphUVWidth = CONFIG.glyphWidth / glyphCanvas.width;
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const glyphUVHeight = CONFIG.glyphHeight / glyphCanvas.height;
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let offset = 0, x0 = 0, y0 = 0, x1 = 1, y1 = 1, width = 0;
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let colorNdx = 0;
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const addVertex = (x, y, u, v, color) => {
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vertexData.set([x, y, u, v, ...color], offset);
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offset += 8;
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};
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for (let i = 0; i < s.length; ++i) {
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const c = s.charCodeAt(i);
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if (c >= 33) {
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const cIndex = c - 33;
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const glyphX = cIndex % CONFIG.glyphsAcrossTexture;
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const glyphY = Math.floor(cIndex / CONFIG.glyphsAcrossTexture);
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const u0 = glyphX * CONFIG.glyphWidth / glyphCanvas.width;
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const v1 = glyphY * CONFIG.glyphHeight / glyphCanvas.height;
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const u1 = u0 + glyphUVWidth;
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const v0 = v1 + glyphUVHeight;
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width = Math.max(x1, width);
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addVertex(x0, y0, u0, v0, COLORS[colorNdx]);
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addVertex(x1, y0, u1, v0, COLORS[colorNdx]);
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addVertex(x0, y1, u0, v1, COLORS[colorNdx]);
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addVertex(x1, y1, u1, v1, COLORS[colorNdx]);
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} else {
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colorNdx = (colorNdx + 1) % COLORS.length;
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if (c === 10) { // Newline
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x0 = 0; x1 = 1; y0--; y1 = y0 + 1;
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continue;
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}
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}
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x0 += 0.55; x1 = x0 + 1;
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}
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return { vertexData, numGlyphs: offset / CONFIG.floatsPerVertex, width, height: y1 };
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}
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function createTextureFromSource(device, source, options = {}) {
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const texture = device.createTexture({
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format: 'rgba8unorm',
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size: [source.width, source.height],
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usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT,
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});
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device.queue.copyExternalImageToTexture(
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{ source, flipY: options.flipY },
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{ texture, premultipliedAlpha: true },
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{ width: source.width, height: source.height }
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);
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return texture;
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}
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main();
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</script>
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</body>
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</html>
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<body>
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<canvas></canvas>
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<script type="module" src="index.js"></script>
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</body>
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</html>
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index.js
ADDED
@@ -0,0 +1,199 @@
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1 |
+
import { mat4 } from 'https://webgpufundamentals.org/3rdparty/wgpu-matrix.module.js';
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2 |
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import { fetchShaderCode, generateGlyphTextureAtlas } from './utility.js';
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3 |
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import { CONFIG } from './config.js';
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4 |
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import { CANVAS, CTX, COLORS, RENDER_PASS_DESCRIPTOR } from './constants.js';
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5 |
+
|
6 |
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const canvas = document.querySelector('canvas');
|
7 |
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const context = canvas.getContext('webgpu');
|
8 |
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const presentationFormat = navigator.gpu.getPreferredCanvasFormat();
|
9 |
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let device;
|
10 |
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let pipeline;
|
11 |
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let vertexBuffer;
|
12 |
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let indexBuffer;
|
13 |
+
let uniformBuffer;
|
14 |
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let texture;
|
15 |
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let sampler;
|
16 |
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let bindGroup;
|
17 |
+
|
18 |
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async function main() {
|
19 |
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const adapter = await navigator.gpu?.requestAdapter();
|
20 |
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device = await adapter?.requestDevice();
|
21 |
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if (!device) {
|
22 |
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alert('need a browser that supports WebGPU');
|
23 |
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return;
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24 |
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}
|
25 |
+
|
26 |
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context.configure({
|
27 |
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device,
|
28 |
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format: presentationFormat,
|
29 |
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});
|
30 |
+
|
31 |
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const shaderCode = await fetchShaderCode('shaders.wgsl');
|
32 |
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const module = device.createShaderModule({
|
33 |
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label: 'textured quad shaders',
|
34 |
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code: shaderCode,
|
35 |
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});
|
36 |
+
|
37 |
+
const glyphCanvas = generateGlyphTextureAtlas(CANVAS, CTX, CONFIG);
|
38 |
+
document.body.appendChild(glyphCanvas);
|
39 |
+
glyphCanvas.style.backgroundColor = '#222';
|
40 |
+
|
41 |
+
const vertexSize = CONFIG.floatsPerVertex * 4;
|
42 |
+
const vertexBufferSize = CONFIG.maxGlyphs * CONFIG.vertsPerGlyph * vertexSize;
|
43 |
+
vertexBuffer = device.createBuffer({
|
44 |
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label: 'vertices',
|
45 |
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size: vertexBufferSize,
|
46 |
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usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
47 |
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});
|
48 |
+
|
49 |
+
indexBuffer = device.createBuffer({
|
50 |
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label: 'indices',
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51 |
+
size: CONFIG.maxGlyphs * CONFIG.vertsPerGlyph * 4,
|
52 |
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usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
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53 |
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});
|
54 |
+
|
55 |
+
const indices = Array.from({ length: CONFIG.maxGlyphs * 6 }, (_, i) => {
|
56 |
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const ndx = Math.floor(i / 6) * 4;
|
57 |
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return (i % 6 < 3 ? [ndx, ndx + 1, ndx + 2] : [ndx + 2, ndx + 1, ndx + 3])[i % 3];
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58 |
+
});
|
59 |
+
device.queue.writeBuffer(indexBuffer, 0, new Uint32Array(indices));
|
60 |
+
|
61 |
+
const { vertexData, numGlyphs, width, height } = generateGlyphVerticesForText('Hello\nworld!\nText in\nWebGPU!', COLORS, glyphCanvas);
|
62 |
+
device.queue.writeBuffer(vertexBuffer, 0, vertexData);
|
63 |
+
|
64 |
+
pipeline = device.createRenderPipeline({
|
65 |
+
label: 'textured quad pipeline',
|
66 |
+
layout: 'auto',
|
67 |
+
vertex: {
|
68 |
+
module,
|
69 |
+
entryPoint: 'vs',
|
70 |
+
buffers: [
|
71 |
+
{
|
72 |
+
arrayStride: vertexSize,
|
73 |
+
attributes: [
|
74 |
+
{ shaderLocation: 0, offset: 0, format: 'float32x2' }, // pos
|
75 |
+
{ shaderLocation: 1, offset: 8, format: 'float32x2' }, // tex
|
76 |
+
{ shaderLocation: 2, offset: 16, format: 'float32x4' } // col
|
77 |
+
],
|
78 |
+
},
|
79 |
+
],
|
80 |
+
},
|
81 |
+
fragment: {
|
82 |
+
module,
|
83 |
+
entryPoint: 'fs',
|
84 |
+
targets: [{
|
85 |
+
format: presentationFormat,
|
86 |
+
blend: {
|
87 |
+
color: { srcFactor: 'one', dstFactor: 'one-minus-src-alpha', operation: 'add' },
|
88 |
+
alpha: { srcFactor: 'one', dstFactor: 'one-minus-src-alpha', operation: 'add' }
|
89 |
+
},
|
90 |
+
}],
|
91 |
+
},
|
92 |
+
});
|
93 |
+
|
94 |
+
texture = createTextureFromSource(device, glyphCanvas, { mips: true });
|
95 |
+
sampler = device.createSampler({
|
96 |
+
minFilter: 'linear',
|
97 |
+
magFilter: 'linear'
|
98 |
+
});
|
99 |
+
|
100 |
+
uniformBuffer = device.createBuffer({
|
101 |
+
label: 'uniforms for quad',
|
102 |
+
size: CONFIG.uniformBufferSize,
|
103 |
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
|
104 |
+
});
|
105 |
+
|
106 |
+
const uniformValues = new Float32Array(CONFIG.uniformBufferSize / 4);
|
107 |
+
const matrix = uniformValues.subarray(0, 16);
|
108 |
+
|
109 |
+
bindGroup = device.createBindGroup({
|
110 |
+
layout: pipeline.getBindGroupLayout(0),
|
111 |
+
entries: [
|
112 |
+
{ binding: 0, resource: sampler },
|
113 |
+
{ binding: 1, resource: texture.createView() },
|
114 |
+
{ binding: 2, resource: { buffer: uniformBuffer } },
|
115 |
+
],
|
116 |
+
});
|
117 |
+
|
118 |
+
function render(time) {
|
119 |
+
time *= CONFIG.time.phase;
|
120 |
+
const fov = 60 * Math.PI / 180;
|
121 |
+
const aspect = canvas.clientWidth / canvas.clientHeight;
|
122 |
+
const projectionMatrix = mat4.perspective(fov, aspect, CONFIG.render.zNear, CONFIG.render.zFar);
|
123 |
+
const viewMatrix = mat4.lookAt([0, 0, 5], [0, 0, 0], [0, 1, 0]);
|
124 |
+
const viewProjectionMatrix = mat4.multiply(projectionMatrix, viewMatrix);
|
125 |
+
RENDER_PASS_DESCRIPTOR.colorAttachments[0].view = context.getCurrentTexture().createView();
|
126 |
+
const encoder = device.createCommandEncoder();
|
127 |
+
const pass = encoder.beginRenderPass(RENDER_PASS_DESCRIPTOR);
|
128 |
+
pass.setPipeline(pipeline);
|
129 |
+
mat4.rotateY(viewProjectionMatrix, time, matrix);
|
130 |
+
mat4.translate(matrix, [-width / 2, -height / 2, 0], matrix);
|
131 |
+
device.queue.writeBuffer(uniformBuffer, 0, uniformValues);
|
132 |
+
pass.setBindGroup(0, bindGroup);
|
133 |
+
pass.setVertexBuffer(0, vertexBuffer);
|
134 |
+
pass.setIndexBuffer(indexBuffer, 'uint32');
|
135 |
+
pass.drawIndexed(numGlyphs * 6);
|
136 |
+
pass.end();
|
137 |
+
device.queue.submit([encoder.finish()]);
|
138 |
+
requestAnimationFrame(render);
|
139 |
+
}
|
140 |
+
|
141 |
+
requestAnimationFrame(render);
|
142 |
+
}
|
143 |
+
|
144 |
+
function generateGlyphVerticesForText(s, COLORS, glyphCanvas) {
|
145 |
+
const vertexData = new Float32Array(CONFIG.maxGlyphs * CONFIG.floatsPerVertex * CONFIG.vertsPerGlyph);
|
146 |
+
const glyphUVWidth = CONFIG.glyphWidth / glyphCanvas.width;
|
147 |
+
const glyphUVHeight = CONFIG.glyphHeight / glyphCanvas.height;
|
148 |
+
let offset = 0, x0 = 0, y0 = 0, x1 = 1, y1 = 1, width = 0;
|
149 |
+
let colorNdx = 0;
|
150 |
+
|
151 |
+
const addVertex = (x, y, u, v, color) => {
|
152 |
+
vertexData.set([x, y, u, v, ...color], offset);
|
153 |
+
offset += 8;
|
154 |
+
};
|
155 |
+
|
156 |
+
for (let i = 0; i < s.length; ++i) {
|
157 |
+
const c = s.charCodeAt(i);
|
158 |
+
if (c >= 33) {
|
159 |
+
const cIndex = c - 33;
|
160 |
+
const glyphX = cIndex % CONFIG.glyphsAcrossTexture;
|
161 |
+
const glyphY = Math.floor(cIndex / CONFIG.glyphsAcrossTexture);
|
162 |
+
const u0 = glyphX * CONFIG.glyphWidth / glyphCanvas.width;
|
163 |
+
const v1 = glyphY * CONFIG.glyphHeight / glyphCanvas.height;
|
164 |
+
const u1 = u0 + glyphUVWidth;
|
165 |
+
const v0 = v1 + glyphUVHeight;
|
166 |
+
width = Math.max(x1, width);
|
167 |
+
addVertex(x0, y0, u0, v0, COLORS[colorNdx]);
|
168 |
+
addVertex(x1, y0, u1, v0, COLORS[colorNdx]);
|
169 |
+
addVertex(x0, y1, u0, v1, COLORS[colorNdx]);
|
170 |
+
addVertex(x1, y1, u1, v1, COLORS[colorNdx]);
|
171 |
+
} else {
|
172 |
+
colorNdx = (colorNdx + 1) % COLORS.length;
|
173 |
+
if (c === 10) { // Newline
|
174 |
+
x0 = 0; x1 = 1; y0--; y1 = y0 + 1;
|
175 |
+
continue;
|
176 |
+
}
|
177 |
+
}
|
178 |
+
x0 += 0.55; x1 = x0 + 1;
|
179 |
+
}
|
180 |
+
return { vertexData, numGlyphs: offset / CONFIG.floatsPerVertex, width, height: y1 };
|
181 |
+
}
|
182 |
+
|
183 |
+
function createTextureFromSource(device, source, options = {}) {
|
184 |
+
const texture = device.createTexture({
|
185 |
+
format: 'rgba8unorm',
|
186 |
+
size: [source.width, source.height],
|
187 |
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT,
|
188 |
+
});
|
189 |
+
|
190 |
+
device.queue.copyExternalImageToTexture(
|
191 |
+
{ source, flipY: options.flipY },
|
192 |
+
{ texture, premultipliedAlpha: true },
|
193 |
+
{ width: source.width, height: source.height }
|
194 |
+
);
|
195 |
+
|
196 |
+
return texture;
|
197 |
+
}
|
198 |
+
|
199 |
+
main();
|
style.css
CHANGED
@@ -1,3 +1,5 @@
|
|
|
|
|
|
1 |
body {
|
2 |
padding: 0;
|
3 |
margin: 0;
|
|
|
1 |
+
/* style.css */
|
2 |
+
|
3 |
body {
|
4 |
padding: 0;
|
5 |
margin: 0;
|