// wgpu-timing.js export function initializeTiming(state) { state.timing.fixedDeltaTime = 1 / 60; state.timing.maxFrameTime = 0.25; state.timing.targetFps = 60; state.timing.frameDuration = 1000 / 60; state.timing.lastTime = performance.now(); state.timing.accumulator = 0; state.timing.currentTime = 0; state.timing.frameTime = 0; state.timing.deltaTime = 0; state.timing.time = 0; }