import torch import numpy as np # NOTE: from PyTorch3D def axis_angle_to_quaternion(axis_angle: torch.Tensor) -> torch.Tensor: """ Convert rotations given as axis/angle to quaternions. Args: axis_angle: Rotations given as a vector in axis angle form, as a tensor of shape (..., 3), where the magnitude is the angle turned anticlockwise in radians around the vector's direction. Returns: quaternions with real part first, as tensor of shape (..., 4). """ angles = torch.norm(axis_angle, p=2, dim=-1, keepdim=True) half_angles = angles * 0.5 eps = 1e-6 small_angles = angles.abs() < eps sin_half_angles_over_angles = torch.empty_like(angles) sin_half_angles_over_angles[~small_angles] = ( torch.sin(half_angles[~small_angles]) / angles[~small_angles] ) # for x small, sin(x/2) is about x/2 - (x/2)^3/6 # so sin(x/2)/x is about 1/2 - (x*x)/48 sin_half_angles_over_angles[small_angles] = ( 0.5 - (angles[small_angles] * angles[small_angles]) / 48 ) quaternions = torch.cat( [torch.cos(half_angles), axis_angle * sin_half_angles_over_angles], dim=-1 ) return quaternions # NOTE: from PyTorch3D def quaternion_to_matrix(quaternions: torch.Tensor) -> torch.Tensor: """ Convert rotations given as quaternions to rotation matrices. Args: quaternions: quaternions with real part first, as tensor of shape (..., 4). Returns: Rotation matrices as tensor of shape (..., 3, 3). """ r, i, j, k = torch.unbind(quaternions, -1) # pyre-fixme[58]: `/` is not supported for operand types `float` and `Tensor`. two_s = 2.0 / (quaternions * quaternions).sum(-1) o = torch.stack( ( 1 - two_s * (j * j + k * k), two_s * (i * j - k * r), two_s * (i * k + j * r), two_s * (i * j + k * r), 1 - two_s * (i * i + k * k), two_s * (j * k - i * r), two_s * (i * k - j * r), two_s * (j * k + i * r), 1 - two_s * (i * i + j * j), ), -1, ) return o.reshape(quaternions.shape[:-1] + (3, 3)) # NOTE: from PyTorch3D def axis_angle_to_matrix(axis_angle: torch.Tensor) -> torch.Tensor: """ Convert rotations given as axis/angle to rotation matrices. Args: axis_angle: Rotations given as a vector in axis angle form, as a tensor of shape (..., 3), where the magnitude is the angle turned anticlockwise in radians around the vector's direction. Returns: Rotation matrices as tensor of shape (..., 3, 3). """ return quaternion_to_matrix(axis_angle_to_quaternion(axis_angle))