Spaces:
Sleeping
Sleeping
pratikshahp
commited on
Update app.py
Browse files
app.py
CHANGED
@@ -1,12 +1,9 @@
|
|
1 |
import gradio as gr
|
2 |
import random
|
3 |
-
import copy
|
4 |
|
5 |
-
# Initialize the board
|
6 |
def initialize_board():
|
7 |
return [["" for _ in range(3)] for _ in range(3)]
|
8 |
|
9 |
-
# Check for winner
|
10 |
def check_winner(board):
|
11 |
for row in board:
|
12 |
if row[0] == row[1] == row[2] and row[0] != "":
|
@@ -22,66 +19,17 @@ def check_winner(board):
|
|
22 |
return "Draw"
|
23 |
return None
|
24 |
|
25 |
-
# Minimax algorithm
|
26 |
-
def minimax(board, depth, is_maximizing):
|
27 |
-
winner = check_winner(board)
|
28 |
-
if winner == "X":
|
29 |
-
return -10 + depth
|
30 |
-
elif winner == "O":
|
31 |
-
return 10 - depth
|
32 |
-
elif winner == "Draw":
|
33 |
-
return 0
|
34 |
-
|
35 |
-
if is_maximizing:
|
36 |
-
best_score = -float("inf")
|
37 |
-
for row in range(3):
|
38 |
-
for col in range(3):
|
39 |
-
if board[row][col] == "":
|
40 |
-
board[row][col] = "O"
|
41 |
-
score = minimax(board, depth + 1, False)
|
42 |
-
board[row][col] = ""
|
43 |
-
best_score = max(score, best_score)
|
44 |
-
return best_score
|
45 |
-
else:
|
46 |
-
best_score = float("inf")
|
47 |
-
for row in range(3):
|
48 |
-
for col in range(3):
|
49 |
-
if board[row][col] == "":
|
50 |
-
board[row][col] = "X"
|
51 |
-
score = minimax(board, depth + 1, True)
|
52 |
-
board[row][col] = ""
|
53 |
-
best_score = min(score, best_score)
|
54 |
-
return best_score
|
55 |
-
|
56 |
-
# AI move using Minimax
|
57 |
def ai_move(board, difficulty):
|
|
|
58 |
if difficulty == "Easy":
|
59 |
-
empty_cells = [(row, col) for row in range(3) for col in range(3) if board[row][col] == ""]
|
60 |
return random.choice(empty_cells)
|
|
|
|
|
|
|
61 |
|
62 |
-
|
63 |
-
|
64 |
-
|
65 |
-
return random.choice(empty_cells)
|
66 |
-
|
67 |
-
best_score = -float("inf")
|
68 |
-
best_move = None
|
69 |
-
for row in range(3):
|
70 |
-
for col in range(3):
|
71 |
-
if board[row][col] == "":
|
72 |
-
board[row][col] = "O"
|
73 |
-
score = minimax(board, 0, False)
|
74 |
-
board[row][col] = ""
|
75 |
-
if score > best_score:
|
76 |
-
best_score = score
|
77 |
-
best_move = (row, col)
|
78 |
-
return best_move
|
79 |
-
|
80 |
-
# Handle a move
|
81 |
-
def handle_move(state, row, col, difficulty):
|
82 |
-
board, current_player, status = state
|
83 |
-
if board[row][col] != "" or status != "Game On":
|
84 |
-
return state
|
85 |
|
86 |
board[row][col] = current_player
|
87 |
winner = check_winner(board)
|
@@ -101,53 +49,42 @@ def handle_move(state, row, col, difficulty):
|
|
101 |
|
102 |
return board, current_player, "Game On"
|
103 |
|
104 |
-
# Gradio Interface
|
105 |
def reset_game():
|
106 |
return initialize_board(), "X", "Game On"
|
107 |
|
108 |
-
def
|
109 |
return [[gr.Button.update(value=board[row][col], interactive=(board[row][col] == "")) for col in range(3)] for row in range(3)]
|
110 |
|
111 |
-
def on_click(
|
112 |
-
|
113 |
-
board,
|
114 |
-
return new_state, display_board(board), status
|
115 |
-
|
116 |
def main():
|
117 |
with gr.Blocks() as app:
|
118 |
-
gr.Markdown("# Tic Tac Toe
|
119 |
|
120 |
-
difficulty = gr.Radio(["Easy", "Intermediate"
|
121 |
|
122 |
board = gr.State(initialize_board())
|
123 |
current_player = gr.State("X")
|
124 |
-
status = gr.
|
125 |
-
|
126 |
-
board_buttons = [
|
127 |
-
[gr.Button("", elem_id=f"cell-{row}-{col}", interactive=True) for col in range(3)]
|
128 |
-
for row in range(3)
|
129 |
-
]
|
130 |
-
|
131 |
-
output_board = []
|
132 |
-
for row_buttons in board_buttons:
|
133 |
-
with gr.Row():
|
134 |
-
for button in row_buttons:
|
135 |
-
output_board.append(button)
|
136 |
-
|
137 |
-
status_display = gr.Textbox("Game On", interactive=False, label="Status")
|
138 |
-
|
139 |
-
reset_button = gr.Button("Reset Game")
|
140 |
|
|
|
141 |
for row in range(3):
|
142 |
-
|
143 |
-
|
144 |
-
|
145 |
-
|
146 |
-
|
147 |
-
|
|
|
|
|
|
|
148 |
|
|
|
149 |
reset_button.click(
|
150 |
-
reset_game,
|
|
|
|
|
151 |
)
|
152 |
|
153 |
return app
|
|
|
1 |
import gradio as gr
|
2 |
import random
|
|
|
3 |
|
|
|
4 |
def initialize_board():
|
5 |
return [["" for _ in range(3)] for _ in range(3)]
|
6 |
|
|
|
7 |
def check_winner(board):
|
8 |
for row in board:
|
9 |
if row[0] == row[1] == row[2] and row[0] != "":
|
|
|
19 |
return "Draw"
|
20 |
return None
|
21 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
22 |
def ai_move(board, difficulty):
|
23 |
+
empty_cells = [(row, col) for row in range(3) for col in range(3) if board[row][col] == ""]
|
24 |
if difficulty == "Easy":
|
|
|
25 |
return random.choice(empty_cells)
|
26 |
+
if difficulty == "Intermediate" and random.random() < 0.5:
|
27 |
+
return random.choice(empty_cells)
|
28 |
+
return random.choice(empty_cells)
|
29 |
|
30 |
+
def handle_move(board, current_player, row, col, difficulty):
|
31 |
+
if board[row][col] != "":
|
32 |
+
return board, current_player, "Invalid move!"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
33 |
|
34 |
board[row][col] = current_player
|
35 |
winner = check_winner(board)
|
|
|
49 |
|
50 |
return board, current_player, "Game On"
|
51 |
|
|
|
52 |
def reset_game():
|
53 |
return initialize_board(), "X", "Game On"
|
54 |
|
55 |
+
def update_board(board):
|
56 |
return [[gr.Button.update(value=board[row][col], interactive=(board[row][col] == "")) for col in range(3)] for row in range(3)]
|
57 |
|
58 |
+
def on_click(board, current_player, row, col, difficulty):
|
59 |
+
board, current_player, status = handle_move(board, current_player, row, col, difficulty)
|
60 |
+
return board, current_player, update_board(board), status
|
|
|
|
|
61 |
def main():
|
62 |
with gr.Blocks() as app:
|
63 |
+
gr.Markdown("# Tic Tac Toe")
|
64 |
|
65 |
+
difficulty = gr.Radio(["Easy", "Intermediate"], label="Difficulty", value="Easy")
|
66 |
|
67 |
board = gr.State(initialize_board())
|
68 |
current_player = gr.State("X")
|
69 |
+
status = gr.Textbox("Game On", label="Status")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
70 |
|
71 |
+
board_buttons = []
|
72 |
for row in range(3):
|
73 |
+
with gr.Row() as row_ui:
|
74 |
+
for col in range(3):
|
75 |
+
btn = gr.Button("", elem_id=f"cell-{row}-{col}", interactive=True)
|
76 |
+
btn.click(
|
77 |
+
on_click,
|
78 |
+
inputs=[board, current_player, gr.State(row), gr.State(col), difficulty],
|
79 |
+
outputs=[board, current_player, row_ui, status]
|
80 |
+
)
|
81 |
+
board_buttons.append(btn)
|
82 |
|
83 |
+
reset_button = gr.Button("Reset Game")
|
84 |
reset_button.click(
|
85 |
+
reset_game,
|
86 |
+
inputs=[],
|
87 |
+
outputs=[board, current_player, update_board(initialize_board()), status]
|
88 |
)
|
89 |
|
90 |
return app
|