rooben commited on
Commit
73422da
1 Parent(s): 72c6a84

Update cubzh.lua

Browse files
Files changed (1) hide show
  1. cubzh.lua +20 -19
cubzh.lua CHANGED
@@ -294,25 +294,6 @@ local skills = {
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  }
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  }
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- Client.SpawnSquirrel = function()
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- if Player.Motion.X == 0 and Player.Motion.Z == 0 then
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- -- Player is standing still
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- sfx("squirrel_chirp", { Position = Player.Position, Volume = 0.5 })
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-
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- -- Assuming you have a function to spawn entities
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- local squirrel = SpawnEntity("Squirrel", Player.Position + Vector3.new(0, 0, 5))
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-
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- gigax:action({
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- name = "FLYINGSQUIRREL",
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- description = "Spawn a squirrel nearby",
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- parameter_types = {},
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- action_format_str = "A curious squirrel appeared near {protagonist_name}.",
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- })
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-
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- print("Squirrel spawned near player")
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- end
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- end
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-
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  local locations = {
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  {
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  name = "Scientist Island",
@@ -495,10 +476,30 @@ Client.OnChat = function(payload)
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  content = msg,
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  })
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  print("User: " .. payload.message)
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  return true
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  end
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  onboardingConfig = {
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  steps = {
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  {
 
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  }
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  }
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  local locations = {
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  {
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  name = "Scientist Island",
 
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  content = msg,
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  })
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+ rotateNPCHead(5)
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+
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  print("User: " .. payload.message)
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  return true
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  end
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+ function rotateNPCHead(times)
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+ local rotations = 0
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+ local rotationTimer = Timer.New()
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+ local originalRotation = Player.avatar.Head.LocalRotation:Copy()
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+
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+ rotationTimer:Schedule(function()
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+ if rotations < times * 2 then
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+ local angle = (rotations % 2 == 0) and math.pi/4 or -math.pi/4
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+ Player.avatar.Head.LocalRotation = { angle, 0, 0 }
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+ rotations = rotations + 1
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+ return 0.2 -- Schedule next rotation in 0.2 seconds
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+ else
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+ Player.avatar.Head.LocalRotation = originalRotation
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+ return false -- Stop the timer
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+ end
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+ end)
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+ end
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+
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  onboardingConfig = {
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  steps = {
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  {