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<!DOCTYPE html>
<html>
<head>
  <meta charset="utf-8">
  <title>Recursive Polygons in 3D with Continuous Snowflakes</title>
  <script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
  <script src="https://unpkg.com/aframe-environment-component/dist/aframe-environment-component.min.js"></script>
  <style>
    #canvas {
      height: 500px;
      width: 800px;
    }
  </style>
</head>
<body>
  <a-scene>
    <a-entity environment="preset: forest"></a-entity>

    <!-- Existing Recursive Polygon Component -->
    <!-- ... Your existing entities ... -->

    <!-- Snowflakes Components -->
    <!-- Clouds will be added dynamically -->

    <a-entity camera position="0 1.6 0" look-controls wasd-controls></a-entity>
    <a-plane position="0 0 0" rotation="-90 0 0" width="100" height="100" color="#FFF"></a-plane>
  </a-scene>

  <script>
    AFRAME.registerComponent('snowflake', {
      schema: {
        size: { type: 'number', default: 0.1 },
        meltTime: { type: 'number', default: 10000 }
      },
      init: function() {
        let size = this.data.size;

        this.el.setAttribute('geometry', {
          primitive: 'sphere',
          radius: size
        });
        this.el.setAttribute('material', { color: '#FFF' });

        this.resetPosition();
        this.startMeltingLoop();
      },
      startMeltingLoop: function() {
        const resetAndStartAgain = () => {
          this.resetPosition();
          setTimeout(resetAndStartAgain, Math.random() * this.data.meltTime + 5000);
        };

        setTimeout(resetAndStartAgain, Math.random() * this.data.meltTime + 5000);
      },
      resetPosition: function() {
        this.el.object3D.position.set(
          Math.random() * 20 - 10,
          5 + Math.random() * 5,
          Math.random() * 20 - 10
        );

        this.velocity = new THREE.Vector3(
          (Math.random() - 0.5) * 0.01, // Random wind effect
          -0.01, // Falling speed
          (Math.random() - 0.5) * 0.01  // Random wind effect
        );
      },
      tick: function() {
        this.el.object3D.position.add(this.velocity);
        if (this.el.object3D.position.y <= -0.5) {
          this.el.object3D.position.y = -0.5; // Accumulate on the ground
          this.velocity.set(0, 0, 0); // Stop movement when it hits the ground
        }
      }
    });

    function createSnowflakeCloud(x, y, z, numParticles) {
      let cloud = document.createElement('a-entity');
      cloud.object3D.position.set(x, y, z);

      for (let i = 0; i < numParticles; i++) {
        let size = Math.random() * 0.1 + 0.05; // Random size between 0.05 and 0.15
        let meltTime = Math.random() * 20000 + 5000; // Random time between 5 and 25 seconds
        setTimeout(() => {
          let snowflakeEl = document.createElement('a-entity');
          snowflakeEl.setAttribute('snowflake', {size: size, meltTime: meltTime});
          cloud.appendChild(snowflakeEl);
        }, i * 100);
      }

      document.querySelector('a-scene').appendChild(cloud);
    }

    // Create a grid of 9 snowflake clouds
    for (let x = -10; x <= 10; x += 10) {
      for (let z = -10; z <= 10; z += 10) {
        createSnowflakeCloud(x, 5, z, 50); // Increase the number of particles per cloud
      }
    }

    // Create a larger central cloud
    createSnowflakeCloud(0, 8, 0, 100);
  </script>
</body>
</html>