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Upload app_hg.py with huggingface_hub

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  1. app_hg.py +23 -23
app_hg.py CHANGED
@@ -116,11 +116,15 @@ CONST_SERVER = '0.0.0.0'
116
 
117
  CONST_HEADER = '''
118
  <h2><a href='https://github.com/tencent/Hunyuan3D-1' target='_blank'><b>Tencent Hunyuan3D-1.0: A Unified Framework for Text-to-3D and Image-to-3D Generation</b></a></h2>
119
- Techenical report: <a href='https://arxiv.org/pdf/2411.02293' target='_blank'>ArXiv</a>.Code: <a href='https://github.com/tencent/Hunyuan3D-1' target='_blank'>GitHub</a>.
120
 
121
- ❗️❗️❗️**Important Notes:**
122
- - By default, our demo can export a .obj mesh with vertex colors or a .glb mesh.
123
- - If the result is unsatisfactory, please try a different seed value (Default: 0).
 
 
 
 
124
  '''
125
 
126
  ################################################################
@@ -253,18 +257,18 @@ with gr.Blocks() as demo:
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  text = gr.TextArea('一只黑白相间的熊猫在白色背景上居中坐着,呈现出卡通风格和可爱氛围。', lines=1, max_lines=10, label='Input text')
254
  with gr.Row():
255
  textgen_seed = gr.Number(value=0, label="T2I seed", precision=0)
256
- textgen_step = gr.Number(value=25, label="T2I step", precision=0)
257
  textgen_SEED = gr.Number(value=0, label="Gen seed", precision=0)
258
- textgen_STEP = gr.Number(value=50, label="Gen step", precision=0)
259
- textgen_max_faces = gr.Number(value=90000, label="max number of faces", precision=0)
260
 
261
  with gr.Row():
262
- # textgen_do_texture_mapping = gr.Checkbox(label="texture mapping", value=False, interactive=True)
263
- # textgen_do_render_gif = gr.Checkbox(label="Render gif", value=False, interactive=True)
264
  textgen_submit = gr.Button("Generate", variant="primary")
265
 
266
  with gr.Row():
267
- gr.Examples(examples=example_ts, inputs=[text], label="Txt examples", examples_per_page=10)
268
 
269
  with gr.Tab("Image to 3D"):
270
  with gr.Column():
@@ -274,12 +278,12 @@ with gr.Blocks() as demo:
274
  interactive=True)
275
  with gr.Row():
276
  imggen_SEED = gr.Number(value=0, label="Gen seed", precision=0)
277
- imggen_STEP = gr.Number(value=50, label="Gen step", precision=0)
278
- imggen_max_faces = gr.Number(value=90000, label="max number of faces", precision=0)
279
 
280
  with gr.Row():
281
- # imggen_do_texture_mapping = gr.Checkbox(label="texture mapping", value=False, interactive=True)
282
- # imggen_do_render_gif = gr.Checkbox(label="Render gif", value=False, interactive=True)
283
  imggen_submit = gr.Button("Generate", variant="primary")
284
  with gr.Row():
285
  gr.Examples(examples=example_is, inputs=[input_image], label="Img examples", examples_per_page=10)
@@ -287,15 +291,15 @@ with gr.Blocks() as demo:
287
  with gr.Column(scale=3):
288
  with gr.Row():
289
  with gr.Column(scale=2):
290
- rem_bg_image = gr.Image(label="No backgraound image", type="pil",
291
  image_mode="RGBA", interactive=False)
292
  with gr.Column(scale=3):
293
- result_image = gr.Image(label="Multi views", type="pil", interactive=False)
294
 
295
  with gr.Row():
296
  result_3dobj = gr.Model3D(
297
  clear_color=[0.0, 0.0, 0.0, 0.0],
298
- label="Output Obj",
299
  show_label=True,
300
  visible=True,
301
  camera_position=[90, 90, None],
@@ -304,7 +308,7 @@ with gr.Blocks() as demo:
304
 
305
  result_3dglb = gr.Model3D(
306
  clear_color=[0.0, 0.0, 0.0, 0.0],
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- label="Output Glb",
308
  show_label=True,
309
  visible=True,
310
  camera_position=[90, 90, None],
@@ -313,11 +317,7 @@ with gr.Blocks() as demo:
313
  # result_gif = gr.Image(label="Rendered GIF", interactive=False)
314
 
315
  with gr.Row():
316
- gr.Markdown("""
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- We recommend download and open Glb using 3D software, such as Blender, MeshLab, etc.
318
-
319
- Limited by gradio, Obj file here only be shown as vertex shading, but Glb can be texture shading.
320
- """)
321
 
322
  #===============================================================
323
  textgen_do_texture_mapping = gr.State(False)
 
116
 
117
  CONST_HEADER = '''
118
  <h2><a href='https://github.com/tencent/Hunyuan3D-1' target='_blank'><b>Tencent Hunyuan3D-1.0: A Unified Framework for Text-to-3D and Image-to-3D Generation</b></a></h2>
119
+ ⭐️Technical report: <a href='https://arxiv.org/pdf/2411.02293' target='_blank'>ArXiv</a>. ⭐️Code: <a href='https://github.com/tencent/Hunyuan3D-1' target='_blank'>GitHub</a>.
120
 
121
+ ❗️❗️❗️**Important Notes**
122
+
123
+ Our demo allows you to export models in various formats:
124
+ - By default, export as a *.obj mesh with vertex colors or a *.glb mesh.
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+ - Select "texture mapping" to export a *.obj mesh with a texture map or a *.glb mesh.
126
+ - Select "render GIF" to export a GIF rendering of the *.glb file.
127
+ If the results aren't satisfactory, try using a different seed value (default is 0).
128
  '''
129
 
130
  ################################################################
 
257
  text = gr.TextArea('一只黑白相间的熊猫在白色背景上居中坐着,呈现出卡通风格和可爱氛围。', lines=1, max_lines=10, label='Input text')
258
  with gr.Row():
259
  textgen_seed = gr.Number(value=0, label="T2I seed", precision=0)
260
+ textgen_step = gr.Number(value=25, label="T2I steps", precision=0, minimum=10, maximum=50)
261
  textgen_SEED = gr.Number(value=0, label="Gen seed", precision=0)
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+ textgen_STEP = gr.Number(value=50, label="Gen steps", precision=0, minimum=40, maximum=100)
263
+ textgen_max_faces = gr.Number(value=90000, label="Face number", precision=0, minimum=5000, maximum=1000000)
264
 
265
  with gr.Row():
266
+ # textgen_do_texture_mapping = gr.Checkbox(label="Texture mapping", value=False, interactive=True)
267
+ # textgen_do_render_gif = gr.Checkbox(label="Render GIF", value=False, interactive=True)
268
  textgen_submit = gr.Button("Generate", variant="primary")
269
 
270
  with gr.Row():
271
+ gr.Examples(examples=example_ts, inputs=[text], label="Text examples", examples_per_page=10)
272
 
273
  with gr.Tab("Image to 3D"):
274
  with gr.Column():
 
278
  interactive=True)
279
  with gr.Row():
280
  imggen_SEED = gr.Number(value=0, label="Gen seed", precision=0)
281
+ imggen_STEP = gr.Number(value=50, label="Gen steps", precision=0, minimum=40, maximum=100)
282
+ imggen_max_faces = gr.Number(value=90000, label="Face number", precision=0, minimum=5000, maximum=1000000)
283
 
284
  with gr.Row():
285
+ # imggen_do_texture_mapping = gr.Checkbox(label="Texture mapping", value=False, interactive=True)
286
+ # imggen_do_render_gif = gr.Checkbox(label="Render GIF", value=False, interactive=True)
287
  imggen_submit = gr.Button("Generate", variant="primary")
288
  with gr.Row():
289
  gr.Examples(examples=example_is, inputs=[input_image], label="Img examples", examples_per_page=10)
 
291
  with gr.Column(scale=3):
292
  with gr.Row():
293
  with gr.Column(scale=2):
294
+ rem_bg_image = gr.Image(label="Image without background", type="pil",
295
  image_mode="RGBA", interactive=False)
296
  with gr.Column(scale=3):
297
+ result_image = gr.Image(label="Multi-view images", type="pil", interactive=False)
298
 
299
  with gr.Row():
300
  result_3dobj = gr.Model3D(
301
  clear_color=[0.0, 0.0, 0.0, 0.0],
302
+ label="OBJ",
303
  show_label=True,
304
  visible=True,
305
  camera_position=[90, 90, None],
 
308
 
309
  result_3dglb = gr.Model3D(
310
  clear_color=[0.0, 0.0, 0.0, 0.0],
311
+ label="GLB",
312
  show_label=True,
313
  visible=True,
314
  camera_position=[90, 90, None],
 
317
  # result_gif = gr.Image(label="Rendered GIF", interactive=False)
318
 
319
  with gr.Row():
320
+ gr.Markdown("""Due to Gradio limitations, OBJ files are displayed with vertex shading only, while GLB files can be viewed with texture shading. For the best experience, we recommend downloading the GLB files and opening them with 3D software like Blender or MeshLab.""")
 
 
 
 
321
 
322
  #===============================================================
323
  textgen_do_texture_mapping = gr.State(False)