Upload app.py
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app.py
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from PIL import Image
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import streamlit as st
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import math
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import time
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import datetime
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# img = Image.open(
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# "https://cdn.idle-mmo.com/uploaded/icons/01J305JYQ75MXXV2C3Z4D19SAV.png"
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# )
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logo = Image.open("images/helmet-solo.png")
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st.set_page_config(
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page_title="IdleMMO - Moonlit Festival Campaign Calculator",
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page_icon="https://cdn.idle-mmo.com/uploaded/icons/01J305JYQ75MXXV2C3Z4D19SAV.png",
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layout="wide",
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)
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st.logo(
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"https://cdn.idle-mmo.com/cdn-cgi/image/height=250,width=250/global/helmet-solo.png"
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)
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TARGET_POINT = 26_070
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st.title("IdleMMO - Moonlit Festival Campaign Calculator")
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with st.form("Player Statistics", border=False):
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with st.container(border=True):
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st.header("Base Information")
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col1, _, col2, _, col3 = st.columns([8, 1, 8, 1, 8])
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with col1:
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has_membership = st.checkbox("Membership")
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with col2:
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current_point = st.number_input("Current Point", min_value=0)
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with col3:
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col31, mid3, col32 = st.columns([1, 1, 16])
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col31.image(
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"https://cdn.idle-mmo.com/cdn-cgi/image/width=150,height=150/uploaded/skins/01J30HD3FTAN0WGHEKRAPPRS4C.png",
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width=64,
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)
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lunar_ticket = col32.number_input("Lunar Ticket", min_value=0)
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col1, _, col2 = st.columns([8, 1, 8])
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with col1:
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playtime_per_day = st.slider(
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"Play Hour(s) per Day", min_value=1, max_value=17, value=1
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)
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with col2:
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current_tier = st.slider("Current Tier", min_value=1, max_value=10, value=1)
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if playtime_per_day > 16:
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st.warning(
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"There is a 4-hour 50% performance penalty for playing more than 16 hours a day."
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)
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with st.container(border=True):
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st.subheader("Collected Resources")
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st.write("Skill Resources")
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col1, _, col2, _, col3 = st.columns([8, 1, 8, 1, 8])
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with col1:
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col11, mid1, col12 = st.columns([1, 1, 16])
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# with col11:
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col11.image(
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"https://cdn.idle-mmo.com/cdn-cgi/image/width=150,height=150/uploaded/skins/01J30CDE8XEVDVB91FHT7HQR7Z.png",
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width=64,
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)
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starlight_gem = col12.number_input("Starlight Gem", min_value=0)
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with col2:
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col21, mid2, col22 = st.columns([1, 1, 16])
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col21.image(
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"https://cdn.idle-mmo.com/cdn-cgi/image/width=150,height=150/uploaded/skins/01J30CCHESG0XADBJ1PB7VPN3B.png",
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width=64,
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)
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moonlit_chalice = col22.number_input("Moonlit Chalice", min_value=0)
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with col3:
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col31, mid3, col32 = st.columns([1, 1, 16])
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col31.image(
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"https://cdn.idle-mmo.com/cdn-cgi/image/width=200,height=200/uploaded/skins/01J30CC0VYJB7E0BKVB06A2R6V.png",
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width=64,
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)
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moonlight_essence = col32.number_input("Moonlight Essence", min_value=0)
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st.divider()
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st.write("Battle Resources")
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col1, _, col2, _, col3 = st.columns([8, 1, 8, 1, 8])
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# ancient_parchment,ethereal_gem,lunar_stone
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with col1:
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col11, mid1, col12 = st.columns([1, 1, 16])
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col11.image(
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"https://cdn.idle-mmo.com/cdn-cgi/image/width=150,height=150/uploaded/skins/01J30CA49KTAY88AKKFKAVTPP3.png",
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width=64,
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)
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ancient_parchment = col12.number_input("Ancient Parchment", min_value=0)
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with col2:
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col21, mid2, col22 = st.columns([1, 1, 16])
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col21.image(
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"https://cdn.idle-mmo.com/cdn-cgi/image/width=150,height=150/uploaded/skins/01J30CB0A8GSCTNN57DBQQ0KHR.png",
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width=64,
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)
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ethereal_gem = col22.number_input("Ethereal Gem", min_value=0)
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with col3:
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col31, mid3, col32 = st.columns([1, 1, 16])
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col31.image(
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"https://cdn.idle-mmo.com/cdn-cgi/image/width=150,height=150/uploaded/skins/01J30CBA0B2JF8Y6BEEYWCBE9S.png",
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width=64,
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)
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lunar_stone = col32.number_input("Lunar Stone", min_value=0)
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button = st.form_submit_button("Submit")
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if button:
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time_to_complete = (
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TARGET_POINT
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- current_point
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- lunar_ticket
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- ancient_parchment // 10
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- ethereal_gem // 10
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- lunar_stone // 10
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) * (10 + 6 + 10)
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time_to_complete -= starlight_gem * 10
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time_to_complete -= moonlit_chalice * (6 + 10)
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time_to_complete -= moonlight_essence * (10 + 6 + 10)
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if has_membership:
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time_to_complete = math.ceil(time_to_complete * 0.9)
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if playtime_per_day > 16:
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playtime_per_day = 16 + (playtime_per_day - 16) * 0.5
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# st.write(f"Time to complete: {time_to_complete // 60 // 60} minutes")
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# print time to complete in day, hour, minute
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day = time_to_complete // 60 // 60 // playtime_per_day
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hour = (time_to_complete - day * playtime_per_day * 60 * 60) // 60 // 60
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minute = (
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time_to_complete - day * playtime_per_day * 60 * 60 - hour * 60 * 60
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) // 60
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st.info(f"Time to complete: {day} days {hour} hours {minute} minutes")
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# add the time to complete to the current time and display the end time
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current_time = datetime.datetime.now()
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end_time = current_time + datetime.timedelta(seconds=time_to_complete)
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st.info(f"Estimated End Time: {end_time.strftime('%Y-%m-%d %H:%M:%S')}")
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