File size: 5,592 Bytes
d945eeb
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
from __future__ import annotations

from typing import Any, Dict, Optional

import torch
import torch.nn.functional as F
from jaxtyping import Float, Integer
from torch import Tensor

from sf3d.box_uv_unwrap import box_projection_uv_unwrap
from sf3d.models.utils import dot


class Mesh:
    def __init__(
        self, v_pos: Float[Tensor, "Nv 3"], t_pos_idx: Integer[Tensor, "Nf 3"], **kwargs
    ) -> None:
        self.v_pos: Float[Tensor, "Nv 3"] = v_pos
        self.t_pos_idx: Integer[Tensor, "Nf 3"] = t_pos_idx
        self._v_nrm: Optional[Float[Tensor, "Nv 3"]] = None
        self._v_tng: Optional[Float[Tensor, "Nv 3"]] = None
        self._v_tex: Optional[Float[Tensor, "Nt 3"]] = None
        self._edges: Optional[Integer[Tensor, "Ne 2"]] = None
        self.extras: Dict[str, Any] = {}
        for k, v in kwargs.items():
            self.add_extra(k, v)

    def add_extra(self, k, v) -> None:
        self.extras[k] = v

    @property
    def requires_grad(self):
        return self.v_pos.requires_grad

    @property
    def v_nrm(self):
        if self._v_nrm is None:
            self._v_nrm = self._compute_vertex_normal()
        return self._v_nrm

    @property
    def v_tng(self):
        if self._v_tng is None:
            self._v_tng = self._compute_vertex_tangent()
        return self._v_tng

    @property
    def v_tex(self):
        if self._v_tex is None:
            self.unwrap_uv()
        return self._v_tex

    @property
    def edges(self):
        if self._edges is None:
            self._edges = self._compute_edges()
        return self._edges

    def _compute_vertex_normal(self):
        i0 = self.t_pos_idx[:, 0]
        i1 = self.t_pos_idx[:, 1]
        i2 = self.t_pos_idx[:, 2]

        v0 = self.v_pos[i0, :]
        v1 = self.v_pos[i1, :]
        v2 = self.v_pos[i2, :]

        face_normals = torch.cross(v1 - v0, v2 - v0, dim=-1)

        # Splat face normals to vertices
        v_nrm = torch.zeros_like(self.v_pos)
        v_nrm.scatter_add_(0, i0[:, None].repeat(1, 3), face_normals)
        v_nrm.scatter_add_(0, i1[:, None].repeat(1, 3), face_normals)
        v_nrm.scatter_add_(0, i2[:, None].repeat(1, 3), face_normals)

        # Normalize, replace zero (degenerated) normals with some default value
        v_nrm = torch.where(
            dot(v_nrm, v_nrm) > 1e-20, v_nrm, torch.as_tensor([0.0, 0.0, 1.0]).to(v_nrm)
        )
        v_nrm = F.normalize(v_nrm, dim=1)

        if torch.is_anomaly_enabled():
            assert torch.all(torch.isfinite(v_nrm))

        return v_nrm

    def _compute_vertex_tangent(self):
        vn_idx = [None] * 3
        pos = [None] * 3
        tex = [None] * 3
        for i in range(0, 3):
            pos[i] = self.v_pos[self.t_pos_idx[:, i]]
            tex[i] = self.v_tex[self.t_pos_idx[:, i]]
            # t_nrm_idx is always the same as t_pos_idx
            vn_idx[i] = self.t_pos_idx[:, i]

        tangents = torch.zeros_like(self.v_nrm)
        tansum = torch.zeros_like(self.v_nrm)

        # Compute tangent space for each triangle
        duv1 = tex[1] - tex[0]
        duv2 = tex[2] - tex[0]
        dpos1 = pos[1] - pos[0]
        dpos2 = pos[2] - pos[0]

        tng_nom = dpos1 * duv2[..., 1:2] - dpos2 * duv1[..., 1:2]

        denom = duv1[..., 0:1] * duv2[..., 1:2] - duv1[..., 1:2] * duv2[..., 0:1]

        # Avoid division by zero for degenerated texture coordinates
        denom_safe = denom.clip(1e-6)
        tang = tng_nom / denom_safe

        # Update all 3 vertices
        for i in range(0, 3):
            idx = vn_idx[i][:, None].repeat(1, 3)
            tangents.scatter_add_(0, idx, tang)  # tangents[n_i] = tangents[n_i] + tang
            tansum.scatter_add_(
                0, idx, torch.ones_like(tang)
            )  # tansum[n_i] = tansum[n_i] + 1
        # Also normalize it. Here we do not normalize the individual triangles first so larger area
        # triangles influence the tangent space more
        tangents = tangents / tansum

        # Normalize and make sure tangent is perpendicular to normal
        tangents = F.normalize(tangents, dim=1)
        tangents = F.normalize(tangents - dot(tangents, self.v_nrm) * self.v_nrm)

        if torch.is_anomaly_enabled():
            assert torch.all(torch.isfinite(tangents))

        return tangents

    @torch.no_grad()
    def unwrap_uv(
        self,
        island_padding: float = 0.02,
    ) -> Mesh:
        uv, indices = box_projection_uv_unwrap(
            self.v_pos, self.v_nrm, self.t_pos_idx, island_padding
        )

        # Do store per vertex UVs.
        # This means we need to duplicate some vertices at the seams
        individual_vertices = self.v_pos[self.t_pos_idx].reshape(-1, 3)
        individual_faces = torch.arange(
            individual_vertices.shape[0],
            device=individual_vertices.device,
            dtype=self.t_pos_idx.dtype,
        ).reshape(-1, 3)
        uv_flat = uv[indices].reshape((-1, 2))
        # uv_flat[:, 1] = 1 - uv_flat[:, 1]

        self.v_pos = individual_vertices
        self.t_pos_idx = individual_faces
        self._v_tex = uv_flat
        self._v_nrm = self._compute_vertex_normal()
        self._v_tng = self._compute_vertex_tangent()

    def _compute_edges(self):
        # Compute edges
        edges = torch.cat(
            [
                self.t_pos_idx[:, [0, 1]],
                self.t_pos_idx[:, [1, 2]],
                self.t_pos_idx[:, [2, 0]],
            ],
            dim=0,
        )
        edges = edges.sort()[0]
        edges = torch.unique(edges, dim=0)
        return edges