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import torch |
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import spaces |
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import gradio as gr |
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import os |
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import numpy as np |
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import trimesh |
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import mcubes |
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import imageio |
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from torchvision.utils import save_image |
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from PIL import Image |
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from transformers import AutoModel, AutoConfig |
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from rembg import remove, new_session |
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from functools import partial |
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from kiui.op import recenter |
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import kiui |
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from gradio_litmodel3d import LitModel3D |
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import shutil |
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def find_cuda(): |
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cuda_home = os.environ.get('CUDA_HOME') or os.environ.get('CUDA_PATH') |
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if cuda_home and os.path.exists(cuda_home): |
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return cuda_home |
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nvcc_path = shutil.which('nvcc') |
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if nvcc_path: |
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cuda_path = os.path.dirname(os.path.dirname(nvcc_path)) |
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return cuda_path |
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return None |
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cuda_path = find_cuda() |
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if cuda_path: |
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print(f"CUDA installation found at: {cuda_path}") |
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else: |
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print("CUDA installation not found") |
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class LRMGeneratorWrapper: |
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def __init__(self): |
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self.config = AutoConfig.from_pretrained("facebook/vfusion3d", trust_remote_code=True) |
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self.model = AutoModel.from_pretrained("facebook/vfusion3d", trust_remote_code=True) |
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self.device = torch.device('cuda' if torch.cuda.is_available() else 'cpu') |
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self.model.to(self.device) |
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self.model.eval() |
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def forward(self, image, camera): |
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return self.model(image, camera) |
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model_wrapper = LRMGeneratorWrapper() |
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def preprocess_image(image, source_size): |
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session = new_session("isnet-general-use") |
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rembg_remove = partial(remove, session=session) |
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image = np.array(image) |
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image = rembg_remove(image) |
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mask = rembg_remove(image, only_mask=True) |
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image = recenter(image, mask, border_ratio=0.20) |
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image = torch.tensor(image).permute(2, 0, 1).unsqueeze(0) / 255.0 |
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if image.shape[1] == 4: |
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image = image[:, :3, ...] * image[:, 3:, ...] + (1 - image[:, 3:, ...]) |
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image = torch.nn.functional.interpolate(image, size=(source_size, source_size), mode='bicubic', align_corners=True) |
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image = torch.clamp(image, 0, 1) |
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return image |
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def get_normalized_camera_intrinsics(intrinsics: torch.Tensor): |
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fx, fy = intrinsics[:, 0, 0], intrinsics[:, 0, 1] |
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cx, cy = intrinsics[:, 1, 0], intrinsics[:, 1, 1] |
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width, height = intrinsics[:, 2, 0], intrinsics[:, 2, 1] |
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fx, fy = fx / width, fy / height |
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cx, cy = cx / width, cy / height |
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return fx, fy, cx, cy |
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def build_camera_principle(RT: torch.Tensor, intrinsics: torch.Tensor): |
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fx, fy, cx, cy = get_normalized_camera_intrinsics(intrinsics) |
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return torch.cat([ |
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RT.reshape(-1, 12), |
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fx.unsqueeze(-1), fy.unsqueeze(-1), cx.unsqueeze(-1), cy.unsqueeze(-1), |
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], dim=-1) |
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def _default_intrinsics(): |
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fx = fy = 384 |
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cx = cy = 256 |
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w = h = 512 |
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intrinsics = torch.tensor([ |
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[fx, fy], |
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[cx, cy], |
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[w, h], |
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], dtype=torch.float32) |
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return intrinsics |
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def _default_source_camera(batch_size: int = 1): |
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canonical_camera_extrinsics = torch.tensor([[ |
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[0, 0, 1, 1], |
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[1, 0, 0, 0], |
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[0, 1, 0, 0], |
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]], dtype=torch.float32) |
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canonical_camera_intrinsics = _default_intrinsics().unsqueeze(0) |
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source_camera = build_camera_principle(canonical_camera_extrinsics, canonical_camera_intrinsics) |
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return source_camera.repeat(batch_size, 1) |
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def _center_looking_at_camera_pose(camera_position: torch.Tensor, look_at: torch.Tensor = None, up_world: torch.Tensor = None): |
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""" |
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camera_position: (M, 3) |
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look_at: (3) |
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up_world: (3) |
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return: (M, 3, 4) |
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""" |
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if look_at is None: |
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look_at = torch.tensor([0, 0, 0], dtype=torch.float32) |
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if up_world is None: |
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up_world = torch.tensor([0, 0, 1], dtype=torch.float32) |
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look_at = look_at.unsqueeze(0).repeat(camera_position.shape[0], 1) |
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up_world = up_world.unsqueeze(0).repeat(camera_position.shape[0], 1) |
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z_axis = camera_position - look_at |
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z_axis = z_axis / z_axis.norm(dim=-1, keepdim=True) |
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x_axis = torch.cross(up_world, z_axis) |
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x_axis = x_axis / x_axis.norm(dim=-1, keepdim=True) |
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y_axis = torch.cross(z_axis, x_axis) |
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y_axis = y_axis / y_axis.norm(dim=-1, keepdim=True) |
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extrinsics = torch.stack([x_axis, y_axis, z_axis, camera_position], dim=-1) |
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return extrinsics |
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def compose_extrinsic_RT(RT: torch.Tensor): |
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""" |
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Compose the standard form extrinsic matrix from RT. |
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Batched I/O. |
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""" |
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return torch.cat([ |
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RT, |
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torch.tensor([[[0, 0, 0, 1]]], dtype=torch.float32).repeat(RT.shape[0], 1, 1).to(RT.device) |
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], dim=1) |
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def _build_camera_standard(RT: torch.Tensor, intrinsics: torch.Tensor): |
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""" |
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RT: (N, 3, 4) |
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intrinsics: (N, 3, 2), [[fx, fy], [cx, cy], [width, height]] |
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""" |
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E = compose_extrinsic_RT(RT) |
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fx, fy, cx, cy = get_normalized_camera_intrinsics(intrinsics) |
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I = torch.stack([ |
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torch.stack([fx, torch.zeros_like(fx), cx], dim=-1), |
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torch.stack([torch.zeros_like(fy), fy, cy], dim=-1), |
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torch.tensor([[0, 0, 1]], dtype=torch.float32, device=RT.device).repeat(RT.shape[0], 1), |
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], dim=1) |
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return torch.cat([ |
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E.reshape(-1, 16), |
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I.reshape(-1, 9), |
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], dim=-1) |
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def _default_render_cameras(batch_size: int = 1): |
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M = 80 |
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radius = 1.5 |
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elevation = 0 |
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camera_positions = [] |
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rand_theta = np.random.uniform(0, np.pi/180) |
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elevation = np.radians(elevation) |
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for i in range(M): |
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theta = 2 * np.pi * i / M + rand_theta |
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x = radius * np.cos(theta) * np.cos(elevation) |
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y = radius * np.sin(theta) * np.cos(elevation) |
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z = radius * np.sin(elevation) |
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camera_positions.append([x, y, z]) |
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camera_positions = torch.tensor(camera_positions, dtype=torch.float32) |
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extrinsics = _center_looking_at_camera_pose(camera_positions) |
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render_camera_intrinsics = _default_intrinsics().unsqueeze(0).repeat(extrinsics.shape[0], 1, 1) |
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render_cameras = _build_camera_standard(extrinsics, render_camera_intrinsics) |
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return render_cameras.unsqueeze(0).repeat(batch_size, 1, 1) |
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@spaces.GPU |
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def generate_mesh(image, source_size=512, render_size=384, mesh_size=512, export_mesh=False, export_video=True, fps=30): |
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image = preprocess_image(image, source_size).to(model_wrapper.device) |
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source_camera = _default_source_camera(batch_size=1).to(model_wrapper.device) |
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with torch.no_grad(): |
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planes = model_wrapper.forward(image, source_camera) |
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if export_mesh: |
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grid_out = model_wrapper.model.synthesizer.forward_grid(planes=planes, grid_size=mesh_size) |
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vtx, faces = mcubes.marching_cubes(grid_out['sigma'].float().squeeze(0).squeeze(-1).cpu().numpy(), 1.0) |
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vtx = vtx / (mesh_size - 1) * 2 - 1 |
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vtx_tensor = torch.tensor(vtx, dtype=torch.float32, device=model_wrapper.device).unsqueeze(0) |
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vtx_colors = model_wrapper.model.synthesizer.forward_points(planes, vtx_tensor)['rgb'].float().squeeze(0).cpu().numpy() |
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vtx_colors = (vtx_colors * 255).astype(np.uint8) |
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mesh = trimesh.Trimesh(vertices=vtx, faces=faces, vertex_colors=vtx_colors) |
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mesh_path = "awesome_mesh.obj" |
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mesh.export(mesh_path, 'obj') |
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return mesh_path, mesh_path |
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if export_video: |
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render_cameras = _default_render_cameras(batch_size=1).to(model_wrapper.device) |
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frames = [] |
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chunk_size = 1 |
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for i in range(0, render_cameras.shape[1], chunk_size): |
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frame_chunk = model_wrapper.model.synthesizer( |
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planes, |
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render_cameras[:, i:i + chunk_size], |
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render_size, |
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render_size, |
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0, |
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0 |
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) |
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frames.append(frame_chunk['images_rgb']) |
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frames = torch.cat(frames, dim=1) |
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frames = frames.squeeze(0) |
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frames = (frames.permute(0, 2, 3, 1).cpu().numpy() * 255).astype(np.uint8) |
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video_path = "awesome_video.mp4" |
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imageio.mimwrite(video_path, frames, fps=fps) |
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return None, video_path |
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return None, None |
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def step_1_generate_obj(image): |
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mesh_path, _ = generate_mesh(image, export_mesh=True) |
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return mesh_path, mesh_path |
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def step_2_generate_video(image): |
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_, video_path = generate_mesh(image, export_video=True) |
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return video_path |
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def step_3_display_3d_model(mesh_file): |
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return mesh_file |
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example_folder = "assets" |
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examples = [os.path.join(example_folder, f) for f in os.listdir(example_folder) if f.endswith(('.png', '.jpg', '.jpeg'))][:10] |
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with gr.Blocks() as demo: |
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with gr.Row(): |
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with gr.Column(): |
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gr.Markdown(""" |
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# Welcome to [tooth3d](https://junlinhan.github.io/projects/vfusion3d.html) Demo |
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This demo allows you to upload an image and generate a 3D model or rendered videos from it. |
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## How to Use: |
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1. Click on "Click to Upload" to upload an image, or choose one example image. |
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2: Choose between "Generate and Download Mesh" or "Generate and Download Video", then click it. |
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3. Wait for the model to process; meshes should take approximately 10 seconds, and videos will take approximately 30 seconds. |
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4. Download the generated mesh or video. |
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This demo does not aim to provide optimal results but rather to provide a quick look. See our [GitHub](https://github.com/facebookresearch/vfusion3d) for more. |
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""") |
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img_input = gr.Image(type="pil", label="Input Image") |
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examples_component = gr.Examples(examples=examples, inputs=img_input, outputs=None, examples_per_page=3) |
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generate_mesh_button = gr.Button("Generate and Download Mesh") |
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generate_video_button = gr.Button("Generate and Download Video") |
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obj_file_output = gr.File(label="Download .obj File") |
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video_file_output = gr.File(label="Download Video") |
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with gr.Column(): |
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model_output = LitModel3D( |
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clear_color=[0.1, 0.1, 0.1, 0], |
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label="3D Model Visualization", |
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scale=1.0, |
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tonemapping="aces", |
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exposure=1.0, |
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contrast=1.1, |
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camera_position=(0, 0, 2), |
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zoom_speed=0.5, |
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pan_speed=0.5, |
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interactive=True |
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) |
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def clear_model_viewer(): |
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"""Reset the Model3D component before loading a new model.""" |
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return gr.update(value=None) |
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def generate_and_visualize(image): |
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mesh_path = step_1_generate_obj(image) |
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return mesh_path, mesh_path |
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img_input.change(clear_model_viewer, inputs=None, outputs=model_output) |
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generate_mesh_button.click(step_1_generate_obj, inputs=img_input, outputs=[obj_file_output, model_output]) |
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generate_video_button.click(step_2_generate_video, inputs=img_input, outputs=video_file_output) |
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demo.launch() |
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