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import {
Application,
Container,
Graphics,
Sprite,
Rectangle,
RenderTexture,
type IRenderer,
type DisplayObject,
type ICanvas
} from "pixi.js";
import { type LayerScene } from "../layers/utils";
/**
* interface holding references to pixi app components
*/
export interface PixiApp {
/**
* The pixi container for layers
*/
layer_container: Container;
/**
* The pixi container for background images and colors
*/
background_container: Container;
/**
* The pixi renderer
*/
renderer: IRenderer;
/**
* The pixi canvas
*/
view: HTMLCanvasElement & ICanvas;
/**
* The pixi container for masking
*/
mask_container: Container;
destroy(): void;
/**
* Resizes the pixi app
* @param width the new width
* @param height the new height
*/
resize(width: number, height: number): void;
/**
* Gets the blobs for the background, layers, and composite
* @param bounds the bounds of the canvas
* @returns a promise with the blobs
*/
get_blobs(
layers: LayerScene[],
bounds: Rectangle,
dimensions: [number, number]
): Promise<ImageBlobs>;
// /**
// * Resets the mask
// */
// reset?: () => void;
/**
* Gets the layers
*/
get_layers?: () => LayerScene[];
}
/**
* Creates a PIXI app and attaches it to a DOM element
* @param target DOM element to attach PIXI app to
* @param width Width of the PIXI app
* @param height Height of the PIXI app
* @param antialias Whether to use antialiasing
* @returns object with pixi container and renderer
*/
export function create_pixi_app({
target,
dimensions: [width, height],
antialias
}: {
target: HTMLElement;
dimensions: [number, number];
antialias: boolean;
}): PixiApp {
const ratio = window.devicePixelRatio || 1;
const app = new Application({
width,
height,
antialias: antialias,
backgroundAlpha: 0,
eventMode: "static"
});
const view = app.view as HTMLCanvasElement;
// ensure that we can sort the background and layer containers
app.stage.sortableChildren = true;
view.style.maxWidth = `${width / ratio}px`;
view.style.maxHeight = `${height / ratio}px`;
view.style.width = "100%";
view.style.height = "100%";
target.appendChild(app.view as HTMLCanvasElement);
// we need a separate container for the background so that we can
// clear its content without knowing too much about its children
const background_container = new Container() as Container & DisplayObject;
background_container.zIndex = 0;
const layer_container = new Container() as Container & DisplayObject;
layer_container.zIndex = 1;
// ensure we can reorder layers via zIndex
layer_container.sortableChildren = true;
const mask_container = new Container() as Container & DisplayObject;
mask_container.zIndex = 1;
const composite_container = new Container() as Container & DisplayObject;
composite_container.zIndex = 0;
mask_container.addChild(background_container);
mask_container.addChild(layer_container);
app.stage.addChild(mask_container);
app.stage.addChild(composite_container);
const mask = new Graphics();
let text = RenderTexture.create({
width,
height
});
const sprite = new Sprite(text);
mask_container.mask = sprite;
app.render();
function reset_mask(width: number, height: number): void {
background_container.removeChildren();
mask.beginFill(0xffffff, 1);
mask.drawRect(0, 0, width, height);
mask.endFill();
text = RenderTexture.create({
width,
height
});
app.renderer.render(mask, {
renderTexture: text
});
const sprite = new Sprite(text);
mask_container.mask = sprite;
}
function resize(width: number, height: number): void {
app.renderer.resize(width, height);
view.style.maxWidth = `${width / ratio}px`;
view.style.maxHeight = `${height / ratio}px`;
reset_mask(width, height);
}
async function get_blobs(
_layers: LayerScene[],
bounds: Rectangle,
[w, h]: [number, number]
): Promise<ImageBlobs> {
const background = await get_canvas_blob(
app.renderer,
background_container,
bounds,
w,
h
);
const layers = await Promise.all(
_layers.map((layer) =>
get_canvas_blob(
app.renderer,
layer.composite as DisplayObject,
bounds,
w,
h
)
)
);
const composite = await get_canvas_blob(
app.renderer,
mask_container,
bounds,
w,
h
);
return {
background,
layers,
composite
};
}
return {
layer_container,
renderer: app.renderer,
destroy: () => app.destroy(true),
view: app.view as HTMLCanvasElement & ICanvas,
background_container,
mask_container,
resize,
get_blobs
};
}
/**
* Creates a pixi graphics object.
* @param z_index the z index of the graphics object
* @returns a graphics object
*/
export function make_graphics(z_index: number): Graphics {
const graphics = new Graphics();
graphics.eventMode = "none";
graphics.zIndex = z_index;
return graphics;
}
/**
* Clamps a number between a min and max value.
* @param n The number to clamp.
* @param min The minimum value.
* @param max The maximum value.
* @returns The clamped number.
*/
export function clamp(n: number, min: number, max: number): number {
return n < min ? min : n > max ? max : n;
}
/**
* Generates a blob from a pixi object.
* @param renderer The pixi renderer.
* @param obj The pixi object to generate a blob from.
* @param bounds The bounds of the canvas that we wish to extract
* @param width The full width of the canvas
* @param height The full height of the canvas
* @returns A promise with the blob.
*/
function get_canvas_blob(
renderer: IRenderer,
obj: DisplayObject,
bounds: Rectangle,
width: number,
height: number
): Promise<Blob | null> {
return new Promise((resolve) => {
// for some reason pixi won't extract a cropped canvas without distorting it
// so we have to extract the whole canvas and crop it manually
const src_canvas = renderer.extract.canvas(
obj,
new Rectangle(0, 0, width, height)
);
// Create a new canvas for the cropped area with the appropriate size
let dest_canvas = document.createElement("canvas");
dest_canvas.width = bounds.width;
dest_canvas.height = bounds.height;
let dest_ctx = dest_canvas.getContext("2d");
if (!dest_ctx) {
resolve(null);
throw new Error("Could not create canvas context");
}
// Draw the cropped area onto the destination canvas
dest_ctx.drawImage(
src_canvas as HTMLCanvasElement,
// this is the area of the source that we want to copy (the crop box)
bounds.x,
bounds.y,
bounds.width,
bounds.height,
// this is where we want to draw the crop box on the destination canvas
0,
0,
bounds.width,
bounds.height
);
// we grab a blob here so we can upload it
dest_canvas.toBlob?.((blob) => {
if (!blob) {
resolve(null);
}
resolve(blob);
});
});
}
export interface ImageBlobs {
background: Blob | null;
layers: (Blob | null)[];
composite: Blob | null;
}
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