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# Copyright (c) Meta Platforms, Inc. and affiliates. | |
# This source code is licensed under the MIT license found in the | |
# LICENSE file in the root directory of this source tree. | |
from animated_drawings.model.bvh import BVH | |
from pkg_resources import resource_filename | |
def test_bvh_from_file(): | |
bvh_fn = resource_filename(__name__, 'test_bvh_files/zombie.bvh') | |
b = BVH.from_file(bvh_fn) | |
# was the skeleton built correctly? | |
assert b.root_joint.joint_count() == 34 | |
# did frame_time parse correctly? | |
assert b.frame_time == 0.0333333 | |
# did frame num parse correctly? | |
assert b.frame_max_num == 779 | |
# there should be root position data for each frame | |
assert b.frame_max_num == b.pos_data.shape[0] | |
# and it should be an xzy coordinate | |
assert b.pos_data.shape[-1] == 3 | |
# there should be rotation data for each frame | |
assert b.frame_max_num == b.rot_data.shape[0] | |
# there should be a rotation for every joint within that frame | |
assert b.rot_data.shape[1] == b.root_joint.joint_count() | |
# and the rotation is a quaternion with dimensionality of 4 | |
assert b.rot_data.shape[-1] == 4 | |