# Copyright (c) Meta Platforms, Inc. and affiliates. # This source code is licensed under the MIT license found in the # LICENSE file in the root directory of this source tree. from __future__ import annotations from animated_drawings.model.transform import Transform from typing import List class Joint(Transform): """ Skeletal joint used representing character poses. """ def __init__(self, **kwargs) -> None: super().__init__(**kwargs) def joint_count(self) -> int: """ Returns 1 + the number of Joint children in this joint's kinematic chain (recursive) """ count: int = 1 for c in self.get_children(): if isinstance(c, Joint): count += c.joint_count() return count def get_chain_worldspace_positions(self) -> List[float]: """ Get xzy worldspace coordinates of all joints within the chain. """ self.update_transforms(update_ancestors=True) return self._get_chain_worldspace_positions(self, []) def _get_chain_worldspace_positions(self, joint: Joint, position_list: List[float]) -> List[float]: position_list.extend(joint.get_world_position(update_ancestors=False)) for c in joint.get_children(): if not isinstance(c, Joint): continue self._get_chain_worldspace_positions(c, position_list) return position_list def get_chain_joint_names(self): """ Traverse through joint in depth-first order and return names of joints in the order they are visited. """ joint_names: List[str] = [] return self._get_chain_joint_names(self, joint_names) def _get_chain_joint_names(self, joint: Joint, joint_name_list: List[str]) -> List[str]: joint_name_list.append(str(joint.name)) for c in joint.get_children(): if not isinstance(c, Joint): continue self._get_chain_joint_names(c, joint_name_list) return joint_name_list