File size: 402 Bytes
d49f7bc
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
// Copyright (c) Meta Platforms, Inc. and affiliates.
// This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree.

#version 330 core
out vec4 FragColor;

in vec2 TexCoord;

uniform sampler2D texture0;

void main() {
    vec4 color = texture(texture0, TexCoord);

    if (color.a < 0.1){
        discard;
    }

    FragColor = color;
}