// Copyright (c) Meta Platforms, Inc. and affiliates. // This source code is licensed under the MIT license found in the // LICENSE file in the root directory of this source tree. #version 330 core uniform mat4 model; uniform mat4 view; uniform mat4 proj; layout(location = 0) in vec3 pos; layout(location = 1) in vec3 color; flat out int vertex_id; out vec3 ourColor; void main(){ gl_Position = proj * view * model * vec4(pos, 1); vertex_id = gl_VertexID; ourColor = color; }