// Copyright (c) Meta Platforms, Inc. and affiliates. // This source code is licensed under the MIT license found in the // LICENSE file in the root directory of this source tree. #version 330 core out vec4 FragColor; in vec2 TexCoord; uniform sampler2D texture0; void main() { vec4 color = texture(texture0, TexCoord); if (color.a < 0.1){ discard; } FragColor = color; }