// Copyright (c) Meta Platforms, Inc. and affiliates. // This source code is licensed under the MIT license found in the // LICENSE file in the root directory of this source tree. #version 330 core layout(location = 0) in vec3 pos; layout(location = 2) in vec2 texCoord; out vec3 ourColor; out vec2 TexCoord; uniform mat4 model; uniform mat4 view; uniform mat4 proj; void main() { gl_Position = proj * view * model * vec4(pos, 1.0); TexCoord = texCoord; }