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#define GLM_ENABLE_EXPERIMENTAL
#include <glm/gtx/hash.hpp>
#include <unordered_map>
int test_compile()
{
int Error = 0;
// Vector types
std::unordered_map<glm::vec1, int> map_vec1;
Error += ++map_vec1[glm::vec1(0.0f)];
std::unordered_map<glm::vec2, int> map_vec2;
Error += ++map_vec2[glm::vec2(0.0f)];
std::unordered_map<glm::vec3, int> map_vec3;
Error += ++map_vec3[glm::vec3(0.0f)];
std::unordered_map<glm::vec4, int> map_vec4;
Error += ++map_vec4[glm::vec4(0.0f)];
// Quaternion types
std::unordered_map<glm::quat, int> map_quat;
Error += ++map_quat[glm::quat(0.0f, glm::vec3(0.0f))];
std::unordered_map<glm::dualquat, int> map_dualquat;
Error += ++map_dualquat[glm::dualquat(glm::vec3(0.0f))];
// Matrix types
std::unordered_map<glm::mat2x2, int> map_mat2x2;
Error += ++map_mat2x2[glm::mat2x2(0.0f)];
std::unordered_map<glm::mat2x3, int> map_mat2x3;
Error += ++map_mat2x3[glm::mat2x3(0.0f)];
std::unordered_map<glm::mat2x4, int> map_mat2x4;
Error += ++map_mat2x4[glm::mat2x4(0.0f)];
std::unordered_map<glm::mat3x2, int> map_mat3x2;
Error += ++map_mat3x2[glm::mat3x2(0.0f)];
std::unordered_map<glm::mat3x3, int> map_mat3x3;
Error += ++map_mat3x3[glm::mat3x3(0.0f)];
std::unordered_map<glm::mat3x4, int> map_mat3x4;
Error += ++map_mat3x4[glm::mat3x4(0.0f)];
std::unordered_map<glm::mat4x2, int> map_mat4x2;
Error += ++map_mat4x2[glm::mat4x2(0.0f)];
std::unordered_map<glm::mat4x3, int> map_mat4x3;
Error += ++map_mat4x3[glm::mat4x3(0.0f)];
std::unordered_map<glm::mat4x4, int> map_mat4x4;
Error += ++map_mat4x4[glm::mat4x4(0.0f)];
return Error > 0 ? 0 : 1;
}
int main()
{
int Error = 0;
Error += test_compile();
return Error;
}