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import { rgthree } from "./rgthree.js"; | |
import { BaseAnyInputConnectedNode } from "./base_any_input_connected_node.js"; | |
import { PassThroughFollowing, getConnectedInputNodes, getConnectedInputNodesAndFilterPassThroughs, shouldPassThrough, } from "./utils.js"; | |
export class BaseCollectorNode extends BaseAnyInputConnectedNode { | |
constructor(title) { | |
super(title); | |
this.inputsPassThroughFollowing = PassThroughFollowing.REROUTE_ONLY; | |
this.logger = rgthree.newLogSession("[BaseCollectorNode]"); | |
} | |
clone() { | |
const cloned = super.clone(); | |
return cloned; | |
} | |
handleLinkedNodesStabilization(linkedNodes) { | |
} | |
onConnectInput(inputIndex, outputType, outputSlot, outputNode, outputIndex) { | |
var _a, _b, _c, _d; | |
let canConnect = super.onConnectInput(inputIndex, outputType, outputSlot, outputNode, outputIndex); | |
if (canConnect) { | |
const allConnectedNodes = getConnectedInputNodes(this); | |
const nodesAlreadyInSlot = getConnectedInputNodes(this, undefined, inputIndex); | |
if (allConnectedNodes.includes(outputNode)) { | |
const [n, v] = this.logger.debugParts(`${outputNode.title} is already connected to ${this.title}.`); | |
(_a = console[n]) === null || _a === void 0 ? void 0 : _a.call(console, ...v); | |
if (nodesAlreadyInSlot.includes(outputNode)) { | |
const [n, v] = this.logger.debugParts(`... but letting it slide since it's for the same slot.`); | |
(_b = console[n]) === null || _b === void 0 ? void 0 : _b.call(console, ...v); | |
} | |
else { | |
canConnect = false; | |
} | |
} | |
if (canConnect && shouldPassThrough(outputNode, PassThroughFollowing.REROUTE_ONLY)) { | |
const connectedNode = getConnectedInputNodesAndFilterPassThroughs(outputNode, undefined, undefined, PassThroughFollowing.REROUTE_ONLY)[0]; | |
if (connectedNode && allConnectedNodes.includes(connectedNode)) { | |
const [n, v] = this.logger.debugParts(`${connectedNode.title} is already connected to ${this.title}.`); | |
(_c = console[n]) === null || _c === void 0 ? void 0 : _c.call(console, ...v); | |
if (nodesAlreadyInSlot.includes(connectedNode)) { | |
const [n, v] = this.logger.debugParts(`... but letting it slide since it's for the same slot.`); | |
(_d = console[n]) === null || _d === void 0 ? void 0 : _d.call(console, ...v); | |
} | |
else { | |
canConnect = false; | |
} | |
} | |
} | |
} | |
return canConnect; | |
} | |
} | |