UnityGiles's picture
readd project
1bc3c94
using UnityEngine;
public class HandPreview : MonoBehaviour
{
public Keypoint[] keypoints;
public void SetActive(bool active)
{
gameObject.SetActive(active);
}
public void SetKeypoint(int index, bool active, Vector3 position)
{
keypoints[index].Set(active, position);
}
}