handcrafted_baseline_submission / handcrafted_solution.py
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# Description: This file contains the handcrafted solution for the task of wireframe reconstruction
import io
from read_write_colmap import read_cameras_binary, read_images_binary, read_points3D_binary
from PIL import Image as PImage
import numpy as np
from color_mappings import gestalt_color_mapping, ade20k_color_mapping
from collections import defaultdict
import cv2
from typing import Tuple, List
from scipy.spatial.distance import cdist
def empty_solution():
'''Return a minimal valid solution, i.e. 2 vertices and 1 edge.'''
return np.zeros((2,3)), [(0, 1)], [0]
def convert_entry_to_human_readable(entry):
out = {}
already_good = ['__key__', 'wf_vertices', 'wf_edges', 'edge_semantics', 'mesh_vertices', 'mesh_faces', 'face_semantics', 'K', 'R', 't']
for k, v in entry.items():
if k in already_good:
out[k] = v
continue
if k == 'points3d':
out[k] = read_points3D_binary(fid=io.BytesIO(v))
if k == 'cameras':
out[k] = read_cameras_binary(fid=io.BytesIO(v))
if k == 'images':
out[k] = read_images_binary(fid=io.BytesIO(v))
if k in ['ade20k', 'gestalt']:
out[k] = [PImage.open(io.BytesIO(x)).convert('RGB') for x in v]
if k == 'depthcm':
out[k] = [PImage.open(io.BytesIO(x)) for x in entry['depthcm']]
return out
def get_vertices_and_edges_from_segmentation(gest_seg_np, edge_th = 50.0):
'''Get the vertices and edges from the gestalt segmentation mask of the house'''
vertices = []
connections = []
# Apex
apex_color = np.array(gestalt_color_mapping['apex'])
apex_mask = cv2.inRange(gest_seg_np, apex_color-0.5, apex_color+0.5)
if apex_mask.sum() > 0:
output = cv2.connectedComponentsWithStats(apex_mask, 8, cv2.CV_32S)
(numLabels, labels, stats, centroids) = output
stats, centroids = stats[1:], centroids[1:]
for i in range(numLabels-1):
vert = {"xy": centroids[i], "type": "apex"}
vertices.append(vert)
eave_end_color = np.array(gestalt_color_mapping['eave_end_point'])
eave_end_mask = cv2.inRange(gest_seg_np, eave_end_color-0.5, eave_end_color+0.5)
if eave_end_mask.sum() > 0:
output = cv2.connectedComponentsWithStats(eave_end_mask, 8, cv2.CV_32S)
(numLabels, labels, stats, centroids) = output
stats, centroids = stats[1:], centroids[1:]
for i in range(numLabels-1):
vert = {"xy": centroids[i], "type": "eave_end_point"}
vertices.append(vert)
# Connectivity
apex_pts = []
apex_pts_idxs = []
for j, v in enumerate(vertices):
apex_pts.append(v['xy'])
apex_pts_idxs.append(j)
apex_pts = np.array(apex_pts)
# Ridge connects two apex points
for edge_class in ['eave', 'ridge', 'rake', 'valley']:
edge_color = np.array(gestalt_color_mapping[edge_class])
mask = cv2.morphologyEx(cv2.inRange(gest_seg_np,
edge_color-0.5,
edge_color+0.5),
cv2.MORPH_DILATE, np.ones((11, 11)))
line_img = np.copy(gest_seg_np) * 0
if mask.sum() > 0:
output = cv2.connectedComponentsWithStats(mask, 8, cv2.CV_32S)
(numLabels, labels, stats, centroids) = output
stats, centroids = stats[1:], centroids[1:]
edges = []
for i in range(1, numLabels):
y,x = np.where(labels == i)
xleft_idx = np.argmin(x)
x_left = x[xleft_idx]
y_left = y[xleft_idx]
xright_idx = np.argmax(x)
x_right = x[xright_idx]
y_right = y[xright_idx]
edges.append((x_left, y_left, x_right, y_right))
cv2.line(line_img, (x_left, y_left), (x_right, y_right), (255, 255, 255), 2)
edges = np.array(edges)
if (len(apex_pts) < 2) or len(edges) <1:
continue
pts_to_edges_dist = np.minimum(cdist(apex_pts, edges[:,:2]), cdist(apex_pts, edges[:,2:]))
connectivity_mask = pts_to_edges_dist <= edge_th
edge_connects = connectivity_mask.sum(axis=0)
for edge_idx, edgesum in enumerate(edge_connects):
if edgesum>=2:
connected_verts = np.where(connectivity_mask[:,edge_idx])[0]
for a_i, a in enumerate(connected_verts):
for b in connected_verts[a_i+1:]:
connections.append((a, b))
return vertices, connections
def get_uv_depth(vertices, depth):
'''Get the depth of the vertices from the depth image'''
uv = []
for v in vertices:
uv.append(v['xy'])
uv = np.array(uv)
uv_int = uv.astype(np.int32)
H, W = depth.shape[:2]
uv_int[:, 0] = np.clip( uv_int[:, 0], 0, W-1)
uv_int[:, 1] = np.clip( uv_int[:, 1], 0, H-1)
vertex_depth = depth[(uv_int[:, 1] , uv_int[:, 0])]
return uv, vertex_depth
def merge_vertices_3d(vert_edge_per_image, th=0.1):
'''Merge vertices that are close to each other in 3D space and are of same types'''
all_3d_vertices = []
connections_3d = []
all_indexes = []
cur_start = 0
types = []
for cimg_idx, (vertices, connections, vertices_3d) in vert_edge_per_image.items():
types += [int(v['type']=='apex') for v in vertices]
all_3d_vertices.append(vertices_3d)
connections_3d+=[(x+cur_start,y+cur_start) for (x,y) in connections]
cur_start+=len(vertices_3d)
all_3d_vertices = np.concatenate(all_3d_vertices, axis=0)
#print (connections_3d)
distmat = cdist(all_3d_vertices, all_3d_vertices)
types = np.array(types).reshape(-1,1)
same_types = cdist(types, types)
mask_to_merge = (distmat <= th) & (same_types==0)
new_vertices = []
new_connections = []
to_merge = sorted(list(set([tuple(a.nonzero()[0].tolist()) for a in mask_to_merge])))
to_merge_final = defaultdict(list)
for i in range(len(all_3d_vertices)):
for j in to_merge:
if i in j:
to_merge_final[i]+=j
for k, v in to_merge_final.items():
to_merge_final[k] = list(set(v))
already_there = set()
merged = []
for k, v in to_merge_final.items():
if k in already_there:
continue
merged.append(v)
for vv in v:
already_there.add(vv)
old_idx_to_new = {}
count=0
for idxs in merged:
new_vertices.append(all_3d_vertices[idxs].mean(axis=0))
for idx in idxs:
old_idx_to_new[idx] = count
count +=1
#print (connections_3d)
new_vertices=np.array(new_vertices)
#print (connections_3d)
for conn in connections_3d:
new_con = sorted((old_idx_to_new[conn[0]], old_idx_to_new[conn[1]]))
if new_con[0] == new_con[1]:
continue
if new_con not in new_connections:
new_connections.append(new_con)
#print (f'{len(new_vertices)} left after merging {len(all_3d_vertices)} with {th=}')
return new_vertices, new_connections
def prune_not_connected(all_3d_vertices, connections_3d):
'''Prune vertices that are not connected to any other vertex'''
connected = defaultdict(list)
for c in connections_3d:
connected[c[0]].append(c)
connected[c[1]].append(c)
new_indexes = {}
new_verts = []
connected_out = []
for k,v in connected.items():
vert = all_3d_vertices[k]
if tuple(vert) not in new_verts:
new_verts.append(tuple(vert))
new_indexes[k]=len(new_verts) -1
for k,v in connected.items():
for vv in v:
connected_out.append((new_indexes[vv[0]],new_indexes[vv[1]]))
connected_out=list(set(connected_out))
return np.array(new_verts), connected_out
def predict(entry, visualize=False) -> Tuple[np.ndarray, List[int]]:
good_entry = convert_entry_to_human_readable(entry)
vert_edge_per_image = {}
for i, (gest, depth, K, R, t) in enumerate(zip(good_entry['gestalt'],
good_entry['depthcm'],
good_entry['K'],
good_entry['R'],
good_entry['t']
)):
gest_seg = gest.resize(depth.size)
gest_seg_np = np.array(gest_seg).astype(np.uint8)
# Metric3D
depth_np = np.array(depth) / 2.5 # 2.5 is the scale estimation coefficient
vertices, connections = get_vertices_and_edges_from_segmentation(gest_seg_np, edge_th = 20.)
if (len(vertices) < 2) or (len(connections) < 1):
print (f'Not enough vertices or connections in image {i}')
vert_edge_per_image[i] = np.empty((0, 2)), [], np.empty((0, 3))
continue
uv, depth_vert = get_uv_depth(vertices, depth_np)
# Normalize the uv to the camera intrinsics
xy_local = np.ones((len(uv), 3))
xy_local[:, 0] = (uv[:, 0] - K[0,2]) / K[0,0]
xy_local[:, 1] = (uv[:, 1] - K[1,2]) / K[1,1]
# Get the 3D vertices
vertices_3d_local = depth_vert[...,None] * (xy_local/np.linalg.norm(xy_local, axis=1)[...,None])
world_to_cam = np.eye(4)
world_to_cam[:3, :3] = R
world_to_cam[:3, 3] = t.reshape(-1)
cam_to_world = np.linalg.inv(world_to_cam)
vertices_3d = cv2.transform(cv2.convertPointsToHomogeneous(vertices_3d_local), cam_to_world)
vertices_3d = cv2.convertPointsFromHomogeneous(vertices_3d).reshape(-1, 3)
vert_edge_per_image[i] = vertices, connections, vertices_3d
all_3d_vertices, connections_3d = merge_vertices_3d(vert_edge_per_image, 3.0)
all_3d_vertices_clean, connections_3d_clean = prune_not_connected(all_3d_vertices, connections_3d)
if (len(all_3d_vertices_clean) < 2) or len(connections_3d_clean) < 1:
print (f'Not enough vertices or connections in the 3D vertices')
return empty_solution()
if visualize:
from viz3d import plot_estimate_and_gt
plot_estimate_and_gt(all_3d_vertices_clean, connections_3d_clean, good_entry['wf_vertices'],
good_entry['wf_edges'])
return all_3d_vertices_clean, connections_3d_clean, [0 for i in range(len(connections_3d_clean))]