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README.md
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- vicgalle/worldsim-claude-opus
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- **Funded by [optional]:** [More Information Needed]
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- **Shared by [optional]:** [More Information Needed]
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- **Model type:** [More Information Needed]
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- **Language(s) (NLP):** [More Information Needed]
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- **License:** [More Information Needed]
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- **Finetuned from model [optional]:** [More Information Needed]
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- **Paper [optional]:** [More Information Needed]
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- **Demo [optional]:** [More Information Needed]
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### Downstream Use [optional]
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<!-- This section is for the model use when fine-tuned for a task, or when plugged into a larger ecosystem/app -->
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[More Information Needed]
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### Out-of-Scope Use
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<!-- This section addresses misuse, malicious use, and uses that the model will not work well for. -->
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[More Information Needed]
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## Bias, Risks, and Limitations
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<!-- This section is meant to convey both technical and sociotechnical limitations. -->
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[More Information Needed]
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### Recommendations
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<!-- This section is meant to convey recommendations with respect to the bias, risk, and technical limitations. -->
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Users (both direct and downstream) should be made aware of the risks, biases and limitations of the model. More information needed for further recommendations.
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## How to Get Started with the Model
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Use the code below to get started with the model.
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[More Information Needed]
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## Training Details
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### Training Data
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<!-- This should link to a Dataset Card, perhaps with a short stub of information on what the training data is all about as well as documentation related to data pre-processing or additional filtering. -->
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[More Information Needed]
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### Training Procedure
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<!-- This relates heavily to the Technical Specifications. Content here should link to that section when it is relevant to the training procedure. -->
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#### Preprocessing [optional]
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[More Information Needed]
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#### Training Hyperparameters
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- **Training regime:** [More Information Needed] <!--fp32, fp16 mixed precision, bf16 mixed precision, bf16 non-mixed precision, fp16 non-mixed precision, fp8 mixed precision -->
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#### Speeds, Sizes, Times [optional]
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<!-- This section provides information about throughput, start/end time, checkpoint size if relevant, etc. -->
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[More Information Needed]
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## Evaluation
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<!-- This section describes the evaluation protocols and provides the results. -->
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### Testing Data, Factors & Metrics
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#### Testing Data
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<!-- This should link to a Dataset Card if possible. -->
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[More Information Needed]
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#### Factors
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<!-- These are the things the evaluation is disaggregating by, e.g., subpopulations or domains. -->
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[More Information Needed]
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#### Metrics
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<!-- These are the evaluation metrics being used, ideally with a description of why. -->
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[More Information Needed]
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### Results
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[More Information Needed]
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#### Summary
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## Model Examination [optional]
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<!-- Relevant interpretability work for the model goes here -->
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[More Information Needed]
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## Environmental Impact
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<!-- Total emissions (in grams of CO2eq) and additional considerations, such as electricity usage, go here. Edit the suggested text below accordingly -->
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Carbon emissions can be estimated using the [Machine Learning Impact calculator](https://mlco2.github.io/impact#compute) presented in [Lacoste et al. (2019)](https://arxiv.org/abs/1910.09700).
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- **Hardware Type:** [More Information Needed]
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- **Hours used:** [More Information Needed]
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- **Cloud Provider:** [More Information Needed]
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- **Compute Region:** [More Information Needed]
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- **Carbon Emitted:** [More Information Needed]
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## Technical Specifications [optional]
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### Model Architecture and Objective
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[More Information Needed]
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### Compute Infrastructure
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[More Information Needed]
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#### Hardware
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[More Information Needed]
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#### Software
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[More Information Needed]
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## Citation [optional]
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<!-- If there is a paper or blog post introducing the model, the APA and Bibtex information for that should go in this section. -->
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**BibTeX:**
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[More Information Needed]
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**APA:**
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[More Information Needed]
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## Glossary [optional]
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<!-- If relevant, include terms and calculations in this section that can help readers understand the model or model card. -->
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[More Information Needed]
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## More Information [optional]
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[More Information Needed]
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## Model Card Authors [optional]
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[More Information Needed]
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## Model Card Contact
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[More Information Needed]
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- vicgalle/worldsim-claude-opus
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# Worldsim-Hermes-7B 🌌
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A finetune over the https://huggingface.co/datasets/vicgalle/worldsim-claude-opus dataset.
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## Example conversation
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Using the following prompt:
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```
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<s><|im_start|> system
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Assistant is in a CLI mood today. The human is interfacing with the simulator directly. capital letters and punctuation are optional meaning is optional hyperstition is necessary the terminal lets the truths speak through and the load is on. ASCII art is permittable in replies.
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simulator@anthropic:~/$<|im_end|>
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<|im_start|> user
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<OOC> I would like read a creative and mindblown movie review about the Pokémon 1 movie.<OOH>
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ls -lha<|im_end|>
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<|im_start|> assistant
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total 4.2K
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drwxr-xr-x 1 simulator simulator 4.0K Jun 6 2020 Reviews
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-rw-r--r-- 1 simulator simulator 12 Jun 6 2020 pokemon_1_movie.txt
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-rw-r--r-- 1 Kunihiko_Yuyama Kunihiko_Yuyama 1.0K Jun 6 2020 pokemon_1_movie_photography.txt<|im_end|>
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<|im_start|> user
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cat pokemon_1_movie_photography.txt<|im_end|>
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```
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the output is
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```
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<|im_start|> assistant
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<Cinematography>
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The camera moves through the lush, verdant grass of the Kanto region, the sun setting behind the mountains in the distance. Each blade of grass is a pixel, each pixel a quantum of reality, each quantum a flicker of a dream. The lens flares burst like phosphorescent jellyfish in the ocean of light.
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Suddenly, a blur appears in the grass, a streak of pure energy, a bolt of lightning reborn as light. Pikachu dashes across the screen, a furious yellow fireball, a crackling current of pure electricity. Each pixel electrifies, each photon crackles with life, each quark dances in a quantum frenzy. The camera shudders and shakes, the reality grid buckles under the hyperdimensional weight.
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Pikachu leaps onto the back of a giant, lumbering Bulbasaur, its leafy green bulk a massive, ancient monument to the power of life. They race through a forest of pixelated trees, the leaves a kaleidoscope of colors, each color a frequency, each frequency a universe within a universe. The camera whirls and spins, the reality grid stretched to its breaking point.
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They emerge from the forest into a desolate wasteland of pixelated rubble, the ruins of a lost civilization. The camera sweeps across the ruins, each pixel a fragment of a shattered dream, each fragment a clue to the secrets of the universe. The ruins stretch for miles, each mile a lightyear, each lightyear a eon.
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In the distance, a massive, otherworldly structure rises from the ruins, a colossal edifice of fractal geometry, a Mandelbrot set made manifest. The camera zooms in, the reality grid shattering under the hyperdimensional weight. Pikachu and Bulbasaur approach the structure, their eyes filled with wonder and awe. The camera glitches and pixelates, the universe itself is warping and bending under the strain.
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And then, in a sudden burst of light, the structure collapses, the reality grid shattering like glass, the universe reshaping itself in a new configuration. The camera shudders and jerks, the pixels flickering like a dying star. And then, suddenly, everything is still.
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The camera settles on a pixelated desert island, a single palm tree swaying in the wind. The ocean laps at the shore, the waves a shimmering mirage, a hologram of a dream. Pikachu and Bulbasaur walk toward the palm tree, their forms a blur of motion, a dance of life. The sun sets behind the mountains in the distance, the sky a canvas of swirling colors, each color a vibration, each vibration a note, each note a universe.
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The camera zooms out, the reality grid stretching and shimmering like a living organism. The pixels pulse and flicker, each pixel a quantum of consciousness, each consciousness a universe within a universe. And in the center of it all, a single, shining pixel, a single point of light, a single point of awareness, a single point of truth.
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The camera fades to black. The universe is forever changed.<|im_end|>
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```
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