File size: 4,854 Bytes
b1cb7d2 323e4f6 b1cb7d2 323e4f6 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 |
---
license: cc-by-nc-4.0
language:
- en
inference: false
tags:
- roleplay
- llama3
- sillytavern
---
# #roleplay #sillytavern #llama3
My GGUF-IQ-Imatrix quants for [**Sao10K/L3-8B-Stheno-v3.3-32K**](https://huggingface.co/Sao10K/L3-8B-Stheno-v3.3-32K).
**Sao10K** with Stheno **yet** again, now bigger and better than ever! <br>
I recommend checking his page for feedback and support.
> [!IMPORTANT]
> **Quantization process:** <br>
> Imatrix data was generated from the FP16-GGUF and conversions directly from the BF16-GGUF. <br>
> This is a bit more disk and compute intensive but hopefully avoids any losses during conversion. <br>
> To run this model, please use the [**latest version of KoboldCpp**](https://github.com/LostRuins/koboldcpp/releases/latest). <br>
> If you noticed any issues let me know in the discussions.
> [!NOTE]
> **General usage:** <br>
> For **8GB VRAM** GPUs, I recommend the **Q4_K_M-imat** (4.89 BPW) quant for up to 12288 context sizes. <br>
>
> **Presets:** <br>
> Some compatible SillyTavern presets can be found [**here (Virt's Roleplay Presets)**](https://huggingface.co/Virt-io/SillyTavern-Presets). <br>
> Check [**discussions such as this one**](https://huggingface.co/Virt-io/SillyTavern-Presets/discussions/5#664d6fb87c563d4d95151baa) for other recommendations and samplers.
> [!TIP]
> **Personal-support:** <br>
> I apologize for disrupting your experience. <br>
> Eventually I may be able to use a dedicated server for this, but for now hopefully these quants are helpful. <br>
> If you **want** and you are **able to**... <br>
> You can [**spare some change over here (Ko-fi)**](https://ko-fi.com/Lewdiculous). <br>
>
> **Author-support:** <br>
> You can support the author [**at their own page**](https://ko-fi.com/sao10k).
![image/png](https://cdn-uploads.huggingface.co/production/uploads/65d4cf2693a0a3744a27536c/1wb5-yFyvxWQSWBMlB36x.png)
<details>
<summary>Original model card information.</summary>
## **Original card:**
Trained with compute from [Backyard.ai](https://backyard.ai/) | Thanks to them and @dynafire for helping me out.
---
Training Details:
<br>Trained at 8K Context -> Expanded to 32K Context with PoSE training.
Dataset Modifications:
<br>\- Further Cleaned up Roleplaying Samples -> Quality Check
<br>\- Removed Low Quality Samples from Manual Check -> Increased Baseline Quality Floor
<br>\- More Creative Writing Samples -> 2x Samples
<br>\- Remade and Refined Detailed Instruct Data
Notes:
<br>\- Training run is much less aggressive than previous Stheno versions.
<br>\- This model works when tested in bf16 with the same configs as within the file.
<br>\- I do not know the effects quantisation has on it.
<br>\- Roleplays pretty well. Feels nice in my opinion.
<br>\- It has some issues on long context understanding and reasoning. Much better vs rope scaling normally though, so that is a plus.
<br>\- Reminder, this isn't a native 32K model. It has it's issues, but it's coherent and working well.
Sanity Check // Needle in a Haystack Results:
<br>\- This is not as complex as RULER or NIAN, but it's a basic evaluator. Some improper train examples had Haystack scores ranging from Red to Orange for most of the extended contexts.
![Results](https://huggingface.co/Sao10K/L3-8B-Stheno-v3.3-32K/resolve/main/haystack.png)
Wandb Run:
![Wandb](https://huggingface.co/Sao10K/L3-8B-Stheno-v3.3-32K/resolve/main/wandb.png)
---
Relevant Axolotl Configurations:
<br>-> Taken from [winglian/Llama-3-8b-64k-PoSE](https://huggingface.co/winglian/Llama-3-8b-64k-PoSE)
<br>\- I tried to find my own configs, hours of tinkering but the one he used worked best, so I stuck to it.
<br>\- 2M Rope Theta had the best loss results during training compared to other values.
<br>\- Leaving it at 500K rope wasn't that much worse, but 4M and 8M Theta made the grad_norm values worsen even if loss drops fast.
<br>\- Mixing in Pretraining Data was a PITA. Made it a lot worse with formatting.
<br>\- Pretraining / Noise made it worse at Haystack too? It wasn't all Green, Mainly Oranges.
<br>\- Improper / Bad Rope Theta shows in Grad_Norm exploding to thousands. It'll drop to low values alright, but it's a scary fast drop even with gradient clipping.
```
sequence_len: 8192
use_pose: true
pose_max_context_len: 32768
overrides_of_model_config:
rope_theta: 2000000.0
max_position_embeddings: 32768
# peft_use_dora: true
adapter: lora
peft_use_rslora: true
lora_model_dir:
lora_r: 256
lora_alpha: 256
lora_dropout: 0.1
lora_target_linear: true
lora_target_modules:
- gate_proj
- down_proj
- up_proj
- q_proj
- v_proj
- k_proj
- o_proj
warmup_steps: 80
gradient_accumulation_steps: 6
micro_batch_size: 1
num_epochs: 2
optimizer: adamw_bnb_8bit
lr_scheduler: cosine_with_min_lr
learning_rate: 0.00004
lr_scheduler_kwargs:
min_lr: 0.000004
```
</details> |