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transparent = True
is_cube = False
glass = False
colliders = [
[
(-0.5, -0.5000, -0.5),
( 0.5, -0.4375, 0.5)
]
]
vertex_positions = [
[ 0.5, -0.4375, 0.5, 0.5, -0.4375, -0.5, -0.5, -0.4375, -0.5, -0.5, -0.4375, 0.5], # top
[-0.5, -0.4375, 0.5, -0.5, -0.4375, -0.5, 0.5, -0.4375, -0.5, 0.5, -0.4375, 0.5], # bottom
]
tex_coords = [
[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
]
shading_values = [
[1.0, 1.0, 1.0, 1.0],
[0.4, 0.4, 0.4, 0.4],
]