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What are all viable tech combinations for Vulcan?
Vulcan tech combinations: 1. Anti-Chaff Build: Range + Best Partner - Best vs diverse chaff composition - Good with senior manufacturing specialist 2. Medium Unit Counter: Scorching Fire + Range - Effective vs Sledgehammers/Steel Balls - Can kill giants when leveled 3. Area Control: Incendiary Bomb + Range - Forces ground units to reposition - Pair with EMP barrage melters 4. Defensive Build: Armor + Range - For long range games - When Vulcan is main frontline 5. Economy Build: Best Partner only - Against Wraith pushes - When need to save resources 6. Full Offensive: Scorching Fire + Incendiary + Range - Late game commitment - Requires strong economy
How does Vulcan match up against each unit type and how to adjust tactics?
Vulcan matchups and tactics: STRONG AGAINST: 1. Crawler: - Natural counter, no tech needed - Position to maximize splash damage 2. Fang: - Strong but weaker vs shield tech - Need to prevent shield tech timing 3. Mustang: - Good with Scorching Fire - Keep range to avoid close combat WEAK AGAINST: 1. Fortress: - Major counter, especially with barrier - Try to split damage with other targets 2. Melting Point: - Hard counter, must avoid direct engagement - Use mobility to stay away 3. Overlord: - Problematic with launcher overload - Need anti-air support SITUATIONAL: 1. Steel Ball: - Good early, weak vs energy absorption - Need charged shot to remain effective 2. Phoenix: - Requires anti-air support - Can win with incendiary zoning
What's the optimal economy and timing strategy for Vulcan?
Vulcan economy and timing: EARLY GAME (Rounds 1-3): 1. Start with base Vulcan - No immediate tech needed - Consider cheap haste module - Pair with single target damage MID GAME (Rounds 4-6): 1. First Tech Timing - Range Enhancement when chaff clear needed - Scorching Fire if seeing medium units - Best Partner if facing Wraith 2. Economy Decisions - Don't over-commit to techs early - Save for supporting units LATE GAME (Rounds 7+): 1. Full Investment - Consider double or triple Vulcan - Add incendiary bomb vs ground - Multiple tech combinations possible POWER SPIKES: 1. Range Enhancement: Round 4-5 2. Scorching Fire: After range if needed 3. Incendiary Bomb: Late game commitment
What are the key positioning strategies for Vulcan?
Vulcan positioning guide: 1. Base Positioning: - Behind frontline units - Within range of chaff concentrations - Away from direct fire lanes 2. With Range Tech: - Further back to avoid giant engagement - Angle to maximize chaff clear - Watch for getting stuck on big units 3. With Incendiary: - Position to force choke points - Control space near objectives - Watch for flank crawler baiting 4. Defensive Setup: - Near friendly tower if harassed - Use terrain for protection - Support distance from backline 5. Offensive Setup: - Forward position with protection - Use fangs to draw attention - Mobile beacon to avoid counters
What are all viable tech combinations for Fortress?
Fortress tech combinations: 1. Anti-Air Focus: - Anti-Air Barrage + Barrier - Primary vs air compositions - Add fang summoning if needed 2. Tank Build: - Barrier + Fang Summoning - Rocket Punch for tempo - Best vs diverse threats 3. Aggressive Setup: - Range + Launcher Overload - Anti-Air Barrage for air threat - Good when pushing advantage 4. Mass Fortress: - Barrier + Anti-Air + Fang Summoning - Late game composition - Counters most strategies 5. Economy Build: - Anti-Air Barrage only - When need immediate air counter - Save resources for more units
What's the optimal positioning strategy for Fortress?
Fortress positioning guidelines: 1. Base Fortress: - Mid-range to provide barrier coverage - Close enough to threaten medium units - Watch for Melting Point angles 2. With Anti-Air: - Position to maximize air coverage - Keep range on key air threats - Support distance from other Fortresses 3. With Barrier: - Central position to shield allies - Watch for EMP angles - Coordinate with team positioning 4. Mass Fortress: - Stagger positions for maximum coverage - Use terrain features - Mobile beacon to avoid acid 5. Defensive Setup: - Near friendly tower - Protect from flanks - Layer with other Fortresses
What are all viable tech combinations for Marksman?
Marksman tech combinations: 1. Standard Sniper: - Range Enhancement + Elite Marksman - Primary late game build - Best for pure damage 2. Anti-Air Focus: - Aerial Specialization + Range - Counter to Wraith/Overlord - Add Elite Marksman if leveling 3. Aggressive Build: - Assault Mode + Shooting Squad - For bad defensive openings - Early game pressure 4. Ground Control: - Quick Reload + Range - Better vs multiple targets - Good vs hackers/fangs 5. Tech Counter: - EMP Shot + Range - VS heavily teched enemies - Situational pick
What are Marksman's key matchups and counters?
Marksman matchups and tactics: STRONG AGAINST: 1. Phoenix: - Outrange with Range tech - Focus fire to prevent escape 2. Overlord: - Use Aerial Spec - Need proper positioning 3. Vulcan: - Outrange and burst down - Watch for incendiary 4. Arclight: - Superior range - Need chaff protection WEAK AGAINST: 1. Crawler: - Can't handle swarms - Need team chaff clear 2. Fang: - Especially with shield - Wastes damage output 3. Stormcaller: - Forces repositioning - Need missile intercept 4. Fortress: - Hard counter with anti-air - Avoid engaging directly
What's the optimal economy and timing strategy for Marksman?
Marksman economy and timing: EARLY GAME (Rounds 1-3): 1. Maximum 4-5 Marksmen - Cheap to level up - Don't miss deployments - Focus on positioning MID GAME (Rounds 4-6): 1. First Tech Priority - Range Enhancement first - Aerial Spec if seeing air - Elite Marksman if leveled 2. Economy Focus - Don't over-invest - Save for protection units LATE GAME (Rounds 7+): 1. Full Build Options - Range + Elite + Quick Reload - Or Aerial Spec focus - Avoid late game switch in POWER SPIKES: 1. Range Tech: Round 3-4 2. Elite Marksman: After Range 3. Quick Reload: Late game luxury
What are the key tech combinations for Melting Point?
Melting Point tech combinations: 1. Standard Giant Killer: - Range Enhancement + EMP Barrage - Best all-around build - Good vs shields/barriers 2. Mass Melter: - Range + Crawler Summoning - Late game composition - Protection from counters 3. Fortress Counter: - Range + Energy Absorption - Specific counter build - Vulnerable to EMP 4. Multi-Target: - Energy Diffraction + Range - VS medium units - Weak to EMP counters 5. Economy Build: - Range Enhancement only - When need immediate threat - Save resources for support
What are Melting Point's positioning strategies?
Melting Point positioning guide: 1. Basic Position: - Behind frontline - Line of sight to priority targets - Protected from air units 2. With Range Tech: - Far backline placement - Watch for push angles - Support distance from team 3. With EMP Barrage: - Position for maximum coverage - Coordinate with team spells - Watch for intercept angles 4. Mass Melter Setup: - Stagger positions - Use summons as screen - Mobile beacon to avoid counters 5. VS Giants: - Direct line to target - Protected from chaff - Ready to reposition
What are optimal tech combinations and timings for Rhino?
Rhino tech combinations and timing: 1. Tower Push Build: - Power Armor + Photon Coating - Immune to slows/missiles - Best for base racing 2. Anti-Chaff: - Whirlwind + Power Armor - VS crawler/fang heavy - Good with overlord support 3. Survival Build: - Field Maintenance + Photon - When getting levels/items - VS sustained damage 4. Explosive Setup: - Final Blitz + Photon - Force defensive spending - Good with mass production 5. Timing Windows: - Whirlwind: First tech if needed - Power Armor: Before pushing - Photon: When itemized/leveled
What are Rhino's key matchups and counter-strategies?
Rhino matchups and tactics: STRONG AGAINST: 1. Arclight: - Close distance quickly - Use Whirlwind if needed 2. Vulcan: - Tank damage for team - Draw attention from chaff 3. Stormcaller: - Power through missiles - Direct engage with Power Armor WEAK AGAINST: 1. Fortress: - Major counter - Avoid unless necessary 2. Melting Point: - Forced to change path - Need photon coating 3. Steel Ball: - Especially with absorption - Need team support SITUATIONAL: 1. Phoenix: - Need to close distance - Good with photon support 2. Overlord: - Can win with proper tech - Need to reach backline
What are the optimal tech combinations for Wasp?
Wasp tech combinations: 1. Harassment Build: - Jump Drive only - Early game mobility - Economy focused 2. Air Specialist: - Range + Aerial Spec - VS air heavy armies - Need proper protection 3. Ground Hunter: - Ground Spec + Jump Drive - Early game damage - Needs frontline later 4. Defensive Setup: - Energy Shield + Range - Meat shield role - VS single target damage 5. Late Game Carry: - Range + Elite + Aerial - Needs levels/items - Careful vs counters
How should I position and move Wasps in different phases?
Wasp positioning strategy: EARLY GAME: 1. With Jump Drive: - Exploit defensive gaps - Move to avoid counters - Target isolated units 2. Defensive Setup: - Behind frontline - Ready to block missiles - Support distance from team MID GAME: 1. Carry Position: - Behind Steel Ball/Rhino - Move to avoid AoE - Watch Fortress angles 2. Meat Shield Role: - Front of valuable units - Block skill shots - Spread to avoid AoE LATE GAME: 1. With Range/Elite: - Maximum range usage - Coordinate with team position - Ready to reposition 2. VS Overlords: - Flank approach - Avoid ground cannon - Use terrain coverage
What are the best tech combinations and timings for Mustang?
Mustang tech combinations: 1. Standard Build: - Range Enhancement only - Early game sufficient - Save resources 2. Anti-Air Focus: - Range + Aerial Spec - VS 3+ Overlords/Wasps - Late game investment 3. Storm Counter: - Missile Intercept + Range - Specific counter role - Watch timing windows 4. Chaff Clear: - High Explosive + Range - VS crawler heavy - Consider Wraith instead 5. Late Game Carry: - Range + Aerial + AP Bullets - Needs levels/items - Very expensive build
How should I manage Mustang economy and tech timing?
Mustang economy and timing: EARLY GAME (1-3): 1. Base Mustangs: - No tech needed initially - Good vs fangs/crawlers - Early air protection 2. First Investment: - Range if struggling - HE if heavy crawler presence MID GAME (4-6): 1. Tech Decisions: - Range Enhancement priority - Aerial Spec if needed - Watch for armor counters 2. Unit Count: - Limit to 3-4 packs - Invest in support units LATE GAME (7+): 1. Composition: - Don't over-invest - Supporting role only - Add techs based on needs POWER SPIKES: 1. Range: Rounds 3-4 2. Aerial Spec: When air threats show 3. Missile Intercept: VS storm timing
What are optimal Steel Ball tech combinations for different situations?
Steel Ball tech combinations: 1. Aggressive Push: - Energy Absorption first - Mechanical Division backup - VS giants/barriers 2. Defensive Build: - Range + Armor Enhancement - VS mustang heavy - Add wasps behind 3. Late Game Scaling: - Energy Absorption + Range - Photon Overlord support - VS diverse threats 4. Anti-Giant: - Range first - Energy Absorption second - For reactive play 5. Surprise Tactic: - Mechanical Division + Damage Share - One turn power spike - High risk/reward
What are Steel Ball's key matchups and how to adapt tactics?
Steel Ball matchups and tactics: STRONG AGAINST: 1. Fortress: - With Energy Absorption - Need to connect hits 2. Rhino: - Tank and outdamage - Watch for Final Blitz 3. Melting Point: - Energy Absorption key - Need range to connect WEAK AGAINST: 1. Crawler: - Especially with Impact - Need chaff clear support 2. Scorpion: - Hard counter early - Prevents leveling 3. Phoenix: - With Charged Shot - Need to close distance SITUATIONAL: 1. Overlord: - Depends on tech choices - Need proper approach angles 2. Stormcaller: - Can win with proper tech - Need to avoid clumping
What are the optimal tech combinations for Crawler?
Crawler tech combinations: 1. Replication Build: - Replicate first - Impact Drill second - Mechanical Rage third 2. Defensive Setup: - Subterranean Blitz only - VS fire and weak clear - Good vs mustang/fang 3. Acid Strategy: - Acidic Explosion focus - Cut Mechanical Rage - VS giants/war factory 4. Full Carry: - Impact + Replicate + Rage - Need enemy mistakes - Very high investment 5. Key Rules: - Don't tech before unit drops - Replicate needs good targets - Subterranean = only tech needed
How should I position and use Crawlers in different phases?
Crawler positioning strategy: EARLY GAME: 1. Basic Position: - Multiple angles of approach - Avoid clumping vs AoE - Use terrain features 2. With Tech: - Spread for replicate chances - Target isolated units - Watch for counter timing MID GAME: 1. Supporting Role: - Behind tanky units - Drip feed into battle - Protect valuable units 2. Aggressive Setup: - Flank approaches - Mobile beacon usage - Multiple attack angles LATE GAME: 1. With Full Tech: - Coordinate replicate zones - Support main army - Ready to split push 2. Mass Crawler: - Wave-based approach - Constant pressure - Avoid full commitment
What are the best tech combinations for Overlord?
Overlord tech combinations: 1. Aggressive Build: - Photon Emission + Range - Good with Steel Balls/Rhinos - VS diverse threats 2. Carry Setup: - Range + Launcher Overload - Sledge protection needed - Late game focus 3. Anti-Ground: - Ground Cannon + Photon - VS pushes/hackers - Good with Jump Drive 4. Protection Build: - Mothership + Range - VS single target damage - Forces mustang response 5. Economy Focus: - High Explosive only - VS chaff heavy boards - Save resources
What are key matchups and counter-strategies for Overlord?
Overlord matchups and tactics: STRONG AGAINST: 1. Rhino: - Outrange and damage - Use terrain advantage 2. Steel Ball: - With launcher overload - Need proper support 3. Sledgehammer: - Natural counter - Watch for protection WEAK AGAINST: 1. Marksman: - Especially aerial spec - Need wasp protection 2. Melting Point: - Must avoid direct hits - Need photon support 3. Phoenix: - Range competition - Need proper positioning SITUATIONAL: 1. Fortress: - Depends on anti-air timing - Need launcher overload 2. Stormcaller: - Can overwhelm missiles - Need proper tech
What are optimal tech combinations and timings for Stormcaller?
Stormcaller tech combinations and timing: 1. Basic Clear: - High-Explosive ammo only - Early game sufficient - Cheap investment 2. Shield Break: - EMP + High Explosive - VS diffraction melters - Watch for intercept 3. Late Game: - Incendiary + Launcher - VS fang summon - Oil patch combos 4. Range Setup: - Range + Launcher - Risky investment - Need proper support 5. Timing Windows: - HE: First tech if needed - EMP: VS key tech timing - Incendiary: Late game only
How should I manage Stormcaller economy and positioning?
Stormcaller economy and positioning: EARLY GAME: 1. Investment: - 2-4 packs maximum - No items needed - Minimal tech investment 2. Position: - Behind frontline - Multiple firing angles - Watch for pushes MID GAME: 1. Tech Choices: - One tech maximum - Save for other units - Watch for counters 2. Adaptation: - Sell if countered - Don't over-commit - Ready to transition LATE GAME: 1. Role Change: - Support position - VS specific threats - Team coordination 2. Economy: - Avoid main carry - Supplement army - Cost effective role
What are optimal tech combinations for Sledgehammer?
Sledgehammer tech combinations: 1. Standard Tank: - Field Maintenance only - 60% of situations - Cost effective build 2. Anti-Mustang: - Armor Enhancement - When expecting mustangs - VS vulcan pressure 3. Storm Counter: - Field Maintenance + Mechanical Rage - VS heavy storm pressure - Need level 2 first 4. Surprise Tactic: - Damage Sharing tech - One turn power spike - Very situational risk 5. Economy Rule: - Single tech preferred - Field Maintenance priority - Avoid range/AP build
How should I position and use Sledgehammer in different phases?
Sledgehammer positioning strategy: EARLY GAME: 1. Chaff Clear: - Front of army - Target crawlers/fangs - Watch for scorpion 2. VS Steel Ball: - Vertical deployment - Force focus fire - Team coordination MID GAME: 1. Frontline Role: - Tank for bigger units - Block melting point - Support distance from carry 2. Tech Timing: - Field Maintenance when dying - Armor vs heavy mustang - Watch for overlord switch LATE GAME: 1. Level Strategy: - Level 1 often better - Avoid overcommitment - Ready to sell 2. Position Rules: - Vertical vs balls - Spread vs AoE - Layer with crawlers
What are the best tech combinations and timings for Hacker?
Hacker tech combinations: 1. Standard Build: - Range Enhancement first - Enables safer hacking - Basic requirement 2. Mass Hack: - Multiple Control + Range - VS heavy fang/chaff - High level needed 3. Defensive Setup: - Barrier + Range - Protect friendly units - VS fire/missiles 4. Economy Build: - EMP only (100 cost) - VS giants/rhinos - Minimum investment 5. Late Game: - Enhanced Control situational - Only for big flankers - Casual mode focus
What are key matchups and strategies for Hacker?
Hacker matchups and tactics: STRONG AGAINST: 1. Steel Ball: - Early game strong - Need same level - Avoid single target damage 2. Sledgehammer: - Good early counter - Watch for overlord switch 3. Rhino: - Can disrupt pushes - Need damage support 4. Scorpion/Melting Point: - Force retargeting - Stall tactics WEAK AGAINST: 1. Fortress Barrier: - Hard counter - Need shield break 2. Heavy Chaff: - Gets distracted - Need clear support 3. War Factory: - Ground cannon issue - Bad matchup SITUATIONAL: 1. Early Game: - Need storm support - Watch barrier timing 2. Late Game: - Shield break needed - Transition plan ready
What are Phoenix's key tech combinations for different situations?
Phoenix tech combinations: 1. Mobile Harassment: - Jump Drive only - Early game focus - Save resources 2. Giant Killer: - Charged Shot + Jump Drive - VS rhino/wraith - Need good positioning 3. Sniper Build: - Range + Elite Marksman - Long range game - Safe positioning 4. Anti-Tech: - EMP + Range - VS diffraction/shield - Guaranteed hits 5. Survival Setup: - Shield + Quantum - VS spells/bombardment - 2v2 focus
How should I manage Phoenix economy and tech timing?
Phoenix economy and timing: EARLY GAME (1-3): 1. Investment: - Jump Drive if aggressive - No other tech needed - Use mobility advantage 2. Unit Count: - 2 per deployment helps - No early items needed MID GAME (4-6): 1. Tech Choices: - Range if defensive - Charged Shot if pushing - Watch for Fortress 2. Economy Focus: - Don't over-tech early - Save for support units LATE GAME (7+): 1. Full Investment: - Range + Elite possible - Quantum for multi-front - Shield for survival POWER SPIKES: 1. Jump Drive: Round 1-2 2. Range: When playing defensive 3. Charged Shot: VS specific targets
What are optimal tech combinations for War Factory?
War Factory tech combinations: 1. Anti-Missile Build: - Missile Intercept + Range - Core late game build - VS storm/overlord 2. Unit Production: - Sledge Production + Range - Best summon option - Good vs melters 3. Anti-Air Focus: - Phoenix Production + Range - When lacking air defense - Value over time 4. Economy Save: - Missile Intercept only - Core functionality - Save for more factories 5. Key Rule: - Range needed with most builds - Don't tech before round 5 - Watch 200 upkeep cost
How do I manage War Factory economy and timing?
War Factory economy and timing: EARLY GAME: 1. Don't Build: - 200 upkeep too heavy - Vulnerable to flanks - Economy loss MID GAME: 1. Entry Point: - Round 5+ optimal - Need stable economy - Watch for acid/melter LATE GAME: 1. Investment Options: - Multiple factories possible - Tech based on needs - Position carefully 2. Tech Timing: - Missile Intercept first - Range when threatened - Production tech situational ECONOMY TIPS: - Don't rush Efficient Maintenance - Consider unit card synergies - Balance upkeep with value
What are the best tech combinations for Wraith?
Wraith tech combinations: 1. Standard Build: - Range Enhancement first - Required for function - Basic requirement 2. Debuff Focus: - Degenerate Beam + Range - VS ground heavy - Careful of photon 3. Mass Wraith: - Floating Artillery Array - Late game commitment - Very expensive build 4. Survival Setup: - Field Maintenance + Armor - When getting levels - VS sustained damage 5. Anti-Chaff: - High-Explosive + Range - VS shield fang - Usually better options
What are Wraith's key matchups and how to adapt tactics?
Wraith matchups and tactics: STRONG AGAINST: 1. Crawler: - Can't be blocked - Multiple targets 2. Fang: - Even with shield - Good clear speed 3. Sledgehammer: - Early game strong - Need time to clear WEAK AGAINST: 1. Overlord: - Hard counter - Need to avoid 2. Phoenix: - Especially charged shot - Need support 3. Marksman: - With aerial spec - Range disadvantage SITUATIONAL: 1. Steel Ball: - Can slow with beam - Need proper support 2. Fortress: - Depends on anti-air - Need to avoid missiles
What are optimal tech combinations and timings for Scorpion?
Scorpion tech combinations: 1. Basic Counter: - No tech needed early - Wait for response - Save resources 2. Late Game Build: - Range + Acid Attack - VS multiple giants - Need stable board 3. Siege Setup: - Siege Mode + Acid - Long range acid - Very late game 4. Tank Build: - Field Maintenance only - When getting levels - VS medium damage 5. Important Rule: - Don't over-commit early - One tech maximum - Watch for overlord switch
How should I position and use Scorpion effectively?
Scorpion positioning strategy: EARLY GAME: 1. Counter Position: - Frontline initially - Tank some damage - Watch for crawlers 2. VS Steel Ball: - Direct engagement - Stop ball leveling - Team coordination MID GAME: 1. With Range: - Backline position - Safe fire angles - Watch for pushes 2. Tech Timing: - Range when dying early - Acid for late game - Field maintenance if leveled LATE GAME: 1. Mass Scorpion: - Stagger positions - Layer acid effects - Coordinate with team 2. Position Rules: - Watch for EMP - Avoid overlord range - Ready to reposition
What are optimal tech combinations for Sabertooth?
Sabertooth tech combinations: 1. Missile Counter: - Missile Intercept only - VS storms/overlord - One Sabertooth per storm 2. Tank Build: - Field Maintenance only - When getting levels - VS no melter 3. Tempo Play: - Doubleshot (100 cost) - High level saber - Delete enemy giants 4. Base Gameplay: - No tech needed - Sell later - Maximum economy 5. Important Rule: - Don't over-invest - Temporary power spike - Plan transition
How should I use Sabertooth in different phases?
Sabertooth phase strategy: EARLY GAME: 1. Economy Value: - Pick for economy - No immediate tech - Watch level opportunities MID GAME (Rounds 3-5): 1. Power Window: - Best performance period - Consider tech if leveled - Watch for counters 2. Positioning: - Frontline tank role - Protect with chaff - Ready to sell LATE GAME: 1. Transition: - Sell unless specialized - Missile intercept only - Better unit options 2. Tech Rules: - Range rarely needed - Anti-air situational - Field maintenance if leveled
What are the best tech combinations for Typhoon?
Typhoon tech combinations: 1. Standard Build: - Barrier first - Unless vs steel balls - Core protection 2. Damage Focus: - Homing Missile + Barrier - VS medium units - Good range option 3. Anti-Air: - Aerial Spec + Barrier - VS wasps primarily - Other air units too strong 4. Aggression: - Mechanical Rage + Barrier - As frontline tank - When pushing advantage 5. Tech Priority: - Barrier unless countered - Homing for damage - Rage for aggressive play
What are Typhoon's key matchups and counters?
Typhoon matchups and tactics: STRONG AGAINST: 1. Crawler: - Natural counter - No tech needed 2. Fang: - Even with shield - Good clear speed 3. Wasp: - With aerial spec - Must catch them WEAK AGAINST: 1. Fortress: - Major counter - Avoid if possible 2. Marksman: - Range disadvantage - Need support 3. Melting Point: - Direct counter - Need to avoid SITUATIONAL: 1. Steel Ball: - Can win with support - Need proper tech 2. War Factory: - Depends on timing - Watch missile intercept
What are optimal tech combinations and timings for Farseer?
Farseer tech combinations: 1. Tech Counter: - EMP only (100 cost) - VS teched giants/wraiths - Best value tech 2. Protection: - Photon Ground Only - When needing photon - Watch timing window 3. Important Rule: - Don't tech range - EMP usually enough - 2-3 round lifespan 4. Economy Focus: - Minimal investment - Short term value - Plan transition 5. Power Window: - Best rounds 3-5 - Don't over-commit - Ready to sell
How should I manage Farseer economy and positioning?
Farseer economy and strategy: EARLY GAME: 1. Build Rules: - Max 1-2 units - No immediate tech - Watch for opportunities MID GAME: 1. Power Spike: - Rounds 3-5 best - EMP when needed - Position for value 2. Economy: - Don't over-invest - Save for transition - Minimal tech LATE GAME: 1. Transition: - Sell unless specialized - Better unit options - Watch timing windows 2. Position Rules: - Safe damage angles - Support distance - Ready to reposition
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