className
stringlengths
1
167
headerPath
stringlengths
14
166
description
stringlengths
0
1.62k
module
stringlengths
0
76
code
stringlengths
0
11.4k
variables
listlengths
0
395
FVulkanDynamicRHI::RHIGetGraphicsQueueFamilyIndex
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual uint32 RHIGetGraphicsQueueFamilyIndex() const
[]
FVulkanDynamicRHI::RHIGetGraphicsQueueIndex
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual uint32 RHIGetGraphicsQueueIndex() const
[]
FVulkanDynamicRHI::RHIGetGraphicsVkQueue
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual VkQueue RHIGetGraphicsVkQueue() const
[]
FVulkanDynamicRHI::RHIGetImageViewInfo
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual [FVulkanRHIImageViewInfo](API\Runtime\VulkanRHI\FVulkanRHIImageViewInfo) RHIGetImageViewInfo ( [FRHITexture](API\Runtime\RHI\FRHITexture) * InTexture ) const
[]
FVulkanDynamicRHI::RHIGetMinimumAlignmentForBufferBackedSRV
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Gets the minimum alignment (in bytes) required for creating a shader resource view on a buffer-backed resource.
VulkanRHI
virtual uint64 RHIGetMinimumAlignmentForBufferBackedSRV ( EPixelFormat Format )
[]
FVulkanDynamicRHI::RHIGetNativeComputeQueue
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Provides access to the native compute command queue. Generally this should be avoided but is useful for third party plugins.
VulkanRHI
virtual void * RHIGetNativeComputeQueue()
[]
FVulkanDynamicRHI::RHIGetNativeDevice
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Provides access to the native device. Generally this should be avoided but is useful for third party plugins.
VulkanRHI
virtual void * RHIGetNativeDevice()
[]
FVulkanDynamicRHI::RHIGetNativeGraphicsQueue
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Provides access to the native graphics command queue. Generally this should be avoided but is useful for third party plugins.
VulkanRHI
virtual void * RHIGetNativeGraphicsQueue()
[]
FVulkanDynamicRHI::RHIGetNativeInstance
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Provides access to the native instance. Generally this should be avoided but is useful for third party plugins.
VulkanRHI
virtual void * RHIGetNativeInstance()
[]
FVulkanDynamicRHI::RHIGetRenderQueryResult
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
CAUTION: Even though this is marked as threadsafe, it is only valid to call from the render thread. It is need not be threadsafe on platforms that do not support or aren't using an RHIThread FlushType: Thread safe, but varies by RHI
VulkanRHI
virtual bool RHIGetRenderQueryResult ( [FRHIRenderQuery](API\Runtime\RHI\FRHIRenderQuery) * RenderQuery, uint64 & OutResult, bool bWait, uint32 GPUIndex )
[]
FVulkanDynamicRHI::RHIGetSupportedResolution
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Returns a supported screen resolution that most closely matches input.
VulkanRHI
virtual void RHIGetSupportedResolution ( uint32 & Width, uint32 & Height )
[]
FVulkanDynamicRHI::RHIGetSwapChainVkFormat
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual VkFormat RHIGetSwapChainVkFormat ( EPixelFormat InFormat ) const
[]
FVulkanDynamicRHI::RHIGetTextureMemoryStats
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Retrieves texture memory stats. safe to call on the main thread
VulkanRHI
virtual void RHIGetTextureMemoryStats ( [FTextureMemoryStats](API\Runtime\RHI\FTextureMemoryStats) & OutStats )
[]
FVulkanDynamicRHI::RHIGetTextureMemoryVisualizeData
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Fills a texture with to visualize the texture pool memory. true if successful, false otherwise
VulkanRHI
virtual bool RHIGetTextureMemoryVisualizeData ( [FColor](API\Runtime\Core\Math\FColor) * TextureData, int32 SizeX, int32 SizeY, int32 Pitch, int32 PixelSize )
[]
FVulkanDynamicRHI::RHIGetViewportBackBuffer
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
With RHI thread, this is the current backbuffer from the perspective of the render thread. FlushType: Thread safe
VulkanRHI
virtual FTexture2DRHIRef RHIGetViewportBackBuffer ( [FRHIViewport](API\Runtime\RHI\FRHIViewport) * Viewport )
[]
FVulkanDynamicRHI::RHIGetViewVkFormat
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual VkFormat RHIGetViewVkFormat ( [FRHITexture](API\Runtime\RHI\FRHITexture) * InTexture ) const
[]
FVulkanDynamicRHI::RHIGetVkDevice
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual VkDevice RHIGetVkDevice() const
[]
FVulkanDynamicRHI::RHIGetVkAllocationCallbacks
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual const VkAllocationCallbacks * RHIGetVkAllocationCallbacks()
[]
FVulkanDynamicRHI::RHIGetNativePhysicalDevice
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Provides access to the native device. Generally this should be avoided but is useful for third party plugins.
VulkanRHI
virtual void * RHIGetNativePhysicalDevice()
[]
FVulkanDynamicRHI::RHIGetVkDeviceProcAddr
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual void * RHIGetVkDeviceProcAddr ( const char * InName ) const
[]
FVulkanDynamicRHI::RHIGetVkImage
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual VkImage RHIGetVkImage ( [FRHITexture](API\Runtime\RHI\FRHITexture) * InTexture ) const
[]
FVulkanDynamicRHI::RHIGetVkPhysicalDevice
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual VkPhysicalDevice RHIGetVkPhysicalDevice() const
[]
FVulkanDynamicRHI::RHIGetVkInstance
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual VkInstance RHIGetVkInstance() const
[]
FVulkanDynamicRHI::RHIGetVulkanVersion
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual uint32 RHIGetVulkanVersion() const
[]
FVulkanDynamicRHI::RHIGetVulkanDeviceUUID
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual const uint8 * RHIGetVulkanDeviceUUID() const
[]
FVulkanDynamicRHI::RHILockTexture2D
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Locks an RHI texture's mip-map for read/write operations on the CPU pointer to the CPU accessible resource data
VulkanRHI
virtual void * RHILockTexture2D ( FRHITexture2D * Texture, uint32 MipIndex, EResourceLockMode LockMode, uint32 & DestStride, bool bLockWithinMiptail, uint64 * OutLockedByteCount )
[]
FVulkanDynamicRHI::RHIIsRenderingSuspended
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
FlushType: Flush Immediate.
VulkanRHI
virtual bool RHIIsRenderingSuspended()
[]
FVulkanDynamicRHI::RHILockStagingBuffer
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Lock a staging buffer to read contents on the CPU that were written by the GPU, without having to stall. This function requires that you have issued an CopyToStagingBuffer invocation and verified that theFRHIGPUFencehas been signaled before calling. A pointer to the data starting at 'Offset' and of length 'SizeRHI' from 'StagingBuffer', or nullptr when there is an error.
VulkanRHI
virtual void * RHILockStagingBuffer ( [FRHIStagingBuffer](API\Runtime\RHI\FRHIStagingBuffer) * StagingBuffer, [FRHIGPUFence](API\Runtime\RHI\FRHIGPUFence) * Fence, uint32 Offset, uint32 SizeRHI )
[]
FVulkanDynamicRHI::RHILockTexture2DArray
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Locks an RHI texture's mip-map for read/write operations on the CPU pointer to the CPU accessible resource data
VulkanRHI
virtual void * RHILockTexture2DArray ( FRHITexture2DArray * Texture, uint32 TextureIndex, uint32 MipIndex, EResourceLockMode LockMode, uint32 & DestStride, bool bLockWithinMiptail )
[]
FVulkanDynamicRHI::RHIMapStagingSurface
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Watch out for OutData to be 0 (can happen on DXGI_ERROR_DEVICE_REMOVED), don't call RHIUnmapStagingSurface in that case.
VulkanRHI
virtual void RHIMapStagingSurface ( [FRHITexture](API\Runtime\RHI\FRHITexture) * Texture, [FRHIGPUFence](API\Runtime\RHI\FRHIGPUFence) * Fence, void *& OutData, int32 & OutWidth, int32 & OutHeight, uint32 GPUIndex )
[]
FVulkanDynamicRHI::RHILockTextureCubeFace
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Locks an RHI texture's mip-map for read/write operations on the CPU pointer to the CPU accessible resource data
VulkanRHI
virtual void * RHILockTextureCubeFace ( FRHITextureCube * Texture, uint32 FaceIndex, uint32 ArrayIndex, uint32 MipIndex, EResourceLockMode LockMode, uint32 & DestStride, bool bLockWithinMiptail )
[]
FVulkanDynamicRHI::RHIRead3DSurfaceFloatData
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
FlushType: Flush Immediate (seems wrong)
VulkanRHI
virtual void RHIRead3DSurfaceFloatData ( [FRHITexture](API\Runtime\RHI\FRHITexture) * Texture, FIntRect Rect, FIntPoint ZMinMax, [TArray](API\Runtime\Core\Containers\TArray)< [FFloat16Color](API\Runtime\Core\Math\FFloat16Color) > & OutData )
[]
FVulkanDynamicRHI::RHIReadSurfaceData
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Default fallback; will not work for non-8-bit surfaces and it's extremely slow.
VulkanRHI
virtual void RHIReadSurfaceData ( [FRHITexture](API\Runtime\RHI\FRHITexture) * Texture, FIntRect Rect, [TArray](API\Runtime\Core\Containers\TArray)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > & OutData, [FReadSurfaceDataFlags](API\Runtime\RHI\FReadSurfaceDataFlags) InFlags )
[]
FVulkanDynamicRHI::RHIReadSurfaceData
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Reads the contents of a texture to an output buffer (non MSAA and MSAA) and returns it as aFColorarray. If the format or texture type is unsupported the OutData array will be size 0
VulkanRHI
virtual void RHIReadSurfaceData ( [FRHITexture](API\Runtime\RHI\FRHITexture) * Texture, FIntRect Rect, [TArray](API\Runtime\Core\Containers\TArray)< [FColor](API\Runtime\Core\Math\FColor) > & OutData, [FReadSurfaceDataFlags](API\Runtime\RHI\FReadSurfaceDataFlags) InFlags )
[]
FVulkanDynamicRHI::RHIReadSurfaceFloatData
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
FlushType: Flush Immediate (seems wrong)
VulkanRHI
virtual void RHIReadSurfaceFloatData ( [FRHITexture](API\Runtime\RHI\FRHITexture) * Texture, FIntRect Rect, [TArray](API\Runtime\Core\Containers\TArray)< [FFloat16Color](API\Runtime\Core\Math\FFloat16Color) > & OutData, ECubeFace CubeFace, int32 ArrayIndex, int32 MipIndex )
[]
FVulkanDynamicRHI::RHIMatchPrecachePSOInitializers
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Check if PSO Initializers are the same used during PSO Precaching (only compare data relevant for the RHI specific PSO)
VulkanRHI
virtual bool RHIMatchPrecachePSOInitializers ( const [FGraphicsPipelineStateInitializer](API\Runtime\RHI\FGraphicsPipelineStateInitialize-) & LHS, const [FGraphicsPipelineStateInitializer](API\Runtime\RHI\FGraphicsPipelineStateInitialize-) & RHS )
[]
FVulkanDynamicRHI::RHIReleaseThreadOwnership
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
FlushType: Flush RHI Thread.
VulkanRHI
virtual void RHIReleaseThreadOwnership()
[]
FVulkanDynamicRHI::RHIRegisterWork
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual void RHIRegisterWork ( uint32 NumPrimitives )
[]
FVulkanDynamicRHI::RHIReleaseTransition
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual void RHIReleaseTransition ( [FRHITransition](API\Runtime\RHI\FRHITransition) * Transition )
[]
FVulkanDynamicRHI::RHIRequiresComputeGenerateMips
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual bool RHIRequiresComputeGenerateMips() const
[]
FVulkanDynamicRHI::RHIResizeViewport
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Must be called from the main thread. FlushType: Thread safe
VulkanRHI
virtual void RHIResizeViewport ( [FRHIViewport](API\Runtime\RHI\FRHIViewport) * Viewport, uint32 SizeX, uint32 SizeY, bool bIsFullscreen )
[]
FVulkanDynamicRHI::RHIResizeViewport
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual void RHIResizeViewport ( [FRHIViewport](API\Runtime\RHI\FRHIViewport) * Viewport, uint32 SizeX, uint32 SizeY, bool bIsFullscreen, EPixelFormat PreferredPixelFormat )
[]
FVulkanDynamicRHI::RHIResumeRendering
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
FlushType: Thread safe.
VulkanRHI
virtual void RHIResumeRendering()
[]
FVulkanDynamicRHI::RHISetImageLayout
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual void RHISetImageLayout ( VkImage Image, VkImageLayout OldLayout, VkImageLayout NewLayout, const VkImageSubresourceRange & SubresourceRange )
[]
FVulkanDynamicRHI::RHISetUploadImageLayout
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual void RHISetUploadImageLayout ( VkImage Image, VkImageLayout OldLayout, VkImageLayout NewLayout, const VkImageSubresourceRange & SubresourceRange )
[]
FVulkanDynamicRHI::RHISubmitCommandLists
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Called by the RHI thread.
VulkanRHI
virtual void RHISubmitCommandLists ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< [IRHIPlatformCommandList](API\Runtime\RHI\IRHIPlatformCommandList) * > CommandLists, bool bFlushResources )
[]
FVulkanDynamicRHI::RHISubmitCommandsAndFlushGPU
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Kicks the current frame and makes sure GPU is actively working on them FlushType: Flush Immediate (copied from RHIBlockUntilGPUIdle)
VulkanRHI
virtual void RHISubmitCommandsAndFlushGPU()
[]
FVulkanDynamicRHI::RHISubmitUploadCommandBuffer
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual void RHISubmitUploadCommandBuffer()
[]
FVulkanDynamicRHI::RHISupportsEXTFragmentDensityMap2
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual bool RHISupportsEXTFragmentDensityMap2() const
[]
FVulkanDynamicRHI::RHISuspendRendering
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Operations to suspend title rendering and yield control to the system FlushType: Thread safe
VulkanRHI
virtual void RHISuspendRendering()
[]
FVulkanDynamicRHI::RHITick
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Must be called from the main thread. FlushType: Thread safe
VulkanRHI
virtual void RHITick ( float DeltaTime )
[]
FVulkanDynamicRHI::RHIUnlockBuffer
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
FlushType: Flush RHI Thread.
VulkanRHI
virtual void RHIUnlockBuffer ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, [FRHIBuffer](API\Runtime\RHI\FRHIBuffer) * Buffer )
[]
FVulkanDynamicRHI::RHITransferBufferUnderlyingResource
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Transfer metadata and underlying resource from src to dest and release any resource owned by dest.
VulkanRHI
virtual void RHITransferBufferUnderlyingResource ( [FRHIBuffer](API\Runtime\RHI\FRHIBuffer) * DestBuffer, [FRHIBuffer](API\Runtime\RHI\FRHIBuffer) * SrcBuffer )
[]
FVulkanDynamicRHI::RHIUnlockTexture2D
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Unlocks a previously locked RHI texture resource
VulkanRHI
virtual void RHIUnlockTexture2D ( FRHITexture2D * Texture, uint32 MipIndex, bool bLockWithinMiptail )
[]
FVulkanDynamicRHI::RHIUnlockStagingBuffer
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Unlock a staging buffer previously locked with RHILockStagingBuffer.
VulkanRHI
virtual void RHIUnlockStagingBuffer ( [FRHIStagingBuffer](API\Runtime\RHI\FRHIStagingBuffer) * StagingBuffer )
[]
FVulkanDynamicRHI::RHIUnlockTexture2DArray
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Unlocks a previously locked RHI texture resource
VulkanRHI
virtual void RHIUnlockTexture2DArray ( FRHITexture2DArray * Texture, uint32 TextureIndex, uint32 MipIndex, bool bLockWithinMiptail )
[]
FVulkanDynamicRHI::RHIUnmapStagingSurface
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Call after a succesfulRHIMapStagingSurface()call
VulkanRHI
virtual void RHIUnmapStagingSurface ( [FRHITexture](API\Runtime\RHI\FRHITexture) * Texture, uint32 GPUIndex )
[]
FVulkanDynamicRHI::RHIUnlockTextureCubeFace
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Unlocks a previously locked RHI texture resource
VulkanRHI
virtual void RHIUnlockTextureCubeFace ( FRHITextureCube * Texture, uint32 FaceIndex, uint32 ArrayIndex, uint32 MipIndex, bool bLockWithinMiptail )
[]
FVulkanDynamicRHI::RHIUpdateTexture2D
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Updates a region of a 2D texture from system memory
VulkanRHI
virtual void RHIUpdateTexture2D ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, FRHITexture2D * Texture, uint32 MipIndex, const struct [FUpdateTextureRegion2D](API\Runtime\RHI\FUpdateTextureRegion2D) & UpdateRegion, uint32 SourcePitch, const uint8 * SourceData )
[]
FVulkanDynamicRHI::RHIUpdateTextureReference
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual void RHIUpdateTextureReference ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, [FRHITextureReference](API\Runtime\RHI\FRHITextureReference) * TextureRef, [FRHITexture](API\Runtime\RHI\FRHITexture) * NewTexture )
[]
FVulkanDynamicRHI::RHIUpdateUniformBuffer
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual void RHIUpdateUniformBuffer ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, [FRHIUniformBuffer](API\Runtime\RHI\FRHIUniformBuffer) * UniformBufferRHI, const void * Contents )
[]
FVulkanDynamicRHI::RHIUpdateTexture3D
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Updates a region of a 3D texture from system memory
VulkanRHI
virtual void RHIUpdateTexture3D ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, FRHITexture3D * Texture, uint32 MipIndex, const struct [FUpdateTextureRegion3D](API\Runtime\RHI\FUpdateTextureRegion3D) & UpdateRegion, uint32 SourceRowPitch, uint32 SourceDepthPitch, const uint8 * SourceData )
[]
FVulkanDynamicRHI::SavePipelineCache
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
static void SavePipelineCache()
[]
FVulkanDynamicRHI::SelectDevice
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
void SelectDevice()
[]
FVulkanDynamicRHI::RHIVerifyResult
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual void RHIVerifyResult ( VkResult Result, const ANSICHAR * VkFuntion, const ANSICHAR * Filename, uint32 Line )
[]
FVulkanDynamicRHI::SetupInstanceLayers
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Static void WriteEndFrameTimestamp(void*);
VulkanRHI
[TArray](API\Runtime\Core\Containers\TArray)< const ANSICHAR * > SetupInstanceLayers ( FVulkanInstanceExtensionArray & UEExtensions )
[]
FVulkanDynamicRHI::SetupValidationRequests
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
static void SetupValidationRequests()
[]
FVulkanDynamicRHI::Shutdown
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Shutdown the RHI; handle shutdown and resource destruction before the RHI's actual destructor is called (so that all resources of the RHI are still available for shutdown).
VulkanRHI
virtual void Shutdown()
[]
FVulkanDynamicRHI::SupportsDebugUtilsExt
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
bool SupportsDebugUtilsExt() const
[]
FVulkanDynamicRHI::UnlockBuffer_BottomOfPipe
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual void UnlockBuffer_BottomOfPipe ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, [FRHIBuffer](API\Runtime\RHI\FRHIBuffer) * Buffer )
[]
FVulkanDynamicRHI::UnlockTexture2D_RenderThread
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual void UnlockTexture2D_RenderThread ( class [FRHICommandListImmediate](API\Runtime\RHI\FRHICommandListImmediate) & RHICmdList, FRHITexture2D * Texture, uint32 MipIndex, bool bLockWithinMiptail, bool bNeedsDefaultRHIFlush )
[]
FVulkanDynamicRHI::FVulkanDynamicRHI
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Initialization constructor.
VulkanRHI
FVulkanDynamicRHI()
[]
FVulkanDynamicRHI::VulkanSetImageLayout
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
void VulkanSetImageLayout ( VkCommandBuffer CmdBuffer, VkImage Image, VkImageLayout OldLayout, VkImageLayout NewLayout, const VkImageSubresourceRange & SubresourceRange )
[]
FVulkanDynamicRHI::~FVulkanDynamicRHI
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Destructor
VulkanRHI
~FVulkanDynamicRHI()
[]
FVulkanDynamicRHI::UpdateUniformBuffer
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
void UpdateUniformBuffer ( [FRHICommandListBase](API\Runtime\RHI\FRHICommandListBase) & RHICmdList, FVulkanUniformBuffer * UniformBuffer, const void * Contents )
[]
FVulkanDynamicRHIModule::CreateRHI
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Creates a new instance of the dynamic RHI implemented by the module.
VulkanRHI
virtual [FDynamicRHI](API\Runtime\RHI\FDynamicRHI) * CreateRHI ( [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) RequestedFeatureLevel )
[]
FVulkanDynamicRHI
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
The interface which is implemented by the dynamically bound RHI.
VulkanRHI
class FVulkanDynamicRHI : public [IVulkanDynamicRHI](API\Runtime\VulkanRHI\IVulkanDynamicRHI)
[ { "type": "EActiveDebugLay...", "name": "ActiveDebugLayerExtension", "description": "" }, { "type": "uint32", "name": "ApiVersion", "description": "" }, { "type": "bool", "name": "bIsStandaloneStereoDevice", "description": "" }, { "type": "FVulkanDevice &...", "name": "Device", "description": "" }, { "type": "TRefCountPtr< F...", "name": "DrawingViewport", "description": "The viewport which is currently being drawn." }, { "type": "VkInstance", "name": "Instance", "description": "" }, { "type": "TArray< const A...", "name": "InstanceExtensions", "description": "" }, { "type": "TArray< const A...", "name": "InstanceLayers", "description": "" }, { "type": "FCriticalSectio...", "name": "LockBufferCS", "description": "" }, { "type": "FOptionalVulkan...", "name": "OptionalInstanceExtensions", "description": "" }, { "type": "IConsoleObject...", "name": "RebuildPipelineCacheCmd", "description": "" }, { "type": "IConsoleObject...", "name": "SavePipelineCacheCmd", "description": "" }, { "type": "uint32", "name": "TotalPresentCount", "description": "Historical number of times we've presented any and all viewports." }, { "type": "TArray< FVulkan...", "name": "Viewports", "description": "A list of all viewport RHIs that have been created." } ]
FVulkanDynamicRHIModule::IsSupported
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
VulkanRHI
virtual bool IsSupported ( [ERHIFeatureLevel::Type](API\Runtime\RHI\ERHIFeatureLevel__Type) RequestedFeatureLevel )
[]
FVulkanDynamicRHIModule::IsSupported
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
IDynamicRHIModule.
VulkanRHI
virtual bool IsSupported()
[]
FVulkanDynamicRHIModule
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
Implements the Vulkan module as a dynamic RHI providing module.
VulkanRHI
class FVulkanDynamicRHIModule : public [IDynamicRHIModule](API\Runtime\RHI\IDynamicRHIModule)
[]
FVulkanDynamicRHIModule::StartupModule
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
VulkanRHI
virtual void StartupModule()
[]
FVulkanRHIImageViewInfo
/Engine/Source/Runtime/VulkanRHI/Public/IVulkanDynamicRHI.h
VulkanRHI
struct FVulkanRHIImageViewInfo
[ { "type": "uint32", "name": "Depth", "description": "" }, { "type": "VkFormat", "name": "Format", "description": "" }, { "type": "uint32", "name": "Height", "description": "" }, { "type": "VkImage", "name": "Image", "description": "" }, { "type": "VkImageView", "name": "ImageView", "description": "" }, { "type": "VkImageSubresou...", "name": "SubresourceRange", "description": "" }, { "type": "ETextureCreateF...", "name": "UEFlags", "description": "" }, { "type": "uint32", "name": "Width", "description": "" } ]
EAttachmentType
/Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h
VulkanRHI
enum EAttachmentType { Color0, Color1, Color2, Color3, Color4, Color5, Color6, Color7, Depth, Count, }
[]
EInit
/Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h
VulkanRHI
enum EInit { EZero, }
[]
FVulkanRHIAllocationInfo
/Engine/Source/Runtime/VulkanRHI/Public/IVulkanDynamicRHI.h
VulkanRHI
struct FVulkanRHIAllocationInfo
[ { "type": "VkDeviceMemory", "name": "Handle", "description": "" }, { "type": "uint64", "name": "Offset", "description": "" }, { "type": "uint64", "name": "Size", "description": "" } ]
EType
/Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h
VulkanRHI
enum EType { PackedGlobal, Global, UniformBuffer, Count, }
[]
FInputAttachment
/Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h
VulkanRHI
struct FInputAttachment
[ { "type": "uint16", "name": "GlobalIndex", "description": "" }, { "type": "uint8", "name": "Pad", "description": "" }, { "type": "EAttachmentType", "name": "Type", "description": "" } ]
FGlobalInfo
/Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h
VulkanRHI
struct FGlobalInfo
[ { "type": "uint8", "name": "bImmutableSampler", "description": "1 if this is an immutable sampler" }, { "type": "uint16", "name": "CombinedSamplerStateAliasIndex", "description": "If this is UINT16_MAX, it's a regular parameter, otherwise this is the SamplerState portion for a CombinedImageSampler and this is the index into Global for the Texture portion" }, { "type": "uint16", "name": "OriginalBindingIndex", "description": "" }, { "type": "uint8", "name": "Pad0", "description": "" }, { "type": "uint16", "name": "TypeIndex", "description": "" } ]
FPackedGlobalInfo
/Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h
VulkanRHI
struct FPackedGlobalInfo
[ { "type": "uint16", "name": "ConstantDataSizeInFloats", "description": "" }, { "type": "CrossCompiler::...", "name": "PackedTypeIndex", "description": "" }, { "type": "uint8", "name": "PackedUBIndex", "description": "" } ]
FPackedUBInfo
/Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h
VulkanRHI
struct FPackedUBInfo
[ { "type": "uint16", "name": "OriginalBindingIndex", "description": "" }, { "type": "CrossCompiler::...", "name": "PackedTypeIndex", "description": "" }, { "type": "uint8", "name": "Pad0", "description": "" }, { "type": "uint32", "name": "SizeInBytes", "description": "" }, { "type": "uint32", "name": "SPIRVBindingIndexOffset", "description": "" }, { "type": "uint32", "name": "SPIRVDescriptorSetOffset", "description": "" } ]
FVulkanShaderHeader::FSpirvInfo::FSpirvInfo
/Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h
VulkanRHI
FSpirvInfo&40;&41;
[]
FVulkanShaderHeader::FSpirvInfo::FSpirvInfo
/Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h
VulkanRHI
FSpirvInfo &40; uint32 InDescriptorSetOffset, uint32 InBindingIndexOffset &41;
[]
FSpirvInfo
/Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h
VulkanRHI
struct FSpirvInfo
[ { "type": "uint32", "name": "BindingIndexOffset", "description": "" }, { "type": "uint32", "name": "DescriptorSetOffset", "description": "" } ]
FUBResourceInfo
/Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h
VulkanRHI
struct FUBResourceInfo
[ { "type": "uint16", "name": "GlobalIndex", "description": "Indexinto the Global Array." }, { "type": "uint16", "name": "OriginalBindingIndex", "description": "" }, { "type": "uint8", "name": "Pad0", "description": "" }, { "type": "uint16", "name": "SourceUBResourceIndex", "description": "" }, { "type": "TEnumAsByte< EU...", "name": "UBBaseType", "description": "" } ]
FVulkanShaderHeader::FVulkanShaderHeader
/Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h
VulkanRHI
FVulkanShaderHeader()
[]
FUniformBufferInfo
/Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h
VulkanRHI
struct FUniformBufferInfo
[ { "type": "uint8", "name": "bOnlyHasResources", "description": "" }, { "type": "uint16", "name": "ConstantDataOriginalBindingIndex", "description": "" }, { "type": "uint32", "name": "LayoutHash", "description": "" }, { "type": "uint8", "name": "Pad0", "description": "" }, { "type": "TArray<FUBReso...", "name": "ResourceEntries", "description": "Uint32 ConstantDataSizeInBytes;" } ]
FVulkanShaderHeader::FVulkanShaderHeader
/Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h
VulkanRHI
FVulkanShaderHeader ( [EInit](API\Runtime\VulkanRHI\FVulkanShaderHeader\EInit) )
[]
IVulkanDynamicRHI::AddEnabledDeviceExtensionsAndLayers
/Engine/Source/Runtime/VulkanRHI/Public/IVulkanDynamicRHI.h
VulkanRHI
static void AddEnabledDeviceExtensionsAndLayers ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const ANSICHAR *const > InDeviceExtensions, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const ANSICHAR *const > InDeviceLayers )
[]
FVulkanShaderHeader
/Engine/Source/Runtime/VulkanRHI/Public/VulkanShaderResources.h
Vulkan ParameterMap: BufferIndex= EBufferIndex Base Offset =Indexinto the subtype Size = Ignored for non-globals
VulkanRHI
struct FVulkanShaderHeader
[ { "type": "FString", "name": "DebugName", "description": "" }, { "type": "TArray< uint32 ...", "name": "EmulatedUBCopyRanges", "description": "Number of copies per emulated buffer source index (to skip searching among UniformBuffersCopyInfo). Upper uint16 is the index, Lower uint16 is the count." }, { "type": "TArray<CrossCo...", "name": "EmulatedUBsCopyInfo", "description": "" }, { "type": "TArray<TEnumAs...", "name": "GlobalDescriptorTypes", "description": "" }, { "type": "TArray<FGlobal...", "name": "Globals", "description": "" }, { "type": "TArray<FSpirvI...", "name": "GlobalSpirvInfos", "description": "" }, { "type": "uint32", "name": "InOutMask", "description": "Mostly relevant for Vertex Shaders." }, { "type": "TArray<FInputA...", "name": "InputAttachments", "description": "" }, { "type": "TArray<FPacked...", "name": "PackedGlobals", "description": "" }, { "type": "TArray<FPacked...", "name": "PackedUBs", "description": "" }, { "type": "uint32", "name": "RayTracingPayloadSize", "description": "" }, { "type": "uint32", "name": "RayTracingPayloadType", "description": "Relevant for Ray Tracing Shaders." }, { "type": "FSHAHash", "name": "SourceHash", "description": "" }, { "type": "uint32", "name": "SpirvCRC", "description": "" }, { "type": "TArray<FUnifor...", "name": "UniformBuffers", "description": "" }, { "type": "TArray<FSpirvI...", "name": "UniformBufferSpirvInfos", "description": "" }, { "type": "uint8", "name": "WaveSize", "description": "" } ]
IVulkanDynamicRHI::AddEnabledInstanceExtensionsAndLayers
/Engine/Source/Runtime/VulkanRHI/Public/IVulkanDynamicRHI.h
VulkanRHI
static void AddEnabledInstanceExtensionsAndLayers ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const ANSICHAR *const > InInstanceExtensions, [TArrayView](API\Runtime\Core\Containers\TArrayView)< const ANSICHAR *const > InInstanceLayers )
[]