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The second reason ASCII art may look a little strange on paper is that
it may have been created for a dark rather than a light background.
(Paper is light. :) For instance, if I create a picture, using the
@##@ characters as highlights, it's easy for you to see that on a
white piece of paper, those characters are actually DARK, not light.
The solution is to either 1) keep in mind HOW the picture will be
seen. If your picture will be seen mostly printed up, work on a light
background with dark characters while you're creating it. 2) Hand
the picture to a child to color. They can fix anything. :)
My canvas... (I put a + in the center):
=====================================+====================================
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File: academy/tutorials/tut_quinn.txt
https://www.ludd.ltu.se/~vk/pics/ascii/junkyard/techstuff/tutorials/Shawn_Quinn.html
From: skquinn@brokersys.com (Shawn K. Quinn)
Newsgroups: alt.ascii-art
Subject: GIFSCII.EXE for DOS
Date: 31 May 1996 13:01:26 GMT
In message <Ds7Dnr.9E8@sig.net> - Shane Hall <browpin-shane@web-access.net> wri
tes:
:>Does anyone have any tips or tricks for using GIFSCII? It has no docs and
:>no built-in help. It offers 3 prompts: name of gif, columns and lines.
:>The author told me to hit ENTER at the last 2 prompts and then I will get
:>a menu to View, Save and other things. I never get this menu.
The way I remember it, it goes like this:
Start the program, give it the name of a GIF. It will then prompt you for
number of columns and rows, and should give you this table:
Lines Columns Lines Columns
Spec. Spec. Output Output
----- ----- ----- -----
0 0 GH/10 GW/6
0 C C*GH/GW*.6 C
L 0 L L*GW/GH/.6
L C L C
This means (1) Gifscii will default to giving you one ASCII row for each 10
GIF rows, and one ASCII column for each 6 GIF columns, (2) if you specify
only a number of columns or rows, it will default to keeping the same aspect
ratio when figuring out the other value, and (3) if you specify both it will
make an ASCII picture of exactly that size.
NOTE: any GIF wider than 480 columns or taller than 240 rows WILL NOT FIT on
an 80x24 screen if you accept both defaults! This includes ANY 256-COLOR GIF
that fills the screen or comes close in SVGA resolutions! Whip out your
calculator if needed to figure out what to tell the program.
Then comes the tricky part. You'll get this prompt:
(v)iew (zZ)oom (s)ave (lrud)=Pan (i)nvert (h)elp (cC)cont (bB)bright:
These describe the options. These do pretty much the same as ASCGIF,
unfortunately, I don't think that came with docs either. Typing in an "h"
will show a help screen. Most of the options let you tweak the way the
conversion is done so it will hopefully show up better. Be prepared to alter
the GIF after conversion in case it doesn't quite look the way you had hoped.
I really wish the authors would not rely on the source code comments to
effectively document the program the way some do. Some people don't even
download the source code. I do if there's no doc file, because I know better.
Of course if there are no comments in the source code, that's a problem too...
SKQ
File: academy/tutorials/tut_stark.txt
https://web.archive.org/web/20071028135413/http://www.geocities.com/SoHo/7373/howto.htm#programs
.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
How I Make these ASCII Pictures
and Links to Other Tutorials
.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:.
FAQ's About Creating ASCII Art:
1) Do you need any special programs or software to make ASCII Art?